The announcement of the PlayStation 4 (as well as the reveal of its DualShock 4 controller) has been pretty exciting and we’re beginning to find out more and more about this particular game console, as Sony continues to reveal additional information almost every couple of days.
We’ve recently looked at some of the upcoming PS4 titles, two of which come from the indie side of the industry. At the Game Developers Conference we’ve also had the chance to learn additional details concerning the future of the Metal Gear Solid series as well as its FOX Engine, and speaking of which, if -like me- you’re always getting a warm and fuzzy feeling whenever you see new graphic-engines being showcased, then you’re definitely one to be interested in the latest Unreal engine.
Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.
If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.
The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece
The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
Early days.
While ease of development and cost effective, UE is far from a great engine.
I hope it's shortcomings drive developers to create their own in-house engines and/or use better alternatives.
The shiny, plastic, bad textures that this engine is famous for needs to go.
Quote from UDK forum:
"Fully dynamic lighting and precomputed lighting are just two tools in our UE4 toolbox. We have games being made like Fortnite that are using fully dynamic lighting, no lighting build times, and the game has full flexibility to change what it desires at runtime. In the case of Fortnite, this is used to great effect with building and harvesting of resources. We don't yet have a solution for dynamic GI in the fully dynamic lighting path, this is something we hope to address in the future."
What that means is that they've cut out SVOGI (real-time global illumination) completely from UE4 because they're incapable of making it work.
This all while other engines have real time global illumination.
Perhaps this has something to do with a lot of people recently leaving Epic.
Either way SVOGI/RTGI won't be in UE4 (not even for the PC version).
It was never a great engine on consoles, but due to the cost and ease of use a lot of smaller developers embraced it like there's no tomorrow.
It's a good thing there are some really great studios out there that have their own engines.
Ones that surpasses almost every aspect of what UE offers.
Maybe its just me, but I never did find this ue4 demo that great
I think they can do better.
I never liked Unreal Engine 3. The look of the characters is horrible, it looked like they were made of clay or something. Compared to graphics like Final Fantasy XIII, Uncharted, Battlefield, etc it was really bad. I would always recognize a game made with UE3 because they all looked the same in a bad way. I was only impressed by it when they first showed the first Gears of War.
I hope that UE4 doesn't turn out bad. I still think it doesn't look as great as other engines that have been showed for PS4, but it looks nicer in comparison than what UE3 was. It's a shame that a lot of developers use it. I know the reasons, but seeing how there are other engines much better than this, I wish there as another popular engine for games.
"Cinder! Glacius! Fight off!"
Nice to see it looking pretty good on PS4 that quickly.. Supposedly only using 4GB of memory too because even the devs never knew PS4 had 8.. Cant wait to see a fully built game all polished up & ready to go using this engine.. I bet the worlds will be nice & big while running silky smooth in 720p or 1080p.. Hopefully the latter