70°

How Dishonored's Blink Ability Re-Introduced Me to the Stealth Genre

Dishonored's blink ability helped Tyler finally play a genre he's been avoiding for years.

Read Full Story >>
sidequesting.com
Irishguy954036d ago

Being able to teleport only improves games and adds coolness.

DownNotOut4036d ago Show
Tigerfist4036d ago

It's a way of looking at things but it ain't necessarily the only way to do it, or even the most intense way actually.

330°

Arkane Studios Devs React To Arkane Austin Shutdown, Call It "Absolutely Terrible"

Developers at Arkane Studios are reacting to the announcement of the shutdown of Arkane Austin, calling it "absolutely terrible".

Read Full Story >>
twistedvoxel.com
XiNatsuDragnel17h ago

Of course it is this is why big companies gobbling other companies is bad.

Cacabunga15h ago

yes and this is what happens when you sign pact with the devil himself..

rakentaja2h ago(Edited 2h ago)

The situation looks like this in reality. Of course, I don't know all the nuances, but an independent studio generally wants to go under a big company to get financial backing so they can make the games they dream of. Then a bad game is made...for some reason...the big company gets disappointed, a lot of money was spent on them and they had to shut down the company they bought, because they lost faith in them. That's exactly what happened. I don't know what happened to Tango...

I_am_Batman12m ago(Edited 7m ago)

@rakentaja: You don't need to sell your company to get financial backing. Not to mention that the idea that you're going to be allowed to make the game of your dreams under a big publisher is naive to begin with.

More often than not, indies are just bad at the financial side of the business. It's common to underestimates the production budget needed and hire too many people leaving the studio in a vulnerable position. A lot of them sell out of necessity, not because they want to.

crazyCoconuts11h ago

There are textbook scenarios where it's good...
Microsoft is definitely not one of those scenarios

RhinoGamer8816h ago

I get it, but frankly, AA failed pretty badly on Redfall. The XBOX production team is also to blame (they are safe as usual) for releasing a game this hyped in a sorry state. There are lots of fail points on Redfall, but only Arkane bears the pain.

MrBaskerville16h ago

They were set up to fail by Zenimax and had been for a while. They should have done Prey 2, but instead were forced to do mp games.

-Foxtrot15h ago

Apparently even with Prey they wanted to name it something else, they didn't want to use the Prey name because it had nothing to do with it.

That alone put a lot of people off playing it out of support for the original.

MrBaskerville15h ago

@Foxtrot
Yeah, it was a mess, that whole business. Could probably also have done a killer Dishonored 3 if given the chance, right after Prey, when they had a top tier team.

darthv7214h ago

the game (at launch) certainly wasnt all that. the performance update later on made it better but Im glad I got the special edition controllers when I did. Those are nice.

crazyCoconuts11h ago

True. We don't know exactly who to blame for what, but end of the day you're not getting paid to put out crappy games.
I hope at least they kept the good people and moved them into other divisions

PapaBop16h ago

"Welcome to the Xbox family, graveyard is out back, what should we put on your epitaph?" Microsoft turning into this generation's EA, spend all those billions on Activision while closing studios they've run into the ground.

TheColbertinator5h ago

lmao forgot about that meme. Still pissed at EA for shutting down Westwood, Pandemic, Origin and Maxis. I will never forgive them for that.

Hofstaderman15h ago

Papa Satya wants his ROI. No free lunch.

rlow115h ago

Why I’m really disappointed in Xbox and MS at large. At the same time let’s not pretend that somehow this isn’t an industry issue. Theirs a graveyard behind every major publisher. The only company I haven’t seen canning people is Nintendo and let’s hope that trend continues.

Show all comments (21)
950°

Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Moegooner20h ago(Edited 20h ago)

Hi-Fi Rush studio??? Seriously?? Goes to show quality matters lil to MS.

Worst gen ever. All big 3 battling are for who sucks the most. They just keep one upping one another.

-Foxtrot20h ago

This does feel like a “quick Sony is getting shit on for Helldivers, let’s announce it now to minimise impact”

thesoftware73020h ago

That is silly. Let's say there is some weird conspiracy. This announcement would effectively take ALL the attention away from the HD2 situation, especially since there is no longer an HD2 situation. I don't think anything will minimize this impact.

Tacoboto20h ago

... so they announce it on a Tuesday? 36 hours after Sony cleared up everything?

You people care more about the next conspiracy than anything else.

Nevermind that Sony followed the golden rule of minimizing impact by announcing horrible news on a Friday.

Eonjay20h ago

The constant weekly weird Sony drama is part of the industry's problem. Everyone else feels they can get away with murder. Also, what is the point of spending all that money if you just start shutting studios down. And... Redfall wasn't Arkane's fought. Microsoft new the shape the game was in but needed something for GamePass after a whole year of no releases into the service. Them taking it out on Arkane seems really disingenuous and distasteful. And WTF did Tango do? Didn't Todd just release a statement saying how he would never retire. Fire his ass.

romulus2320h ago

Well if that was the reason for the timing it didn't work.

darthv7219h ago

wow... i did not have them closing Tango and Arkane Austin on my bingo card.

Hofstaderman19h ago(Edited 19h ago)

Yes it does. Arkane Austin I can understand but Tango Gameworks made an excellent game in Hi Fi Rush.
On review, it want really all on Austin for Redfall and its failure, they were forced to make a multiplayer games when their expertise was always single player driven first person games.

-Foxtrot19h ago

Guys I’m not being all that serious…relax

Outside_ofthe_Box18h ago(Edited 18h ago)

"I don't think anything will minimize this impact."

It already has. Notice your comment(or lack there of) vs HD2.

On another note, I would like to see Microsoft buy more studios and do more shadows drops on subscription services like they did Hi-Fi Rush. It's great for the industry I was told by people on here.

Zeref16h ago(Edited 16h ago)

I'm pretty sure that's exactly how it works. Same thing with layoffs. All of a sudden everyone has layoffs around the same time

Cacabunga15h ago

MS will always make it to amaze me by showing the worse version of themselves every single time..

peppeaccardo15h ago

MS proving to the world that ttheir leadership cannot drive success from these new acquisitions. They have ran the numbers and they have realized that long term, without a clear direction from the motehrship, these are a loss for the company hence they need to be cut. I might be wrong but I am absolutelly sure that if these developers would have not been purchased by Microsoft they would be still on business. A shame ...

senorfartcushion2h ago

Both things have happened but N4G's commenters (90% Playstation ) will follow suit

+ Show (9) more repliesLast reply 2h ago
Einhander197220h ago(Edited 20h ago)

10/10 deflection, the ol' Sony too deflect...

Let's not discuss the fact that PlayStations struggles have largely been caused by the fact that game pass has reshaped how consumers spend causing them to spend less as they play what is on subscriptions and don't buy games as much because they either have become subscription gamers or they fear the game will come to a subscription so they don't buy things.

And it's not just PlayStation, the whole industry has been effected, many big studios are struggling across the board to match sales targets from pre-game pass releases which is especially apparent in things like sequels.

Heck the best example was Microsoft's own Starfield which should have easily blasted past 10m sales by the end of 2023 going by sales of similar Bethesda games yet was only able to achieve 3m which of course was almost entirely on Steam.

Moegooner20h ago

Or maybe it's because Sony hasn't released multiple worthwhile SP games like they normally do each gen and the ones they did released actually sold well.

Layoffs aren't because studios are struggling, but because major publishers want to maximise profit gains.

Profchaos20h ago(Edited 20h ago)

Absolutely it's a service that's changed the way we view and consume games overall for the worse games have little value when they are part of a sub and become disposable doubly so if they are a day 1 freebie often it's the kiss of death for a game to be day 1 on gamepass as PlayStation players look at it like why do I have to pay 60 dollars for back 4 blood, payday 3 or outriders it'll be on PS plus soon enough and funny enough those games always fail to meet expectations sales are poor and longevity is poor.

When I see a game get a day 1 tag outside of first party my first thought is always something is wrong with it and it can't stand on its own feet so the publisher has made a deal to recoup development cost.

Even first party games have dropped in quality noticeably so since gamepass with gears 5 being the only good release I can think of since gamepass started

Petebloodyonion19h ago

Wasn't aware that Gamepass is available on PlayStation.
Or are you telling us that a service from a console lacking in sales is so great that it affects the morale and buying habits of ppl lacking access to the service?

Also pretty sure that saying all of them competing for who sucks means the whole industry and not just Sony and MS.

Nitrowolf220h ago(Edited 20h ago)

This is what people online want. They just don't know or understand it. So many have warned about consolidation, and exactly what they have fear has been happening

This isn't the end, expect more bought out studios to be closed in the next few years

Hofstaderman19h ago

Spot on. All in the name "growth" to appease investors and shareholders. Can't sustain the lie though...it will always implode as illustrated by these closures. Applies to MS and Embracer.

TiredGamer13h ago(Edited 13h ago)

This. ^

Publishers are slowly mitigating all development risk since every new big/medium budget game has become too big to fail. Games are too expensive to make and the profitability for titles rests on a hair’s edge. When you need to sell 5 million copies of a game to be profitable, you know that we’ve turned a new page in gaming. The real victims here are the smaller studios/games that bring so much character and variety to the industry, like with Hi-Fi Rush.

It looks to me that Hi-Fi Rush did not fulfill financial expectations for moving the GamePass needle, and the sales from the PlayStation port experiment did not measure up either. So it gets the boot.

Sad day and era for gaming.

notachance10h ago

yeah smaller ABK studios like Toys For Bob are now in dangers

notachance19h ago

I just don’t know how the hell a company that can spend $67b to purchase a publisher decided that it’s okay to close the studio that produces their best game last year.

Whoever the higher up there that decides this is completely out of touch of how the game industry works, the damn xbox division as a whole would’ve been closed already if they weren’t sustained by other MS divisions.

shinoff218319h ago

I got in an argument with someone on reddit and they weren't haven't that Xbox isn't propped up by other divisions argument. They swore up and down that Xbox was pulling its own weight. I just stopped after a couple back and forths

TiredGamer13h ago

Didn’t move the GamePass needle and the PlayStation port couldn’t save the return on investment….

dumahim19h ago

So this is what happens when you're pleased with the sales and investing in the studio? Good guy Phil at it again.

Sonic188118h ago(Edited 18h ago)

From Aaron Greenburg:

"Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations. We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release."

😂😂😂 🤥🤥

Lightning7717h ago(Edited 17h ago)

Once again MS creates their own problems and they create their own animosity. Idc about their shitty excuse and "reasons" they're a incompetent company, plus all their Xbox fanboy influencers are dwindling I noticed. How many excuses can you make for a company like MS? Consoles are down and they're losing their own fanboy influencers also. That's all they had to cheer lead them now they're leaving them. Pretty nobody will be on MS dude no matter if they (if they ever but I doubt it) get their act together.

Trashy ass ppl and company....

If they go under eventual it's because of their own doing nobody else's.

porkChop15h ago

Yeah overall this gen is pretty shit. Everyone is making horrible decisions, great devs are getting either gutted or entirely shut down regardless of quality or success, very little in the way of innovative games, etc. This industry needs to see some drastic changes.

badz1494h ago

where are all the cheerleaders for MS acquisitions amid all these?? you guys happy now? this will not be the end of it, maybe just the beginning!

+ Show (7) more repliesLast reply 2h ago
shadowT20h ago(Edited 20h ago)

Tango Gameworks and Arkane?

RaidenBlack20h ago

Arkane Austin (Prey developer)
Not Arkane Lyon ( Dishonored developer)

Crows9019h ago

Prey was fantastic. Red fall was shit because they were forced to do shit they didn't want to make.

Atkane Lyon did death loop I believe....I hated that one.

shinoff218319h ago

I personally liked prey more.

RaidenBlack18h ago

@shinoff2183
Because Prey was creative and different
Other than the live service Redfall, all other single-player Arkane projects have been creative and interesting

Tankbusta4018h ago

@Crows90

So just because people don't want to do something in life...bad quality is excused? Look what happened over that bad quality? no more studio

+ Show (1) more replyLast reply 18h ago
MrDead19h ago

Will be more soon, I've said it before I can't see MS keeping Bethesda. I think they'll strip it's IPs and slowly close everything, it's what they do.

VariantAEC18h ago

No one wants to admit it, but yeah MS has a long history of pillaging other smaller corporations for IP and dispensing with everything else.

Zeref16h ago

That doesn't make any sense lol. How would they make money from these IP'S with no developers?

MrDead15h ago(Edited 15h ago)

@Zeref
"That doesn't make any sense lol. How would they make money from these IP'S with no developers?"

MS don't care about the studios, they want the IP's. They'll keep the big ones in house, the game engines they run on and licence the rest. Stacks of cash to be made from licensing IP's ...or just sit on them so no one else can use them.

blackblades13h ago

@Zeref silly fool, buy them for the IP have there other studios make the games using the IP names to sell them. We all know having a popular franchise name can sell

+ Show (1) more replyLast reply 13h ago
Einhander197220h ago(Edited 20h ago)

Well xbox fans you got what you asked for... and honestly deserved...

It was so easily predictable that game pass was never going to be able to support all these studios.

If Microsoft can't win they are going to burn it all to the ground...

Countdown to Phil Spencer telling us "it's better for the gamers this way" yet again.

Barlos19h ago

Agree but gamers didn't ask for people to be out of work.

VenomUK18h ago(Edited 18h ago)

@Barlos They indirectly did. Every person who made a wish list of who Microsoft should buy next and were sending tweets to Phil Spencer and Xbox with proposed studios, played a part.

The saddest part is the studios were closed because of the underperformance of their last games, and if they had been given a chance then their next games could’ve been great and succeeded. But it is the same old Phil Spencer Microsoft problem which is not giving them a chance, and that’s why he is not able to manage game studios.

VariantAEC18h ago

Yeah they did. Just because they refused to see what everyone with a brain was telling them doesn't mean they didn't know. They were told, they should've put up a fight and they didn't. This is the result. But who knows even if MS' fans weren't such boot-lickers, MS could've carried this out against their fans wishes anyway. Unfortunately, we have the hardcore MS defense bots running to deflect from any bad news and maybe, just maybe, MS felt empowered to do more damage as a result of their fans cheering this all on.

anast17h ago

They sold themselves out. Once people buy you they can do what they want. None of this should have been a surprise. When companies get bought out, they eventually get dismantled.

shinoff218319h ago

Xbox fans were to busy daydreaming of Ms curbstopping Sony they didn't look at the big picture.

Einhander197219h ago

Not disagreeing at all.

I want to add that from the day Microsoft announced game pass, before they even started buying up studios it was obvious that game pass wasn't going to be able to support itself.

It was so dumb that they doubled down on it by spending 100B on a service they knew only existed through subsidization.

They should have realized there was no way that adding massively more costs on a subscription they were subsidizing was certain to fail. Especially after seeing how it had devastated sales across the platform as a whole.

Heck by the time this generation started during covid when the console sales were similar PlayStation was already outselling xbox on multiplatform games 8:1 yet they still doubled down on it.

19h ago
Relientk7720h ago

This is beyond wrong. Like wtf!? Especially Tango Gameworks with Hi-Fi Rush. I've heard nothing but good things about that game. Just because Arkane Austin screwed up one game release doesn't mean you need to close them. It sounds like they were forced to do a multiplayer game when they're a single player studio. They could have made a Prey 2 or some other game next.

Just wow awful news.

Einhander197220h ago

Apparently PlayStation owners didn't buy enough copies of Hi-Fi Rush...

romulus2320h ago

"Xbox says Hi-Fi Rush was a success "in all key measurements" amid rumors of poor sales. Following rumors that Tango Gameworks' Hi-Fish Rush didn't meet sales expectations, Xbox marketing VP Aaron Greenburg is defending the "break out hit" as a success by all metrics."

According to Aaron Greenburg it was a success so they shouldn't have even needed PlayStation owners to buy it. That being said, I bought it and really enjoyed it, it's a great game. Shame MS closed them down.

RpgSama19h ago

@Romulus23

All lies by the Green Bug, that just means that a lot of people fired bullets or whatever in the game, that's the key measurements they care to share.

Tango did NOT deserve to be closed down, they have not released a single bad game.

Crows9019h ago

That's usually what happens when you don't release it at the same time as other platforms....same thing happened with tomb raider reboot sequel. MS got exclusivity for a year and then when it came to PlayStation it barely sold. Nobody cared anymore.

shinoff218319h ago

Still waiting on the physical release pre order window

VariantAEC18h ago

Well... I did my part. Hi-Fi Rush is a good game, but I don't think its MS' style. We don't really know how well it did or didn't perform by the numbers or whether it broke even. This could just be another MS blunder.

Elda17h ago

Exactly. MS purchasing a 3rd party studio & keeping games off of other platforms probably hurt them in the long run, then finally putting Hi Fi Rush on PS which in turn PS fans probably didn't care to buy & support Hi Fi Rush after a year later of release. Hi Fi Rush was released on Gamepass so it probably never really made any money selling solely.

Eonjay16h ago

@romulus23

Let's hope it didn't sell well because that would make this worse. Also I could have sworn I read an article about their next game in the works.

Seraphim14h ago(Edited 14h ago)

I was wondering if that played any part considering the timing, though, XB claimed the game to be a success last year only on XB & PC. Regardless MS f'd up there too. They shadow dropped HiFi on XB/PC last year at the perfect time. This year when they released on PS not only had the hype died, but there were so many solid games available the first 3 months of this year to play.

I almost bought it on PC last year, but now that it dropped on PS I just have far too many games to play to bother...

If MS needs PS and even Switch sales they need a better strategy. At the very least a release date where players are more inticed to buy said game. The problem is always going to be that if they want exclusives the hype for these games will be dead a year later. The exceptions might be some of their heavy hitters.... 2 cents

Angyobangyo1h ago(Edited 1h ago)

PS and PC owners probably bought more copies that Xbox owners.

+ Show (6) more repliesLast reply 1h ago
CrashMania20h ago

I can only imagine the little amount of revenue both games generated, sent straight to gamepass and excluded from the largest current gen console userbase. Not to say both games would have done well if they were on PS5 too, but you heavily damage to a games revenue when you put it on a stagnating sub service for a poorly selling console, can't really see people going out in droves to sub to GP to play this.

shinoff218319h ago

Gamepass subs(most of Xbox players) don't buy games all like that so it's not sustainable. It's reality.

RaidenBlack20h ago

Yea Austin made one of the most creative game of last gen with Prey and were forced to take risk with Redfall and now the whole studio is being closed.

Aphrodia19h ago

Yes, that Tango gameworks/ Hi-Fi closure was an eye opener for me as well. Neither played it nor was interested in it myself but all I heard was everyone acting like it was the second coming of guitar hero or something.

I don't know what else to say other than modern gaming is an overwhelming sea of mediocrity and there's not enough voices of reason speaking up and saying that most games made these days are just not very good.

shinoff218319h ago

Your playing the wrong games then. There's always been shovelware type games. Going back to wii, snes, nes, ps1 Xbox og. That's a bs blanket statement. As an older gamer since atari days I'd personally say this is a great time. If you can't find anything to play. That's on you

With all that said in no way or form am I speaking of multi-player games, gacha, or whatever. I'm strictly speaking on single player games.

Aphrodia16h ago

you are hilarious. trying to validate your comment by excluding over half of the games out there today. Pathetic man.

Neonridr18h ago

I'm more devastated at the loss of The Evil Within.

Chevalier8h ago

Wait I was told Xbox had great engagement numbers?! Some Xbox fans said they bought games when I told them Xbox customers don't buy games?

So Xbox bought studios to keep games off other platforms and forgot they conditioned Xbox customers to not buy games. Whoops.

So anyone else think Outer World's 2 dies 🤔? I'm thinking a small game losing out on Nintendo and Playstation gamers buying will kill this IP. But it's okay Xbox fans can get more COD! Halo, Gears and Forza! Woot that's a 'win'. Yay Gamepass FTW

+ Show (3) more repliesLast reply 1h ago
CrashMania20h ago

Can't wait to see the usual try spin and play this down. So much for the heroic MS and Phil saving these studios eh.

Eonjay20h ago

By the end of the day IGN will be talking about how this is right for the industry. Don't worry, Microsoft's PR is making the call now.

RpgSama19h ago

Tango did NOT deserve to be closed down, they have not released a single bad game, and I'm sure Arkhane failed just because they were both rushed and pressured into making a GaaS game they had no experience in doing and no support to get it completed out of the gate.

PrinceOfAnger20h ago

Not a big deal only hi fi rush was good

Sony has closed
Manchester studio
Japan studio
Pixel opus
London studio
Ready At Dawn ...

RupeeHoarder20h ago

The difference being Sony has a large group of other studios that have done something positive. Microsoft just closed the studio to the only good game they released in the past year (Hi-Fi Rush).

CrashMania20h ago

They all suck as well of course. But MS spent 10s of billions on these publishers for mass consolidation, every made a song and dance about how MS would save them, using their endless Windows, 365 and Azure money to keep them open forever and how Phil was some hero.

Nothing is safe unless it makes money, even for MS.

romulus2319h ago

It is a big deal.

Microsoft has closed
Fasa Studios
Digital Anvil
Ensemble
Lionhead Studios
Press Play
Arkane Austin
Tango Gameworks

Einhander197219h ago(Edited 19h ago)

Wow how far back do you want to go back.

Lionhead Studios
Aces Game Studio
BigPark
Carbonated Game
Digital Anvil
Ensemble Studios
FASA Studio
Good Science Studio
Hired Gun
Microsoft Studios Japan
Microsoft Studios Victoria
Team Dakota
Xbox Entertainment Studios
Xbox Live Productions
Lift London
Access Software
Salt Lake Games Studio
Twisted Pixel Games
WingNut Interactive

And more before this, this was just their cuts during xbone era that Phil cut while he was at the head.

And some of those PlayStation studios were merged not closed, most of the UK studios were folded into each other.

Japan Studio was renamed to Asobi not closed, aAsobi was an internal team of Japan Studio the "closure" the press misinformed people about was more or less a name change, the studio is in the same building and when the change happened less than 5 people mostly leadership positions chose to leave the studio to form Bokeh Studio, which still works closely with Sony.

And even if your deflection stood on it's own, Microsoft spent 3 Billion 3 years ago almost to the date to buy Zenimax and has already closed 2 of it's biggest studios and decimated Zenimax's support studio structure.

It's no wonder Todd Howard was talking about "more frequent releases" and letting other studios make their IP's games. The days of big budget huge Bethesda games is over...

In fact sadly Microsoft has ushered in the end of big budget gaming as we know it with their obviously unsustainable subscription industry change.

And I feel fully confident that this isn't the end of studio closures from these recently purchased studios.

Abnor_Mal19h ago

Ready At Dawn was never a Sony owned studio, and only made a few smaller God of War games and a Jax and Daxter spin off, and of course The Order1866.

They are currently owned by OcUlus Studios.

MrDead19h ago

How many times has MS fired Bethesda staff since they purchased it? I think it's been three rounds so far

BehindTheRows19h ago

Deflection is the finest form of delusion.

shinoff218319h ago

London studio what have they made recently. Really the worst one was Japan studio. That sucked.

In reality though your deflecting. The fact of the matter is Ms just closed the studio that made their highest rated game in years. That's insane.

Hofstaderman19h ago

Also many of those staff were absorbed into other studios.

VariantAEC17h ago(Edited 17h ago)

Ready At Dawn was never a PS first party studio.
Manchester was closed and it was proposed that London should be closed, but their website is still up with no news about it being closed on their official site anywhere. So it's possible that the proposed closure just did not happen to get fufilled. Meaning London Studio *MIGHT* still be open running lean.

Edit: Japan Studio was closed with some staff making up the new Asobi Team Studio who's first title was the PS5 pack-in game "Astro's Playroom." Pixel Opus was closed and not replaced or spun-off their only games were Entwined and Concrete Genie they also helped publish Journey according to Wikipedia.

Chevalier8h ago

Man you got crap info

Sony never owned Ready at Dawn. It's now owned by Oculus.

https://en.m.wikipedia.org/...

+ Show (9) more repliesLast reply 8h ago
Tacoboto20h ago

Phil needs to step down. What kind of usual spin do you want?

More and more people lose jobs but the people at the top stay the same. Hardware sales tank despite billions and billions spent. The math is plain and simple.

Sonic188118h ago(Edited 18h ago)

I'm still trying to figure out what was the real reason to acquire Bethesda for millions or Billions of dollars if you're closing down studios 🤔 What were their true intentions 🤔 I mean do Microsoft really want to be a third-party publisher? It sounds like they're confused.with their future in gaming

VariantAEC17h ago

@Sonic1881
To rape each studio for their sweet succulent ultra-valuable IP. This is Microsoft's favorite past-time.

Show all comments (210)
190°

Marvel's Blade Is Being Developed On Void Engine

Marvel's Blade is being developed using Void Engine, suggested a new job listing by a Senior Lighting Artist working on the entry.

JEECE141d ago

I wonder how many people who didn't buy Dishonored 2 or Deathloop are going to complain about Arkane making a Marvel game instead of working on an original IP.

isarai141d ago

I didn't buy either, but I still feel like the Arkane that built Dishonored is actually an amazing fit for Blade. Sadly I don't know if that Arkane exists anymore as over 70% of the staff including many veterans left their Austin studio cause they didn't want to make redfall and didn't like where things were headed. And Both Dishonored games were a collab effort from the two studios.

Now Lyon is apparently heading this game, not sure if they collaborating with Austin, and the last game they made alone was Death loop which, while mechanically great, had terrible AI and the loop was a poor excuse to turn a 5hr game into a 16hr game, which was really just the premise of the Prey DLC repurposed.

But we'll just have to wait and see, if they can still nail some buttery mechanics, but fill out their shortcomings in content and AI, I'll love the hell out of this game, I love blade as a character, from the comics to the films and cartoons he's badass and I always wanted a game to really pull it off.

porkChop141d ago

Arkane Austin had nothing to do with Dishonored. They made Prey and Redfall. Arkane Austin losing staff has no effect on Lyon, which is the actual Arkane dev everyone knows.

isarai141d ago

@porkChop

You're wrong bro, Dishonored 2 was the first time they split up and did separate projects, but they both developed Dishonored 1. it's all right here bruv.

https://en.m.wikipedia.org/...

Barlos141d ago

I couldn't care less who makes it as long as the game is good.

Profchaos141d ago (Edited 141d ago )

I brought death loop I loved it but it's done I don't want a sequel that would wreck it. I admit I didn't like the dishonored franchise though.

I also enjoyed the blade movies that nightclub scene was the most brutal thing I saw as a kid so it'll be great to see someone bring this to life in a game.

Also arkane are actually great at environmental storytelling. I casually played through death loop but didn't feel I missed much of the story which was largely told by picking up notes and diary entries this is actually a skill that many games try and fail. I feel as if the day Walker will probably benifit from that style of game

Flawlessmic141d ago

well im not expecting this to be a graphical power house, especially based of what little we know it looks like it going be very stylised.

Either way, please let this be good!!!!! Give us the Blade/Wesley snipes game we always wanted!!

im just glad a blade game is coming seeing as the movie reboot is in shambles atm.

the first blade movie to this day is still my favourite marvel movie

shinoff2183141d ago

This game has potential to be dope as fk. I remember watching blade when I was younger and just mesmerized. Fantastic stuff

BrainSyphoned141d ago

What a coincidence! It's also being developed for the console everyone is aVoiding.

DivineHand125141d ago

I was hoping the game was going to look photo realistic like a UE5 game, however, it seems the visuals will likely look like Death Loop. The performance of this engine is significantly better than UE5 so hopefully the gameplay will be fun.

Abnor_Mal141d ago (Edited 141d ago )

The artstyle of the characters look like many will be top heavy with little skinny legs and feet.

Others look like they may have the look of that avengers cartoon where they were short but had big hands and feet, let’s hope it’s not that, always hated that look.

I hope the game is dark and the vampires employ a blink teleport style similar to how you used one of your powers in Dishonored. Lots of gun action with silver stakes and holy water, crosses and hand to hand combat.

Show all comments (19)