40°

Are We Growing War Weary of Ultra-Violent Games?

Forbes: I read an interesting article yesterday by Chris Plante over at Polygon. He was discussing how his wife was very interested in BioShock Infinite, the art, the philosophy and so on, but was limited in her enjoyment of the game because she simply couldn’t stomach the widespread gore and violence that came with it.

Columbia is beautiful, and the philosophical questions Infinite poses are deep and thought provoking. But you have to kill about five hundred people in order to experience the full extent of the quieter portions of the game.

This is something that occurred to me while playing as well. I’m not offended by the violence, after years of consuming such content I’m more than numb to it, but it was just that this beautiful game kept being interrupted by these frenetic, ridiculous combat scenes. Not only did it really muck up the pacing, but it turned our allegedly morally ambiguous hero into a guy that straight up murders the entire police force of a city. A relatively evil city sure, but still.

The truth is, this isn’t the first time I’ve found myself believing that combat has gotten in the way of an otherwise interesting gameplay experience. This happened just a month ago again with the Tomb Raider reboot.

Freddy_Millz14039d ago

Pozzle, were are u getting all these shit ball articals dude?

FORBES??? Like anyone who even slightly considers themselves half of a gamer, gives a damn about what Forbes thinks about games.

Every story, whether its from a book, fairy tale, movie or a video game has a conflict that involves war. Wars/battles themselves in reality are ultra violent. Don't sit here and say that we all are tired of something because somebody's wife bought Bioshock Infinite and thought that they were just gonna walk around the game and just look at pretty things!
In the case of Tomb Raider, that was a story of Laura coming of age and being forced to do so during a conflict. If you're on a cruise ship and it breaks down, surrounded by Somalian pirates, you have zero time to be girly and civil if u wish to live or be taken as one of their *Playthings*

If you are tired of ultra-violence, fine! Go play something by Nintendo. As for me, I'm an adult and I deserve an adult glass. I'll play what i please, no matter how gruesome and it wont make me shoot up any school anytime so, because I have COMMON SENSE!!!!

aliengmr4039d ago

You didn't actually read the article, did you?

The point of it was that in the case of Lara Croft's coming of age/survival story she kills a ridiculous amount of people.

The article points out that this makes sense for games like Gears, but that in a game like Tomb Raider, its hard to reconcile the narrative with the body count.

War is not the only conflict. And what is being said here is that games are becoming capable of presenting more than just waves of targets to shoot to tell a story.

Then there is the use of ultra violence as a marketing tool. "Buy our game, its mature. See, you can blow heads off the endless waves of enemies!"

Violence actually loses its value in a narrative sense if its not treated seriously. Killing hundreds of enemies starts to undermine the core principals of games like Tomb Raider. Instead of Lara's first kill being a singular moment, that whole scene is made redundant after the scores she kills later.

The article is good, read it.

Freddy_Millz14039d ago (Edited 4039d ago )

Meh, I see your point and I agree. It DOES lose its value when marketed to sell. Todays youth are a bit kill crazy. I myself took the title and tag as a personal slap in the face. I like what i like and ultra violence (In moderation mind you) makes for something interesting.

Once it hits the eyes of higher officials however, its when the Politicians, lawyers and bible thumpers come running and I really dont feel like going thru that crap again.

In the case of Tomb Raider, you have to put yourself in her situation. Faced with danger, u gotta shed blood to survive. They want to rip u to shreds, so do on to others....(blah blah) It HAS swayed away from the original concept of the old TR tho and for that i will say u were right.
You have made me see, good sir!

Also, im not gonna read the article cuz im a self righteous a-hole!
*Puts on sunglasses and folds arms*

60°
8.5

Tomb Raider I, II, III Remastered Review – To The Freezer ⏐ Nerdy Bird Games

Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?

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220°

The Best Tomb Raider Games Ranked

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Sonic188161d ago (Edited 61d ago )

I do agree that Tomb Raider Angel of Darkness was the worse one 😂 I remember playing some of it and I took it back. That game was just awful in every way. I bought it used at gamestop and glad they had that 7 day return policy for used games 😂

Pyrofire9561d ago

Would it be worth saying why?

ZeekQuattro61d ago

Simple. He's been hating on the Tomb Raider reboots for years. I can't imagine seeing them at the top of a best TR game list let alone being on the list in general sitting well with him because of it.

-Foxtrot61d ago

Zeek

“Hating”

No no, just pointing out how TR mutated into a generic action adventure game losing the appeal of what it once was when it was more about puzzles and platforming over going Rambo, slaughtering waves of enemies

But hey, continue being a dick and speaking about me like I’m not going to see the comment.

MeatyUrologist60d ago

Foxtrot, I'm curious if you have played the most recent games. Sure the 2013 reboot was hugely focused on combat, but each follow up became less and less about combat to the point where outside of a few large scale story missions I don't even remember combat being a part of shadow of the tomb raider. Shadow was so puzzle focused it actually was a bit much for me and I love the TR puzzles.

I still feel like Rise was the best of the series and I was a huge fan of the originals. To me it struck the perfect balance of exploration, platforming, puzzles, and combat. Not saying your opinion is wrong I'm just curious what you think they should have done different. Games do need to evolve somewhat to stay relevant. Would you prefer small linear jumping platform levels like the original?

RavenWolfx61d ago

I would agree Rise for 1 and the reboot as 2. Shadow is a bit high, though.

Sonic188161d ago (Edited 61d ago )

I think Shadow wasn't even develop by crystal dynamics. I thought it was the worse in the new trilogy

Pyrofire9561d ago

That's right. Shadow was developed by Eidos Montreal who who went and made Marvels Guardians of the Galaxy next. (Great game)
Meanwhile after Rise of the Tomb Raider, Crystal Dynamics made Marvels Avengers. (bad game)

MeatyUrologist61d ago

Agrees. First two are correct but Shadow should be around 5-6.

terstomp61d ago

For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.

jznrpg61d ago

I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.

robtion61d ago

Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.

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80°

The Best Video Game Reboots of All Time

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