210°

Next-Gen: Traditional Controls Still 'A Big Bottleneck'

"I was never really satisfied with Kinect, it feels too sloppy, too imprecise. The idea of having to learn these 16-button controllers too, feels like a big bottleneck."

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nowgamer.com
Chaostar4037d ago (Edited 4037d ago )

PS Move made a pretty decent alternative to the mouse in RTS games like Ruse. Combine that with the touchpad on DS4 and you have a precise but simple setup ready to go as well as traditional controller configuration.

thezeldadoth4037d ago (Edited 4037d ago )

so how do you plan on using the PS Move and the DS4 at the same time? I just don't see how that would be even remotely close to intuitive in any way.

isarai4037d ago

Just like a Wiimote and a Nunchuck? the only half you need is the left half, everything on the right half is already on the move controller

deafdani4037d ago

You just grow one extra hand, of course. Silly you.

travelguy2k4037d ago

the dual shock 4 has the PS Move light on it so technically its built in. You would not need to hold both to have the functionality of both.

Chaostar4037d ago

What travelguy2k said, the Move input is built into every single DS4 and with an upgraded camera it will be even more accurate.

Obviously I meant use the DS4 as the move controller not use both a Move controller and a DS4, that would be redundant and just plain silly.

violents4037d ago (Edited 4037d ago )

The whole point of the DS4 controller is it combines the move and a regular controller with a small touchpad. The lightbar on the front and dual cameras on the console will act just like the move controller and ps eye. It supposedly has a more advanced gyroscope mechanism inside to provide more accurate movement tracking. So you will already be using both at the same time.

Guess I should have read more, some others already said what I said.

OOO, and then the ps4 is supposed to have greater integration with the vita so if you have a vita too that could result in even more control options.

+ Show (2) more repliesLast reply 4037d ago
3-4-54037d ago

Solution....The PS4 Mouse Pad 3000

thezeldadoth4037d ago

even still. You're talking about point and click RTS, with a two handed controller. Pointing with the controller and clicking is just not intuitive. I understand you are hopeful and obviously love sony, but be realistic.

hesido4037d ago

Well, PS4 does have a touch pad. Also, instead of pointing and shooting, the position of your controller may be represented on screen as a selector and you could your controller slighty to move the selector... I'm just brain storming in my couch.

thezeldadoth4037d ago (Edited 4037d ago )

its good to brainstorm for new ideas with a new controller concept like the PS4, i'm not against that. I'm just saying that in the end you're still using a controller for an RTS, no screen on the touch pad, it will be at least functional, but awkward at best, in this genre.

The Wii-U gamepad would work better, still not perfect like mouse/keyboard, but it at least has a screen on it where you can visually see maps/units/upgrade menus or even the entire game itself.

hesido4037d ago

I wasn't the disagreer, btw.

I don't understand how the touchpad would be awkward. People have been using touchpads on their laptops forever. Click / drag has always been a problem with older touchpads, but PS4's touchpad does a physical click, so there's that problem sorted.

Having a screen for the DS4 would be very pointless, as it would massively drive the controller price up while being useful only in a few scenarios. We'll have second screen and vita connection for those scenarios. If I want to be constantly looking at the controller to play the RTS game (which you would have to), there's really no point in playing it on the big screen anymore. We'll have Vita for that particular task.

correction to previous post:
*you could move your controller to...*

Jadedz4037d ago (Edited 4037d ago )

The Wii U gamepad totally flew over their heads (both the interviewer and interviewee).

@Chaostar
The Wii remote is great for RTS titles (because of its IR pointer).

mochachino4037d ago

The Wii U Pad and DS4 track pad would be great RTS games

dedicatedtogamers4037d ago

I wish the Wii became more popular among core gamers. The waggle/tilt controls lost their luster after a while (even though it's still silly, brainless fun), but the thing they really should have pushed was the IR "pointing" ability of the Wiimote. I'm amazed that there was never an action RPG or strategy game or grid-based RPG that allowed you to simply "point and click".

Such a wasted opportunity.

PopRocks3594037d ago

Certainly not the controller's fault that developers could not figure out how to do anything creative with it. The best games that actually used its functionality were often from Nintendo themselves. With an HD system that's compatible, it begs the question why Starcraft II isn't getting a port (outside the obvious reason of a small install base).

4037d ago Replies(3)
Droid Control4037d ago

i don't want new controls everytime i buy a car, why would i on anything that works well?

innovation should come from the software side of things

devilhunterx4037d ago

So you still driving a manual?

TrailerParkSupervisr4037d ago

I'll take manual over automatic any day.

imchuckbass4037d ago

Because one is driving a car, which doesn't change, and the other is playing a computer game, which changes with almost every game

Idiot.

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180°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot11h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic188110h ago(Edited 10h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z10h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot9h ago(Edited 9h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

thorstein11h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas9h ago

I'd say it's THE definitive comeback story

TheGamingHounds8h ago

Final Fantasy 14 takes that one imho

jwillj2k49h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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100°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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thegamer.com
80°

Hollow Knight: Silksong's Follow-Up to Grubs is a Logical Progression

Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.

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gamerant.com