Destructoid: I've always been a big Mega Man fan. As I type this, a figurine of series villainess Tron Bonne (see: mai waifu) is currently watching over me. There's just something very unique about the series -- the idea of not only defeating one's enemies but also stealing their powers is something that always struck me as very, very cool.
Thing is, it was once very easy to love Mega Man, when series developer Capcom was churning out a never-ending procession of adventures starring the Blue Bomber. As Ben Franklin famously said, "Nothing is certain except death, taxes, and Mega Man sequels." Though not every one of these outings was a winner (those Battle Network games really started to suck after a while), the number of classics more than made up for the clunkers, and fans like myself always had a new Mega Man game to look forward to.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Capcom Boosts Starting Salaries in Japan by Over 25%! Strategic move to attract top talent and align with industry trends amid economic inflation.
Well there is a lot of laid off talent out there. Very smart of them to target that. Plus if it’s in Japan, that’s a great place to live.
I really approve of Capcom for doing this and will show my appreciation by supporting them. There are a few Capcom games I need to get... and this includes Dragon's Dogma 2. Support companies that support the people working in the industry over shareholders! REMEMBER: Shareholder's don't make games!
25% sounds like a lot, but it's from $1,560 to $2000 per month. That's $24,000 a year. Unless u became a monk, that is below poverty line.
there so selfish, megaman has unlimited potential gives the right developers. how about give the megam ip to the developers who made vanquish?
Mega Man is an old franchise. As we have seen with Capcom, they like to "reboot" things. Whether it be a full-on reboot like DmC, or a reboot in genre like RE, we've seen that Capcom have seemingly run out of original ideas and have decided that everything needs a new, and Western, twist to it. This is thanks, in no small part, to Keiji Inafune not knowing when to shut his mouth up about things he clearly doesn't understand. Because Mega Man is an old, and HIGHLY beloved, iconic franchise; it wouldn't take to the kind of reboots and Westernization that Capcom has been pulling lately. At least, not with the fans.
A Mega Man FPS is a very bad idea because it would strip the game of that classic Mega Man feel much in the same way most of the 3D Castlevania games did for that franchise. There is also the issue of DLC, wherein Capcom couldn't legitimately do too much with DLC for Mega Man. If they tried to make powers DLC, the uproar would be heard in space as powers are a basic mechanic for Mega Man. If they tried to make characters DLC, then they'd either have to make them brand new characters, risking the "who the hell is this" question from fans; or make them characters like Zero which would make fans ask why he can't be played in the game from the get go like so many of the Mega Man X games.
Legends is seen as a spin off that Capcom feels would be a waste of resources as the real bread and butter in the Mega Man series is either the main series itself, or the X series.
Basically, Mega Man doesn't look to be the kind of game that would fit in with Capcom's recent business ideas and strategies, so they won't bother releasing another Mega Man game unless they can seriously gouge the fanbase with it.
Why does Capcom hate Mega Man?
Doesn't make sense really. they could do DLCs for every of megaman's weapon. lol
Answer: Inafune...
Capcom also hates Breath of Fire and pretends the franchise does not exist