140°

PlayStation 4 and Unreal Engine 4: Our Thoughts

The announcement of the PlayStation 4 (as well as the reveal of its DualShock 4 controller) has been pretty exciting and we’re beginning to find out more and more about this particular game console, as Sony continues to reveal additional information almost every couple of days.

We’ve recently looked at some of the upcoming PS4 titles, two of which come from the indie side of the industry. At the Game Developers Conference we’ve also had the chance to learn additional details concerning the future of the Metal Gear Solid series as well as its FOX Engine, and speaking of which, if -like me- you’re always getting a warm and fuzzy feeling whenever you see new graphic-engines being showcased, then you’re definitely one to be interested in the latest Unreal engine.

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gforgames.com
popup4033d ago

The following is a quote from a new addition at the bottom of an article from digital foundry about the above demo as it explains some of the errors made in negative comments regarding the recent PC/PS4 comparisons and the demo above.

"Update: Brian Karis, senior graphics programmer at Epic Games adds some more insight in the comments below, explaining some of the more obvious differences - particularly in terms of the very different lighting schemes. At the technical level, the two demos are closer than it seems:

"The biggest changes actually came from the merging of two separate cinematics, the original Elemental and the extended Elemental we showed at PS4's launch event. Each had different sun directions and required some compromises to join them. This resulted in some major lighting differences that aren't platform related but were due to it being a joined cinematic. Another effect, in the original you could see the mountains through the door where in the merged one we made the view through the door white since the mountains outside were no longer the same. Same deal with the mountain fly by. The old mountain range doesn't exist in the new one. These changes from the merge make direct comparisons somewhat inaccurate.

"Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur.

"Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation in the future."

SOURCE:-

http://www.eurogamer.net/ar...

Cryptcuzz4033d ago

Hey thanks for sharing that. It clarifies the differences and assures others that the PS4 will run the engine just as well.

hakis864033d ago

popup: Thanks so much, I didn't know there was an update to their article. OH BOY what great news :D

MaxXAttaxX4032d ago

It was an early build? That explains why it looks different, since they changed the lighting, sun direction, etc.
Wonder if they'll show the demo again once they fix tessellation and whatnot.

Arai4033d ago (Edited 4033d ago )

While ease of development and cost effective, UE is far from a great engine.

I hope it's shortcomings drive developers to create their own in-house engines and/or use better alternatives.
The shiny, plastic, bad textures that this engine is famous for needs to go.

Quote from UDK forum:

"Fully dynamic lighting and precomputed lighting are just two tools in our UE4 toolbox. We have games being made like Fortnite that are using fully dynamic lighting, no lighting build times, and the game has full flexibility to change what it desires at runtime. In the case of Fortnite, this is used to great effect with building and harvesting of resources. We don't yet have a solution for dynamic GI in the fully dynamic lighting path, this is something we hope to address in the future."

What that means is that they've cut out SVOGI (real-time global illumination) completely from UE4 because they're incapable of making it work.
This all while other engines have real time global illumination.

Perhaps this has something to do with a lot of people recently leaving Epic.
Either way SVOGI/RTGI won't be in UE4 (not even for the PC version).

It was never a great engine on consoles, but due to the cost and ease of use a lot of smaller developers embraced it like there's no tomorrow.

It's a good thing there are some really great studios out there that have their own engines.
Ones that surpasses almost every aspect of what UE offers.

DivineAssault 4033d ago

I think they focused on making it easy to use rather than better looking.. It does look significantly better but not as much as it could have.. Ive read that its a breeze to design games with though

Pandamobile4033d ago

The "signature" Unreal Engine look has nothing to do with the engine itself, but rather the developers that use it.

Games like Mirror's Edge and Bioshock: Infinite paint a completely different picture than the perceived "plastic and brown" default Unreal 3 aesthetic.

Serjikal_Strike4033d ago

Maybe its just me, but I never did find this ue4 demo that great
I think they can do better.

colonel1794033d ago (Edited 4033d ago )

I never liked Unreal Engine 3. The look of the characters is horrible, it looked like they were made of clay or something. Compared to graphics like Final Fantasy XIII, Uncharted, Battlefield, etc it was really bad. I would always recognize a game made with UE3 because they all looked the same in a bad way. I was only impressed by it when they first showed the first Gears of War.

I hope that UE4 doesn't turn out bad. I still think it doesn't look as great as other engines that have been showed for PS4, but it looks nicer in comparison than what UE3 was. It's a shame that a lot of developers use it. I know the reasons, but seeing how there are other engines much better than this, I wish there as another popular engine for games.

DivineAssault 4033d ago

"Cinder! Glacius! Fight off!"

Nice to see it looking pretty good on PS4 that quickly.. Supposedly only using 4GB of memory too because even the devs never knew PS4 had 8.. Cant wait to see a fully built game all polished up & ready to go using this engine.. I bet the worlds will be nice & big while running silky smooth in 720p or 1080p.. Hopefully the latter

robleroy4033d ago

It looking that not so good had nothing to do with the 4GB

Show all comments (17)
60°

Final Fantasy IV Pixel Remaster Review – An Epic Tale Of Pixelated Portrayals

Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.

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shinoff218310h ago

If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.

LG_Fox_Brazil8h ago

The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece

50°

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The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."

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90°

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