210°

Next-Gen: Traditional Controls Still 'A Big Bottleneck'

"I was never really satisfied with Kinect, it feels too sloppy, too imprecise. The idea of having to learn these 16-button controllers too, feels like a big bottleneck."

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nowgamer.com
Chaostar4459d ago (Edited 4459d ago )

PS Move made a pretty decent alternative to the mouse in RTS games like Ruse. Combine that with the touchpad on DS4 and you have a precise but simple setup ready to go as well as traditional controller configuration.

thezeldadoth4459d ago (Edited 4459d ago )

so how do you plan on using the PS Move and the DS4 at the same time? I just don't see how that would be even remotely close to intuitive in any way.

isarai4459d ago

Just like a Wiimote and a Nunchuck? the only half you need is the left half, everything on the right half is already on the move controller

deafdani4459d ago

You just grow one extra hand, of course. Silly you.

travelguy2k4459d ago

the dual shock 4 has the PS Move light on it so technically its built in. You would not need to hold both to have the functionality of both.

Chaostar4459d ago

What travelguy2k said, the Move input is built into every single DS4 and with an upgraded camera it will be even more accurate.

Obviously I meant use the DS4 as the move controller not use both a Move controller and a DS4, that would be redundant and just plain silly.

violents4459d ago (Edited 4459d ago )

The whole point of the DS4 controller is it combines the move and a regular controller with a small touchpad. The lightbar on the front and dual cameras on the console will act just like the move controller and ps eye. It supposedly has a more advanced gyroscope mechanism inside to provide more accurate movement tracking. So you will already be using both at the same time.

Guess I should have read more, some others already said what I said.

OOO, and then the ps4 is supposed to have greater integration with the vita so if you have a vita too that could result in even more control options.

+ Show (2) more repliesLast reply 4459d ago
3-4-54459d ago

Solution....The PS4 Mouse Pad 3000

thezeldadoth4459d ago

even still. You're talking about point and click RTS, with a two handed controller. Pointing with the controller and clicking is just not intuitive. I understand you are hopeful and obviously love sony, but be realistic.

hesido4459d ago

Well, PS4 does have a touch pad. Also, instead of pointing and shooting, the position of your controller may be represented on screen as a selector and you could your controller slighty to move the selector... I'm just brain storming in my couch.

thezeldadoth4459d ago (Edited 4459d ago )

its good to brainstorm for new ideas with a new controller concept like the PS4, i'm not against that. I'm just saying that in the end you're still using a controller for an RTS, no screen on the touch pad, it will be at least functional, but awkward at best, in this genre.

The Wii-U gamepad would work better, still not perfect like mouse/keyboard, but it at least has a screen on it where you can visually see maps/units/upgrade menus or even the entire game itself.

hesido4459d ago

I wasn't the disagreer, btw.

I don't understand how the touchpad would be awkward. People have been using touchpads on their laptops forever. Click / drag has always been a problem with older touchpads, but PS4's touchpad does a physical click, so there's that problem sorted.

Having a screen for the DS4 would be very pointless, as it would massively drive the controller price up while being useful only in a few scenarios. We'll have second screen and vita connection for those scenarios. If I want to be constantly looking at the controller to play the RTS game (which you would have to), there's really no point in playing it on the big screen anymore. We'll have Vita for that particular task.

correction to previous post:
*you could move your controller to...*

Jadedz4459d ago (Edited 4459d ago )

The Wii U gamepad totally flew over their heads (both the interviewer and interviewee).

@Chaostar
The Wii remote is great for RTS titles (because of its IR pointer).

mochachino4459d ago

The Wii U Pad and DS4 track pad would be great RTS games

dedicatedtogamers4459d ago

I wish the Wii became more popular among core gamers. The waggle/tilt controls lost their luster after a while (even though it's still silly, brainless fun), but the thing they really should have pushed was the IR "pointing" ability of the Wiimote. I'm amazed that there was never an action RPG or strategy game or grid-based RPG that allowed you to simply "point and click".

Such a wasted opportunity.

PopRocks3594459d ago

Certainly not the controller's fault that developers could not figure out how to do anything creative with it. The best games that actually used its functionality were often from Nintendo themselves. With an HD system that's compatible, it begs the question why Starcraft II isn't getting a port (outside the obvious reason of a small install base).

4459d ago Replies(3)
Droid Control4459d ago

i don't want new controls everytime i buy a car, why would i on anything that works well?

innovation should come from the software side of things

devilhunterx4459d ago

So you still driving a manual?

TrailerParkSupervisr4459d ago

I'll take manual over automatic any day.

imchuckbass4459d ago

Because one is driving a car, which doesn't change, and the other is playing a computer game, which changes with almost every game

Idiot.

Show all comments (36)
100°

Final Fantasy IX Music Special Live Stream Announced For 25th Anniversary

Do not miss the Final Fantasy IX Music Special Live Stream on July 7th! Celebrate FFIX's 25th anniversary with unforgettable music.

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gamersocialclub.ca
Goodguy011d 14h ago

And the remake announcement there probably.... hopefully

jznrpg5h ago

It should be there. All signs are pointing to it

90°

Tony Hawk’s Pro Skater 3 + 4 Pre-Load Now Available, Nearly Twice The Download Size Of 1 + 2

The pre-load for Activision and Iron Galaxy's Tony Hawk’s Pro Skater 3 + 4 is now available, and the download size has been revealed.

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twistedvoxel.com
1nsomniac11h ago

I wish they’d do a proper switch 2 update for Tony Hawk 1+2 me and my 7 year old daughter love playing it in split screen and it plays great but it looks absolutely terrible. I would say it looks like the resolution drops down to about 540p in order to keep the framerate up.

LucasRuinedChildhood8h ago

If they don't, Pro Skater 1+2 is pretty cheap these days on PS5 and Series X if you have on of them. Switch version was only 30fps as well.

Pro Skater 3+4 will definitely be a huge upgrade from that on Switch 2.

140°

Ace Combat Celebrates 30th Anniversary With Promise to "Take Flight Once Again" and More

The Ace Combat series celebrates its 30th anniversary, and Bandai Namco revealed interesting initiatives, on top of a poignant message.

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simulationdaily.com
darthv721d 12h ago

That controller looks like a cheap knockoff... it should have been a proper DS5 design.

darthv721d 11h ago

...the VR aspect in 7 IS the redeeming quality.

Abriael1d 10h ago (Edited 1d 10h ago )

what a dumb take.

Ace Combat 7 is one of the best games of the past generation. It doesn't need VR gimmicks to "redeem" it.

TheColbertinator1d 2h ago

I have enjoyed nearly every single Ace Combat to death (except that helicopter shooting one) and have never needed VR once to enjoy it greatly

PapaBop17h ago

^^^ I'm guessing you've never actually tried it in VR then? VR elevates games like this way beyond just a gimmick, just ask any GT fan who owns a PSVR 2. You may not need VR to have a good time but it's an absolute game changer and something that shouldn't be dismissed as a gimmick.

S2Killinit17h ago(Edited 17h ago)

@Abriael
Spoken like someone who never played it. But who are we kidding. We know why VR hate. No one is fooled here.

Abriael16h ago(Edited 16h ago)

@PapaBop: I tried it in VR before any of you ever did, since the game wasn't even out yet. It's a gimmick, disjointed from the AC7's main gameplay and far removed from its best parts.

It's nothing more than a limiting factor, as Ace Combat's most complex missions require hardware power to be focused on other things. That's why the VR missions are very basic.

If you think Ace Combat's strengths are even close to the platform it's on, VR or non-VR, you obviously aren't an Ace Combat fan.

In any case, I suggest you folks prepare yourself for disappointment. There's a reason why the VR gimmick was never expanded, and it's that, besides a few fanatics who care for evangelizing their VR fad more than they care for the franchise, no one gave a flying F.

The developers are going to use the resources to make the whole game better for everyone instead.

+ Show (2) more repliesLast reply 16h ago
S2Killinit17h ago

VR was the best thing that happened to Ace Combat. You kidding?

yeastori15h ago

VR is perfect for this type of game wdym

Abriael14h ago

It's a perfect way to limit this type of game.

CrimsonWing691d 11h ago

Look, I’m a simple man. I see Ace Combat and say, “Yes!”

Abnor_Mal1d 10h ago (Edited 1d 10h ago )

Can we get a new Ace Combat, with full vr and not just three or four levels, for PS5 and PSVR2
Also if we could get a remake of my all time favorite, Ace Combat5: The Unsung War, again with full vr for every mission with DualSense and flight stick haptics.

yeastori15h ago

I just want them to remaster AC4 and AC5, a new AC with better more realistic looking world and planes would be great too