GenGAME writes: "Nostalgia is both a blessing and a curse for the games industry. On the one hand, it represents good and memorable content that has stuck with people throughout the years – and that’s a powerful asset for anyone looking to capture hearts and minds. On the other hand, however, relying too much on nostalgia often misses the point of video games: to captivate us with compelling interactive experiences.
"There’s an extent to which players expect the nostalgic feelings that come with certain franchises and the gameplay, characters, and world they bring with them. But there’s also an extent to which they expect fresh new ideas that expand the gaming horizon."
Super Mario Bros. Wonder delivers record-breaking sales after over 10 million players ride the inchworm. The plumber and the pipe make history.
Super Mario Bros. Wonder is the first Mario 2D game in almost two decades without the New Super Mario art style, and it looks all the better for it
Am I missing something? It looks exactly the same, just higher resolution… Is this sarcasm?
This Mario game looks great, getting a switch for this and Mario RPG. CANT WAIT, TITS JACKED.
Yeah I liked how much more emotion could be conveyed through the new style at first glance I didn't see much difference but then rewatching the trailer I'm seeing more and more animations that remind me of the Mario artwork from the manual of smb3
I hated the new super Mario bros Style. This new one seems a lot more expressive and less generic. I hope it's a good game
I prefer the 2d Mario's. Me and my girl have played them all together and mario galaxy , Mario odyssey. The 2nd player option is extremely eh
Nintendo hasn't given attention to the New Super Mario Bros. series in years, and it may be time to give the 2D platformer something 'new' to do.
Mario as a 2D platformer has been around for nearly 40 years. What else is there that a 2D Mario platformer can do besides throw in a random gimmick like Cat-suit Mario (yes I know that was a 3D Mario, but I'm just making a point - gimmicks are not innovations)? The entire premise is go from point A to point B, collect a couple things on the way, jump over obstacles, and reach and exit. I hoped at one point that Mario Maker would be the next big 2D Mario thing, but that just quickly became a series of stupid-complicated autorun levels. I say just build off of Odyssey for a few games and innovate in that direction.
And for the record I love 2D Mario games, and if anyone can find a way to innovate something it's Nintendo - BUT the New SMB series of games wasn't all that great and to me it's just the limitations of the genre at this point.
It’s crazy to me that nothing has come close to Mario 3 and Mario World. Those are the apex of Mario games for me. Yea 64 was revolutionary and I even like Odyssey, but I would choose 3 over any Mario game.
Wow, trying to write off Nintendo success as "nostalgia." Well I guess there have been dumber thing people have tried to dismiss their achievements with.
So a 5 year old boy who takes to Mario over every other game he plays after his first time playing games is doing so because of "nostalgia."
It's not nostalgia, it's what worked. Sonic and Mario in 3D had tons of issues. 2D is much more playable. Same can be said for Castlevania. It's not like you're going to see Madden go back to window passing. That would be nostalgia.
Did either of you (who are commenting before me) even read the article?
Good article! A good game built off a popular franchise should both instill some nostalgia yet add new elements of gameplay for it to truly be called a success.