Michael Denny, vice president of Sony’s Worldwide Studios, has outlined the thinking behind the PC oriented hardware of PS4, explaining, “that’s what the development community wanted”.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
Wardens Rising is looking like a promising new take on the ARPG genre, especially when played with friends.
now multiplats won´t be gimped and exclusives will be even better. revolution incoming
lazy developers have no excuses
Great to hear, the ease of the PS4 will allow developers to absolutely blitz the console in terms of unlocking its potential.
They gave the developers exactly what they wanted so there are no gripes against it. They can't say the PS4 is hard to develop for if this is the architecture they wanted.So everyone wins.Sony gets their support and developers don't have to work as hard to adapt to it and we get awesome games and no third party excuses