PixlBit | "When it was announced that Tomb Raider was getting the reboot treatment a few years ago, plenty of people – yours truly included – made it clear that Lara should pay close attention to that other tomb raiding franchise headlined by Nolan North – errr - Nathan Drake. The point is many people looked at Uncharted as Tomb Raider for the current generation. The guys at Crystal Dynamics had their work cut out for them if they didn’t want to be square in the middle of Naughty Dogs giant shadow."
Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?
We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.
For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.
I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.
Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
Honestly, Uncharted is fine the way it plays. I believe any games learning curve is great for the gamer. It keeps gaming unique. For example, why would I want every game to play like Call of Duty? Im also glad Tomb Raider doesn't play like Uncharted.
"Tomb Raider bypasses this issue for the most part by setting up smaller encounters that allow the player to handle the situation as they see fit. You can pick enemies off one by one, you can set up an ambush or you can run in guns a-blazin’ if you want."
Smaller....hardly. They were still pretty big when you look at them
So it's fine for a totally non experienced women to survive wave after wave of enemies AND <SPOILER> the bloody great warriors....the Oni but it's out of character when Drake goes against them despite knowing more about surviving then the new Lara.
"For a game called Uncharted, it sure does seem like your path is completely mapped out for you. Levels are designed to simply get you from point A to point B, with perhaps a few simple puzzles sprinkled in to add some small amount of break in the monotony."
because thats the game NaughtyDog wanted to create, they wanted to tell us a cinematic story. How can you do that when you offer too much freedom. Having Uncharted open world wasn't part of their plan when creating the game. You would know this if you watched the behind the scenes stuff. Same goes for upgrading weapons and learning new skills....thats not what Uncharted is about, adding them in the next game would seem out of place.
Uncharted should be left the way it is, there's nothing wrong with it. I don't see why people are complaining about it being linear all of a sudden. It's not like the first game was open world and then it had a sudden change which made it more linear and restricted you.
You can see the new Tomb Raider plays like Uncharted so why would we want Uncharted to now play more like this Tomb Raider. We want the games to be their own franchises not copy from one another.
Okay first of all what is with the Uncharted should be more like Tomb Raider thing everyone is going on about? Secondly how is Tomb Raider's ability to suddenly have the skill to fight off trained gun men, wolves and hunt very hard to catch animals and somehow kill everyone perfectly despite the fact that this is her first time doing it so believable? At least Drake has the excuse that he has been doing it for years what is her excuse?
Thirdly Drake's situation is different then Lara's.You talk about breaking immersion but Drake was in a race against time to stop the bad guy.How would that have looked if he stopped to raid tombs and go back to certain countries. Wouldn't people ask 'What happened to the urgency?'. Drake didn't go on side missions and go hunting animals and raiding tombs because he was on a mission to stop the bad guy which is why he just picked up artifacts on the way. Also i know people think it is somehow realistic that Lara would stop and look for tombs while she is being hunted down and is trying to survive but that is really stupid if you think about it. Going back to search for relics and tombs while you are outnumbered on an island with wild animals and killers would be the last thing on any person's mind.
So I would like people to stop acting as if what Lara is doing is any less or more realistic. You can't believe he can be as ruthless and unflinching as a marine from Call of Duty well I can't believe that Lara could fight tons of enemies, fight off wolves and become a murderer so quickly even though this is her first time killing people.It would be more realistic if she was experience Lara but in her current state she would have either starved to death, got eaten by wild animals or been shot in the head the first time she met the enemy.Or her first kill would have left her in shock unable to kill another person.So please I know you haven't played a good Tomb Raider for a while but try to keep your delusions that it is more realistic then Uncharted to yourself.If Tomb Raider was realistic she would be dead not swinging through jungles, killing gun men and fighting off wolves.Drake probably could survive a lot longer because he has experience and has been taught to fight,shoot and survive.Besides let Uncharted do it's own thing and don't let it copy Tomb Raider so we have to listen to another decade of how Uncharted is copying Tomb Raider.We already had to listen to that for years and I would prefer not to listen to it again.ND has their own ideas
I haven't played Tomb Raider yet (looking forward to it, though) so I can't comment on the comparisons. Having said that, I'm always thrown when people complain about the shooting mechanics in Uncharted. The shooting controls in that game are absolutely perfect to me; headshotting pirates never gets old and makes me enjoy replaying these titles.