Tapping my foot here.

PopRocks359

Contributor
CRank: 10Score: 98880

Beyond: Two Souls And How It Shows Evolution

With talks on the internet of where the industry is currently headed, it's hard to imagine where exactly we're heading. A year ago I was convinced virtual reality would be the next step, but it seems this new generation is more about social interaction and media expansion. From Wii U's Miiverse to Sony's online interaction innovations, console gaming seems to be stepping into territory more so about interaction than changing how we play.

However, the industry is not without its skeptics. I follow a handful of personalities online and often hear their thoughts on the continuing trends of the game industry. RazorFist for instance, a youtube personality with an intricate vocabulary as long as his hair, believes that we are currently seeing a video game crash, citing the multiple closings of various studios both small and large as well as the possible end to console gaming as we know it.

http://www.youtube.com/watc...

Furthermore, there's ReviewTechUSA, a neutrally and brutally honest tech-head who speaks about news articles pertaining to video games for both consoles and computers. He believes that gaming is moving toward the favor of the smartphone market, citing the growing similarities between smartphones and their functionality with TVs and their multimedia services as well as how cheap it is to buy/sell them when compared to consoles.

http://www.youtube.com/watc...

RazorFist may be right about the crash and ReviewTechUSA may be right about smartphones becoming the new lead platforms in console gaming. Who can say for sure?

This brings me to my ultimate point. Today I've seen the trailer for Beyond: Two Souls, the new title for PS3 by Quantic Dream, the makers of Heavy Rain.

http://www.youtube.com/watc...

Needless to say, I was very impressed by it. Since their "Kara" demo, I've been particularly impressed with Quantic Dream's evolving motion capture technology. In a similar vain to James Cameron's Avatar, the focus of this title is about making characters based upon real life actors (such as the lead role filled by Ellen Page or the newly revealed supporting role filled by Willem Dafoe).

While I did express concern in my previous blog about redundancy with art styles in the upcoming generation, I feel this trailer showed an element of uniqueness in that respect. The trailer presented many light and dark color schemes and a variety of interesting looking environments for the player to explore. Furthermore, Quantic Dream seems to be succeeding in its effort to make games far more cinematic than they ever have been before. Should I even mention how intriguing the story is to me? If there was a PS3 game to play at the end of its lifespan (aside from The Last of Us, that is), it's this one.

Despite its critics, I felt their first venture in this realm, Heavy Rain, was a flawed but fun experience. With multiple endings and an interesting take on failure and the end of a playable character's life, the game had some very interesting ideas that, in my opinion, made the flaws more easily overlooked.

It's nice to see Quantic Dream expanding on this and showing not only what their tech is capable of, but the ever growing development on console games. Comparing Beyond to Heavy Rain is like comparing Halo 4 to Halo 3; despite being on the same system, there are distinct differences (not to mention improvements) on how the games look both graphically an stylistically.

I feel that unique experiences like these will keep traditional gaming consoles in the limelight in the game industry. So while Apple/Android smartphones continue to appeal to a more casual crowd, developers like Quantic Dream will continue to fill that more 'core' void that those smartphone platforms simply cannot satisfy if only for the time being.

Donnieboi4015d ago (Edited 4015d ago )

RazorFist is funny as hell. I been watching his stuff since the beginning. He should have his own review column, for real! I don't agree with half of his reviews (he's not a big fan of Metal gear games--and I am a Huge fan of MGS), but he's still funny and has good points.

OT: I also think Beyond will be great. It still has that heavy "movie" feel, but that's okay. I may not always agree with Cage's views on the industry, but I welcome another one of his brilliantly narrated games.

PopRocks3594015d ago

It's the same with me and RF. I don't agree with many of the things he says, but he brings good points to the table and more importantly says things that make me think about the topics he speaks out about.

I really appreciated Heavy Rain's narrative as well, even if the acting was a little hammy at times. I don't doubt that Beyond will more than likely surpass all of that.

Godmars2904015d ago (Edited 4015d ago )

Second link shows as private.

Yes, RF comes off as being too puritan "sometimes" but I agree with him about the crash. Really it needs to happen.

PopRocks3594015d ago

Yeah, sorry about that. Went to check if the link was broken and it seems the video I linked has indeed been taken off of public viewing.

It might indeed. The industry is headed into uncharted waters and who knows what will happen. I'm not sure about RF's assessment that we are already in a crash, but I guess we will see.

zerocrossing4014d ago

I don't see these kinds of games as "evolution" it seems more like degradation to me. When gameplay is taking a backseat to "emotion" driven cut scenes in the style of a movie, and control is limited to forced linear events and QTE's, how can we honestly call them games anymore?.

PopRocks3594014d ago

I'd argue that they are still interactive experiences and require a player to make the characters succeed and progress the story, like any conventional video game. It's just that in Heavy Rain, the player is offered less control in favor of a cinematic narrative. If you can appreciate the story (and I acknowledge that not everyone did) then the experience can still be rewarding in its own way.

zerocrossing4014d ago (Edited 4014d ago )

Well I can't say you're wrong with what you're saying, but just how much actual involvement is required on the players part before a game is no longer regarded as a game but as an interactive movie?

It is undeniable that Heavy Rain and Beyond: Two souls are walking a blurred line between a game and a cinematic experience, it is only natural then that there will be divide in opinions, especially when games have almost always been regarded as a primarily interactive medium where cut scenes are used to fill in the story between gameplay segments.

TuxedoMoon4014d ago (Edited 4014d ago )

Graphics > Gameplay

That kinda how I interpreted Heavy Rain, the demo for Kara, and Beyond: 2 souls. Playing Heavy Rain felt restrictive to the point where it was just like watching a movie. Personally, that restrictiveness took me out of the story completely. I just didn't care or feel involved in the story at all.

I whole heartily agree that this game isn't an evolution at all. The evolutionary leap for this sort of game happened with Shenmue, IMO. That game still has more gameplay and interactivity than Heavy Rain and still has a good story to follow. The level of interactivity shouldn't be a problem when it comes to story. There are several games out there that perfectly links gameplay and story together with no problems. Why can Quantic Dreams do the same? Instead of making an expensive Visual Novel, make a game? Mass Effect has multiple endings and whatnot, why not make the game like that (with consideration to the context of the game)?

I do believe that the level of interactivity does factor into how connected the player is to a game's story. The level of interactivity and involvement is an opinion though. Just cause I feel like a hero for beating a boss and saving the world through hardwork doesn't mean someone will feel that accomplished after their own journey through that certain game.

DigitalRaptor4014d ago (Edited 4014d ago )

...
because they are.

Not calling Beyond: Two Souls a game is the same as not calling Pong and Space Invaders games, because TECHNICALLY you have more choice and can do more in the gameplay space in Beyond than you can with either of those 2 classic games.

Not calling Beyond: Two Souls a game is the same as not calling Sam & Max and Monkey Island games, because those are just as iconic games as something like Far Cry 3 or Max Payne. No true gamer would question the validity of those point-and-click adventures.

And for the love of god, Beyond isn't QTE-driven. Cage has said this himself. It just sounds to me zerocrossing, that you've either never heard of the adventure genre, or you just have never explored it.

@ TuxedoMoon

Why can't Quantic Dream do the same? Hmmm I don't know... perhaps because they have millions of fans who enjoy playing what they create. Some of you peeps are so damn defensive, somehow worried that all games are going to turn into "interactive movies" that you'd rather they conform to be Shenmue or Mass Effect, or just become traditionally "fun" like GTA or Uncharted.

Frankly, I'm tired of conformity. It's a big industry and a big world. There's room for Quantic Dream, and there's room for whatever they decide to create.

"I whole heartily agree that this game isn't an evolution at all."

That's a blatant lie. It's an evolution of emotional performance and motion capture. It's an evolution of cinematic gameplay. It's an evolution of unique adventure gameplay. It's an evolution because it's doing things for its genre that haven't been done before, and it's forging its own path.

BitbyDeath4014d ago (Edited 4014d ago )

'forced linear events'

These games are anything but linear.
Linear is where you have the same path and same end.

Both Heavy Rain and Beyond deviate in story/path based on your actions.

I'd even go as far to argue that their aren't any other games ever created as open as QD games.

Even The Walking Dead and previous adventure games didn't have story branching in different directions based on your actions.

Can you name any?

BitbyDeath4014d ago

I have not played that game before so will have to take your word on it but point being these types of games are more open than most.

TechnicianTed4013d ago (Edited 4013d ago )

The Witcher 2 and Fallout come to mind. I'm sure there are many others.

+ Show (1) more replyLast reply 4013d ago
Z5014014d ago

I'll keep it simple. look at Dragons Lair. Then look at Shenmue. Then look at QD latest game(s). Then SHOW me proof that the medium ISN'T evolving.... i'll wait

zerocrossing4013d ago

Sorry but Shenmue has way more actual player interaction going than anything I've seen in Heavy Rain or Beyond: Two Souls.

Beyond: Two Souls isn't the evolution of gaming it's just the next logical step for point and click adventure games.

Z5014013d ago

"THE NEXT logical STEP FOR point and click adventure GAMES" Is that evolution or not?

Show all comments (20)
160°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai7h ago

Wow what the actual hell 🤣🤣🤣

just_looken6h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye5h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken3h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno1h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop32m ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger1h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer20m ago

It's not a remaster, it's a next gen update.

100°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein5h ago

Shouldn't be allowed in any field.

Inverno2h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k455m ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson15m ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu1h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson16m ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra303030m ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.