170°

Nintendo Wii U Hacked; This is the Real Reason Next-Gen Implements DRM

VG Republic Writes: Yesterday came news that a group of hackers known for their work on the Nintendo Wii and the ability to enjoy backed-up versions of retail games, was at it again saying that they have unlocked the Wii U and are working on finalizing the hack of the Next-Gen console. While there were not any true details given other than saying via their website “Yes, its real – we have now completely reversed the WiiU drive authentification, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!” said the group via WiiKey.com, there are thoughts that the group is on the verge of breaking through the barriers needed to play pirated or “backed-up” copies of your currently owned Wii U titles.

There are some that will be chomping at the bit to get their hands on the device that would allow you to play games at a rate of free, but the bigger issue lies for those that choose not to go the route of piracy and purchase games for retail costs. Is nothing sacred anymore; have we become so cheap that we can’t just leave a machine for what it is instead of defacing a unit? These are the very reasons that consoles like the upcoming PlayStation 4 and Next Xbox are discussing ways to implement features that discourage use of pirated copies of games, but are even going to lengths of stopping the use of second hand copies of games as well.

Read Full Story >>
vgrepublic.com
Arai4027d ago

The bad luck doesn't seem to be ending anytime soon.
Nintendo is finding itself in some rough waters at the moment.

Sucitta4027d ago

How so, the Wii went on to win last gen, hacked almost right away..

Do you think Soccer mom Sally is going to flash her Wii to play free games or use homebrew? Maybe her daughter Tiffany so she doesn't have to pay for Barbie rides horses?

Out of the 100 million plus Wii sales, how many family's do you think modded their systems?

MASTER_RAIDEN4027d ago

okay so not a ton of mods, but believe me brother that first off, the modded systems were definitely out there. im sure there were most definitely a few million modded wiis out there. secondly, of those modded consoles, im sure a fair percentage have almost thousands of dollars worth of pirated games on them.

nintendo probably lost millions upon millions of dollars due to hacks on its console. just because the problem wasnt widespread in relativity to percentages, doesnt mean it didnt hurt them, badly. i didnt know too many people with modded PSPs or fat 360, but that didnt stop sony from openly admitting that they were losing a ton of money because of homebrew. wii was most likely more of the same, as may be the wii u soon. only time will tell.

Arai4027d ago

Case in point is that hacking is not good for anything.
Doesn't matter if they won the last generation or not, the fact remains that hacking is not good for any company.

Th4Freak4027d ago

Well the difference is that Nintendo wasn't losing money with these modded Wii's, Iwata said that they're selling the Wii U at a loss and they start making money when someone purchase a software so it's a completely different situation.

fairyblaster4027d ago

yeah sure buddy. i want shadow of the C. on wiiU

Typical-Guy4027d ago

It's really unfortunate, but it's ok for them to release already existing games on the Wii U for $60! That's something.

Sucitta4027d ago (Edited 4027d ago )

EXACTLY !!

60$ for any game that isn't AAA and deserving of your 60$ is a reason in itself to pirate.

Trillions of dollars stolen from the people since the beginning of time does not equate to some tech savvy hackers trying to save some $$$ from a multi trillion dollar industry that will do just fine with the hackers leeching a little.

Make no mistake. DRM is about greed and outrageous bonuses, given to fatcat CEO's that bleed every possible penny from the consumer, just to appease the vampire stockholders.

Arai4027d ago

While I agree to certain extent, hackers usually only cares about filling their pockets and/or just cheap out.

Granted that it's ridiculous to pay 50-60 USD for games that are sometimes 5-6 hours.
Long gone are the days when games usually used to be around 25+ hours.

DarthJay4027d ago

There is never a reason to pirate. If you want the product, you pay for it. If you don't want to pay $60, wait until there is a price drop.

If they want to save money, they can do it by not playing video games. It's a nice luxury to have, but it's a luxury. No one has a right to every video game ever because they are them and god damn it they want it.

There is no justifying piracy. The problem is, people want to have their cake and eat it too. They want to complain about the price and then contribute nothing at all. It's a product. You wouldn't walk into a car dealership and say "hey, I love this car but it's too expensive, so I'll just take it," so why are video games supposed to be different? Just because you can do it and get away with it, doesn't make it right or your justifications OK.

Guwapo774027d ago

That doesn't justify stealing the game because they re-released a game at $60. If you do not think it's worthy, don't buy it. Oh so you say you want to play it anyways? Well you have a couple options...

1. If you like it, buy it at $60.

2. Wait till the price is reduced. All games hit the bargain bin eventually.

3. Don't play the game at all.

I use to play pirated games when I was dumb and didn't fully understand and only cared about my enjoyment and my wallet. I was enlightened after I saw what happened to the Sega Dreamcast. I owned maybe 1 or 2 legit games and over 50 pirated. I to some degree feel responsible for helping my favorite system to date be destroyed.

Si4027d ago

Sega Ceo died during the end dreamcast generation the remaining shareholders sold the company to nintendo. Sega is still around as a developer. They didnt vanish because of pirates.

I_LOVE_MYSELF4027d ago

Nintendo games don't drop easily. I saw Mario64DS in a store the other day for the same price it originally launched at.

sway_z4027d ago (Edited 4027d ago )

I don't see the point for the general gamer population. 25GB games will take a whole lot of storage and let's be honest...there are maybe 3 games worth pirating on Wii U if you're the kind of scumbag who cannot see the harm this type of modding can do to the industry...

Piracy affects all legitimate gamers and I am against.

dangert124027d ago

I'm not interested in the Wii U but what i think will be interesting is...The POSSIBILITY of boosting WiiU sales for Nintendo...we all know piracy sells consoles.

Sharius4027d ago

what the point of that sale?

they may boost the hardware market a little but in long run they will hurt software market alot

the sale of 3rd party isnt good now, and if nintendo ignore that then even the indie will be scare away

dangert124027d ago

Not true always the case, take the PS1 and Ps2 for example and even the WII

MonkeyNinja4027d ago

There are many who wouldn't even bother buying a WiiU UNLESS they can hack/mod it. These people will increase hardware sales, but if they wouldn't have bought the hardware if it wasn't able to be hacked, then the games they pirate wouldn't have been bought in the first place. Although it would look bad to publishers/indies. And shareholders. This could be another Wii situation.

kayoss4027d ago

@dangert @ monkeybootey
The difference ps1 and ps2 is back then not everyone have Internet. So the number of people who knew how to mod were very small. The modding occur late in the life cycle of the system. Wii was hacked almost immediately but two reason why it didn't affect Nintendo.
1) the majority of wii owners were parents who bought it for their kids. Most owner were casual gamers who didn't know about modding or didn't care.
2) Nintendo made money every wii console it sold. Wii u, they are selling at a lost

@monkeybootey
It's always the same excuse, either for home brew or I wouldn't have gotten the game anyways. Then why would you play it now? Because you got it for free? If you're cheap then say so. It's a lame excuse.

MASTER_RAIDEN4027d ago

Wrong thread, i know, but.......price drop this baby and im alllll over it.
wii u has a few decent titles to its name, but the bulk of those i could just as easily fire up on my ps3 or 360.

price drop, with or without hacks, might actually motivate me to get on top of this.

kreate4027d ago

Problem with price drops is that, after a price drop is initiated, most gamers wait for another price drop.

LOL_WUT4027d ago

@kreate Really? Because i'm pretty sure if Nintendo price it right tons of people would definitely go out and buy one. Fifty dollars off would be a good start. ;)

kreate4025d ago (Edited 4025d ago )

@LoL

yea dude.. some ppl would go out and buy a wii-u after a price drop, but some gamers wait for another price drop..

havent u been on CAG? gamers are cheap. including myself.

- and i didnt click on the disagree button

Show all comments (37)
310°

Sarah Bond dodges questions on Xbox studio closures

While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios

17h ago
ApocalypseShadow13h ago

Of course she did. She's part of the problem and will just tow the company line.

VenomUK12h ago(Edited 11h ago)

Bloomberg’s Dina Bass could barely read her scripted question without looking at her notes, whilst Sarah Bond who WAS expecting the question spoke without saying anything of substance or answering the question in any meaningful way. Clearly she’s had the same expert PR training as Phil, but this avoidance was disrespectful. In time the short-sighted decision to shut down Tango Gameworks will be seen as of the most notorious examples why Phil Spencer messed up his tenure in charge of Xbox. That’s a fully built out talented team that could’ve been put to work on any project.

Additionally, Phil Spencer should not be using Sarah Bond as a patsy for his mistakes- he should be answering that question.

gleepot9h ago

I think you are all really overselling Tangos value. Hi-Fi rush was a lot of fun. Ghostwire was incredibly dull. Evil within 1 and 2 were just okay.

lucasnooker9h ago

Evil within 2 was incredibly under rated. I thought that game was surprisingly good

NotoriousWhiz6h ago

Someone else said it best. I don't think it was a Phil decision. It was most likely a Satya decision. I think Microsoft is done giving out free money to Xbox.

Cacabunga3h ago

people please boycott Activision Bethesda next release and support Hellblade.
these people mus understand that they cannot treat their fans and employees that way.
scumbags.

+ Show (1) more replyLast reply 3h ago
XiNatsuDragnel12h ago

Yikes you don't help Sarah 😬 making a problem worse

Christopher11h ago

She's playing her role. There's absolutely nothing any of them can say other than the truth, this is about profit margins and not quality, so they just don't answer anything and wait for gamers to forget.

shinoff218358m ago

I think news is coming of more ps5 release but they gotta be careful cause Xbox is still sitting on store shelves. They can't get left holding all that stock

zaanan2h ago

Meet the new boss, same as the old boss

Hofstaderman12h ago

Like a deer caught in the headlights.....

notachance12h ago

I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?

Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.

DarXyde10h ago

Frankly, I suspect she is the most competent of them. I don't mean that I like her more, I mean that she's the best at articulating herself and giving the talking points MS wants to give. The others are starting to sound more like her than her sounding like any of them.

Are any of these people "responsible" for what's happening? No. This reeks of Nadella. But that being said, I don't see any of the Xbox heads stepping down in protest.

"Don't shoot the messenger", sure, but at the same time, the messengers don't seem to take umbrage with the message. Not enough to remove themselves from it, anyway.

RpgSama4h ago

Dude, 100%, forgot Major Nelson and Aaron Greenberg, like what is the point for all these suits? They have more C-level executives than games released in a generation.

This is just so they can all pass along the hot potato one at a time and in between all of them can say a lot without actually saying anything, misinformation at its finest.

Show all comments (30)
70°

The Games Industry Continues To Wonder What Is The Point Of Its Own Existence

While many gaming layoffs are cruel, Tango Gameworks being culled after Hi-Fi Rush doesn't even make sense.

Read Full Story >>
thegamer.com
Psychonaut8522h ago

Good read. I think the point is important. Cuz the message it sends is, make a bad game? Well shut you down. Make a good game? We still might shut you down. How the fuck are you supposed to feel any sense of job security under those conditions. The level of core incompetence at play in the upper levels of this industry is staggering. This is common sense shit. You can’t chase trends on a 2 year cycle when games take fucking 6-8 years to make. Just let artists fucking art for gods sake. They don’t understand the basic principle that they’re all haggling for the same slice of fucking pie and the market will not bear it. Find a different fucking pie.

TiredGamer19h ago(Edited 19h ago)

Might be a great game but it clearly did not make enough money to justify having the team make another game (under the MS umbrella).

It's never been just about whether your game is good or bad. The industry is full of great/underrated games that have a cult following or critical acclaim, but that fail to make great sales. Sad but true. It's a high stakes game, and at the end of the day, companies have to be profitable and make profitable investments. At the very least, there has to be the expectation of a long-term profit even if not profitable today. That goes for anything, no matter if the company is gigantic or a tiny mom-and-pop. We don't have to like it, but our buying habits played a hand in creating this monster.

I will keep harping that the industry has overreached its actual market and that it will implode. That implosion is already starting.

ApocalypseShadow14h ago

I partially agree with what you're saying in that companies need to sell well to make it in the industry. Something I've said again and again. Sony and Nintendo understand this about gaming by selling the game for as long as you can, then drop it on a service for additional revenue. It's why you won't see Sony and Nintendo expensively developed games on a service day one. It doesn't make business sense to do so.

The thing is about Tango is that they weren't given a chance after the acquisition when their game was shadow dropped on a console where gamers are told to not buy games but to rent them on a service for pennies. That kills day one sales even for small indie like developers who have big budgets for their company size.

Microsoft destroyed them in favor of pushing their services over investing in these developers futures or their games they created.

P_Bomb16h ago

“…make a bad game? Well shut you down. Make a good game? We still might shut you down.”

I got chills. It shouldn’t have come to this.

470°

Report Claims Xbox Is Planning More Cuts Following Studio Closures

"The sudden closure of several video-game studios at Microsoft Corp.’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for."

Read Full Story >>
purexbox.com
just_looken1d 15h ago

Sense it seems very few remember that human's were around before 2020 the next studio to close will be bethesda based no doubt on the history of.

Fallout 76
Elder scrolls online
elder scrolls blades mobile
fallout mobile
The vr versions of old games

Then you got starfield pissing out cash nothing to cover it.

I doubt tod's team or any sub team is making m$ cash they are no doubt on the chopping block for job cuts

If you can remember before 2020 even fallout 76 was made with over 4 studios.

purple1011d 3h ago (Edited 1d 3h ago )

pretty sure starfield coming to playstation 2024, nx gamer deep diving on the creation engine update in a recent blog, he seems to think, there is a lot of stuff developed to use on starfield for its Playstation release,

who will buy it though, ?? I think M$ has lost all good will now, after the Activision debacle, and now all these studios closing, people dont want to support them even if the game is half decent

Abear211d 2h ago

Bethesda is the only studio to release anything noteworthy on Xbox. Take Bethesda out and they have nothing this Gen. Hifi Rush and Starfield are probably their two biggest hits.

Cacabunga23h ago

They are counting on bethesda and activision on consoles and PC.
I really hope there would be a massive boycott movement against just the next release. I’m sure they will reconsider.

They see employees as trash, i will never give them a dime.

Eonjay17h ago

Someone said that cost $350 million to make Starfield. The use cost of making games has gotten crazy. With MS putting everything on GP it makes it harder to recoup costs. This is why I assumed that everything is coming to PC and PlayStation. I think they will have a whole slew of titles ready for the Switch 2 launch.

+ Show (2) more repliesLast reply 17h ago
-Foxtrot1d 17h ago

"Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said"

So what you're saying is...you bought all these studios and you guys can't run them.

Jesus.

Inverno1d 17h ago

Spread thin after firing over 2000 employees a few months prior. So basically they created the problem and their solution was to just fire more people. Absolute geniuses over at Xbox, of course can we even believe this to be the reason for the closures?

FinalFantasyFanatic1d ago

I was just thinking this, they just fired all those people and now stated they are spreading their staff thinly, this just reeks of incompetence.

just_looken1d 15h ago ShowReplies(2)
Profchaos1d 15h ago

Leaders can't run them hire more management create new roles don't shutter entire studios cause you can't figure out how to run them.

Unless the reality is this whole consolidation thing was really an excuse for IP harvesting

anast1d 5h ago

He's lying. They are doing it for the shareholders.

1d 12h ago
kayoss22h ago(Edited 22h ago)

The crazy part is that if Xbox goes under, all these great studios will also go under. They've bought up all these studios and instead of letting the studio manage themselves, they fire 2000 across and now they're complaining that they're understaff. Sounds like xbox bit off more than chew. Just like all the promises that they've made but cant keep.

JEECE20h ago(Edited 20h ago)

Well, what do you mean by "if Xbox goes under"? Because MS itself isn't going under. So if they decided Xbox was no longer worth it, it's not like they would just eat all those losses. Sure, for individual developers where there are substantial costs in terms of the people working at the studio and minimal money to be made selling related IP (i.e. Arkane Austin probably costs a lot in resources but MS couldn't have made much selling the studio because Redfall is worthless and they probably want to keep the Prey IP), they may just close them, but if they were getting out of gaming completely, they could sell the IP and related studios elsewhere. Like we may mock Bethesda Games Studios on here, but their biggest IP (Elder Scrolls and Fallout) are very valuable. Similarly, I know Halo has seen much better days, but you are kidding yourself if you don't think that IP is worth a lot.

+ Show (3) more repliesLast reply 20h ago
Eonjay1d 17h ago

Reports are suggesting that Game Pass will be getting a price hike soon and that Call of Duty may not be added to the day one offering. I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated. Jim was right but I wish he wasn't because at the end of the day, its gamers, devs and other front-line workers who have to absorb the blow for Spencer and team's miscalculations.

1d 16h ago
NotoriousWhiz1d 16h ago

And out of the ashes something even better than Xbox will be born.

Eonjay1d 16h ago

Honestly as long as is not a situation where the industry has to contract in order focus wealth on a few people who are already trillionaires..

Barlos1d 10h ago (Edited 1d 10h ago )

It's already here and it was born before Xbox was even a thing. It's called PlayStation.

Tacoboto1d 15h ago

I think 2022 killed the Series X.

2021 was a good year for Xbox though and maybe the best in a long long time, hardware and software and as a publisher. Halo Infinite launched to popularity, Forza Horizon 5 blew everyone away, Psychonauts 2 was so well received, Flight Simulator on console, Deathloop even on PS5 & PC.

But they followed that up with next to nothing. Then 2023 with Redfall, a disappointing Forza, Starfield, and 2024 leads with closures and layoffs. And some tweets reminding us Hellblade is days away.

The only disappointment with the PS5 is not enough Sony games. Xbox followed up no games with disappointing ones.

Einhander19721d 1h ago

PlayStations history has been built around third and second party publishing. The vast majority of games that people recognize as PlayStation games were made like this.

Insomniac only because a PlayStation Owned studio a few years ago in response to Microsoft buying up studios, every game they made prior to that for PlayStation was as a third party making a games published by Sony.

PlayStation has had an incredible year using that business model.

We got Granblue Fantasy: Relink, Final Fantasy VII Rebirth, Helldiver 2, Rise of the Ronin, Stellar Blade, and Silent Hill is right around the corner.

Eonjay22h ago

I think Xbox S. Brand was already dying for some time. Your 2022 point is interesting but also remember that is a year after the lock down which hD created false demand.

Einhander19721d 1h ago

"I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated."

What?!?

Game Pass failed because from day one it was maintained by subsidization. Game Pass was never profitable, I mean, sure you can say that was because it didn't get the growth they predicted, but their predictions of it having "billions" of subscribers were completely ridiculous, to the point where saying that it didn't have fast enough growth is as completely out of touch with reality as their predictions.

Eonjay22h ago

To clarify, what I am saying is that there is a scenario where GP would have worked and thats where they had a lot more subscribers. You see MS isn't dumb and they charted out how many subs they would need to make the system work. That's why Spencer testified that they would need 80 million subs by 2027 (which is crazy now in retrospect). Now we also understand why Satya Nadella's bonus a few years back was based on that unrealistically high Growth in GP subs. From the beginning they knew that the only way to make it work was with a large base of subs. This is because as you said simply subsidizing won't work forever.

Einhander197221h ago

"To clarify, what I am saying is that there is a scenario where GP would have worked and thats where they had a lot more subscribers."

Yea... but again they expected/wanted an obviously unobtainable number of subscribers. Do you think that taking the risk was a good idea if it was based on getting billions (even 80m) of users?

"You see MS isn't dumb"

Are you sure? Have you been reading the news?

"That's why Spencer testified that they would need 80 million subs by 2027"

This was a refined estimate for the courts, and probably more truthful maybe... but go back and look at the first few years of game pass Microsoft actually said they were going to reach billions of people. Yes that was marketing, but still what they presented to the public to sell the idea.

I actually don't want to argue with you, normally I find your comments agreeable, but this one just came off a little off base to me.

Tacoboto20h ago

"Game Pass failed because from day one it was maintained by subsidization"

I do agree with Eonjay here - *if* Microsoft got the subs they want, Game Pass could have worked. Microsoft assumed people would buy into a subscription service like they already do for TV and Movies and Music.

But that didn't work out, at all, with the catastrophic consequences that we're seeing today.

"Microsoft actually said they were going to reach billions of people"

Reach != Subscriber count. That's your own conflation. Reaching just means "being available in" and usable in, billions of people with the awareness and ability to access the service. There exists no quote saying they estimate "billions" of subscribers.

Eonjay17h ago(Edited 17h ago)

No worries. I consider it more of a conversation than an argument. I learn alot from people who don't agree with me. Bring it on lol!
And yeah I forgot about the whole 'reach billions' PR from MS. I think theybare a victim of their own BS. I think at these companies you do have people push back on pipe dreams from the management.
I mean clearly it wasn't a good idea lol.

+ Show (1) more replyLast reply 17h ago
FinalFantasyFanatic1d ago

Maybe they need to put less games on there or just simply charge more from the beginning, I think they guttered their bottom line, they didn't make as much as they could have from selling games.

kayoss22h ago(Edited 22h ago)

GP fail because these studios poured in $100 of millions to makes these games only for it to given out free in GP. Even if Microsoft pay them to put in on GP, they are not making some of the profits they can potentially make. Especially not for AAA games. For studios making lower quality games, this may work but not for AAA. Look at Sony, their AAA games are award winners. Look at god of war ragnarok, they sold 5 million copies to date and needed to sell 3 million copies to break even. Thats a tough market to be in when your AAA game is not guarantee to break even let alone trying to make a sizeable profit.

JEECE20h ago

Ragnarok sold 15 million as of last November.
https://blog.playstation.co...

+ Show (3) more repliesLast reply 17h ago
Scissorman1d 17h ago

For all the armchair executives who were calling for Sony to release its big-budget AAA games on PS+, the same exact thing would have happened at PlayStation. Game Pass has killed Xbox. Congrats.

shinoff21831d 16h ago

There's not many of of us clamoring for Sony to do this because most of us understand it would kill Playstation. I'm sure there's a few but I've not seen alot of it myself.

just_looken1d 16h ago Show
porkChop1d 5h ago

"the same exact thing would have happened at PlayStation"

But the same thing *has* been happening at PS. They've closed, what, 3 or 4 studios so far this gen? Laid off plenty of staff, restructured studios, etc.

BehindTheRows1d 3h ago (Edited 1d 3h ago )

PlayStation isn’t struggling. Xbox is. That’s the difference.

Sony also didn’t buy out multiple publishers with LOTS of studios and leave them in a state of uncertainty.

So, he’s absolutely right that Sony not following Game Pass in its entirety was smart as this very thing could have happened. Name a team, like Tango, who wasn’t struggling (like Tango) that Sony closed. Every closure was because of a studio who wasn’t pulling their weight.

rlow11d 1h ago

You’re right about that. People on here will turn a blind eye and downvote because it’s Sony. Jim Ryan flew to the London studio and spent the day with them. The very next day they were all fired.

Calling out MS and not Sony. No matter how the studios came to be. Won’t make a damn difference to those who lost their jobs. In the end it’s all the same.

FinalFantasyFanatic1d ago (Edited 1d ago )

This is why I have always advocated that Sony should not follow Microsoft's footsteps and adopt their model, Xbox couldn't afford to do it, Playstation certainly can't either.

+ Show (1) more replyLast reply 1d ago
1d 16h ago
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