90°

Crystal Dynamics: Tomb Raider had best week one sales in franchise history

Tomb Raider has achieved the highest week one sales in the franchise's history, according to Crystal Dynamics studio head Darrell Gallagher. Speaking at a GDC panel alongside creative director Noah Hughes, Gallagher also revealed that Tomb Raider had the most successful launch of any game this year.

"It's been the biggest week one sales in franchise history, and we're only a few weeks into that launch right now, and it's been the biggest opening so far in 2013," said Gallagher. "So, we're happy with the outcome. It's certainly in a place where we feel like we're on the road to achieving everything we wanted to."

jc485734045d ago

This is the kind of attitude I want to hear unlike Wada who had high expectations. Wada goes on to show that his resignation had something to do with this and I'm like, "you just sit around to see numbers, so you didn't do much in terms of creative or design support."

MattS4045d ago

And it still was a commercial failure. Says a lot about the modern industry, really.

majiebeast4045d ago

No its says alot about how Square enix is screwing up the financial side of development, they go over budget and estimated development time. Its a trend in every Square enix game. Same for Sony with the last guardian, at this point that game can never make a profit.

Alot of games that sell 2 million units make a good profit.

MattS4045d ago

Without the extra development time the game wouldn't have been as good. You've seen what happens when development is rushed, right?

Baka-akaB4045d ago (Edited 4045d ago )

You dont know that actually . Seems more like bad management from square enix on many front than the real production value of Tomb Raider .

While awesome the game is no vast undertaking like shenmue , GTA , Red dead Redemption nor a crazy graphics adventure like the advent of some Crysis successor that would blow up a budget

MattS4045d ago

And you don't know that. I will never understand why gamers, who don't work in the games industry let alone management, feel like they' qualified to comment on the business and financial side of the games industry.

If you have some kind of proof that it was poor management that led to a cost blowout then great, share it with us. Assuming that is the case based on other games being profitable at 2 million units is silly.

Baka-akaB4045d ago

That's rich coming from you . Writing a blog doesnt make you anymore of an expert in the eyes of anyone here .

Where are your proof as well of your point , your ramblings arent worth more than ours .. so best avoid that kind of faulty logic .

Anyway i'd still be more curious about any aspect of the final game needing a budget and total sales 5 million copies to be profitable .

Reborn4045d ago

Well, I wouldn't call it a commercial failure. More like they got greedy, and set silly figures. Then again, the number people, tend to always be out of touch with what's really going on.

Good game, nonetheless. Can't wait to see the improvements.

MattS4045d ago

It's a commercial failure when it doesn't make enough money to be profitable. This has nothing to do with greed. Sales targets are set based on when a game project is reasonably profitable, in relation to the risk and expense incurred in developing it.

So, yes, Tomb Raider was, factually, a commercial failure.

Reborn4045d ago (Edited 4045d ago )

A quick glance at the current state of the market, should easily show that targets, and financial investments should be properly considered in line with its current state.

I'll stick by what I said. They got greedy, and set silly figures for what is a fresh take on a classic title. That alone should have been a warning on figures.

Of course, this is my opinion.

Baka-akaB4045d ago

Repeating it ad neauseam wont make it true . As a matter of fact and proof there are better games in most aspect of their production that are still profitable with that kind of sales .

And all account to Wada and square trying to sponge off their bad management on the japanese side of business through eidos software . Hence the insane expectations

170°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai7h ago

Wow what the actual hell 🤣🤣🤣

just_looken7h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye5h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken3h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno2h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop45m ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger1h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer33m ago

It's not a remaster, it's a next gen update.

badz14910m ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

100°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein6h ago

Shouldn't be allowed in any field.

Inverno2h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k41h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson27m ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu1h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson29m ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra303042m ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.