170°

Insomniac Games responds to Fuse criticism

Developer Insomniac Games' upcoming third-person shooter game, Fuse, isn't due out for another few months, but it has already received a fair amount of criticism from the gaming community. This criticism seems to have began in mid-2012 when the game was rebranded as Fuse from its original title Overstrike.

Ryan Schneider, the Head of Marketing for Insomniac Games explains that decision in a sit-down interview with News10's Game Guys.

ritsuka6664059d ago (Edited 4059d ago )

The amount of people warming up to this game makes me happy! Fuse looks great, there's no need to hate it because of what it used to be. Enjoy it for what it is, not for what it was. Don't knock it until you try it.

Baka-akaB4059d ago (Edited 4059d ago )

No need to twist everyone's word that much . Most of the people complaining didnt even care for Fuse (aka overstrike) when it was cartoony and just a teaser , so it's not a matter of hatred because of "what it used to be" .

It's just that what they see right now is even LESS appealing and worthy of note aesthetically wise for those that knew about Overstrike . And those that didnt dont seem enthralled either , at least not yet

There is hardly some kind of smear campaign , most dont even know or care about the game so far .

Speaking for myself and only myself , the game doesnt look appealing , and does look like a potential flop , amidst the games peaking everyone's interest and with no distinct looks of its own .

Now it it's a success and a good game , good for them , but seems like an uphill battle

Conzul4059d ago

Yes it looks like it could flop, but the dynamic seems cool.

SilentNegotiator4059d ago (Edited 4059d ago )

Step 1: Create a CGI trailer with interesting characters and style.

Step 2: Completely flip it on its head.

Step 3: Act shocked by disappointment.

Step 4: Turn up your nose and get fans emotionally attached to the "attacks" that your game is receiving.

MikeMyers4059d ago (Edited 4059d ago )

It's pretty disgusting how developers now have to worry about a vocal minority out there who are negative people to begin with. It's almost like a virus where they want it to spread like wildfire.

I say let the game speak for itself. If it ends up being generic then so be it. Criticize the game then. I'm glad I didn't listen to the Negative Nancies out there for games like Devil May Cry and Tomb Raider. They both turned out to be fun games.

The other issue we have here is people just love to hate EA so those people will be that much harder to convince because Insomniac went with them. So what you also have is a mixture of those who are upset they left Sony plus those who can't stand EA.

Let the game speak for itself and we can't even discuss Overstrike because that wasn't a game but merely a concept. So stop saying this game should have been that because there was no game then. Insomniac went with EA because EA have the marketing ability and are one of the biggest publishers in the world. No matter how much people hate them they have games that can sell well. Perhaps if Resistance 3 was published by Ea and available on multiple systems it too would have sold better. It was a great game.

Unicron4059d ago

"Let the game speak for itself and we can't even discuss Overstrike because that wasn't a game but merely a concept."

*starts slow clap for logical post*

Baka-akaB4059d ago (Edited 4059d ago )

This is precisely why i dont think there is a real anti fuse campaign per se . Overstrike didnt exist all we had was a cgi teaser .

People have a right to be turned on or not by what they currently see , and can of course change their mind once the game speaks for itself

Outside_ofthe_Box4059d ago

***"I say let the game speak for itself. If it ends up being generic then so be it."***

I agree with this in regards to Fuse or any other new or non established IP. But as for franchises with fan bases I say let the fans complain. Most of the time the complaints are legitimate backed up with convincing reasons.

Sevir4051d ago

But its true, Overstrike was just a CGI concept. What's shown here for Fuse looks great and I can't wait to play it.

+ Show (1) more replyLast reply 4051d ago
Root4059d ago

"The amount of people warming up to this game makes me happy!"

Where are you looking...

People have a right to think that because by looking at FUSE it dosen't look like a game Insomniac would make. The reason people go on about Overstrike so much despite only seeing a teaser is because the style and humor used fit something they would make more then FUSE.

You can tell aswell that like so many other games under EA, that they were the reason for the change.

I hope it flops because I never want Insomniac to go with EA again. I'm not seeing another dev I like turn to crap because of them, I saw Biowares decline and I don't want to see theirs.

Baka-akaB4059d ago (Edited 4059d ago )

Resistance was hardly comedy and cartoon slapstick .

If anything it proves , along their very first game Disruptor , a shooter , that Insomniac can do any genre beyond cute spyro stuff and ratchet fun and comedy.

I call BS on the whole Overstrike interest . When the cgi teaser was there , most people yawned then .

And for good reasons as it was just that , a cgi teaser and interviews , with nothing concrete .

guitarded774059d ago

Call it Overstrike... call it FUSE... I don't care. My issue with the game is that it looks like a generic 3rd person shooter. The thing that sets Insomniac apart are WEAPONS. Both Ratchet and Resistance have great weapons, but even the insane guns can wear out after a while. FUSE needs more than some good weapons to stand out in the 3rd person shooter genre.

Derekvinyard134059d ago

No one has even played the game yet, it might be fun who knows

+ Show (1) more replyLast reply 4051d ago
Tuxmask554059d ago

I've been suffering from FPS overload and am concerned that 'Fuse' might be nothing more than another 'Bulletstorm'. I didn't much like 'Bulletstorm'.

Unicron4059d ago

It's a third person shooter though, not an FPS.

My_Name_BTW_Is_Dante4059d ago

EA is ruining them. That's all there is to it.

Harkins17214059d ago

Yet you support Capcom? PFF!!!!

R_aVe_N4059d ago

No They are ruining themselves.

Baka-akaB4059d ago

The irony and hypocrisy behind that guy's comment is pure gold

Sharingan_no_Kakashi4059d ago

Insomniac know what they're doing. The last couple Ratchet's and their new facebook game weren't GREAT but they prolly just made those games purely for the revenue to be honest.

Show all comments (29)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Read Full Story >>
escapistmagazine.com
BeRich2331494d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1494d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1493d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

Read Full Story >>
gamingbolt.com
Yi-Long1726d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1726d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901725d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11725d ago (Edited 1725d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11725d ago (Edited 1725d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901725d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11725d ago (Edited 1725d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1726d ago (Edited 1726d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1725d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1725d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411725d ago

Dang that's a good description. Like Beer beer.

Krew_921725d ago

Thanks for listing them out for us.

IamTylerDurden11725d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1725d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11725d ago (Edited 1725d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1725d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

Read Full Story >>
twinfinite.net
Potnoodle9991869d ago (Edited 1869d ago )

Versus....😭😭

Daeloki1869d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1869d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911869d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1869d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.