Not content with simply being bad a Dark Souls, Fraser Brown has set himself the task of documenting his many failures while playing the punishing RPG somewhat inebriated.
"Dark Souls is about being dead and making other things extra dead. It’s about exploring dangerous places. I think there’s some epic quest or whatever. But more than any of those things, Dark Souls is a game that delights in mocking me over and over again for being rubbish. It’s a game about dying a lot. This is the story of my deaths."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
lol my clan used to do this with MAG, pistols knives alcohol only hahaha
YEAHHHHHHHHHHH DARK SOULS WOOOOOOOOOOOOOoooooooooooooooo oooo
A+
I love this game. I love it so much.