130°

How much choice did the player really have in The Walking Dead? (interview)

We speak with the Telltale Games CEO Dan Connors about what went right and wrong with season one of The Walking Dead and what to expect next.

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venturebeat.com
SybaRat4091d ago

None. It was all for Clementine.

Robochobo4091d ago

Can you imagine instead of, "What would you do for a Klondike bar?" You'd have billboards and ads with, "What would you do for Clementine?"

DV_Bastian4091d ago

Little choice, lots of illusion of choice.

MmaFan-Qc4091d ago

as long it does the job, its perfectly fine.

Reverent4091d ago

Agreed. It was kind of like reading a comic book. You were really just there for the ride, and it was very entertaining so I'd say it was a job well done.

MysticStrummer4091d ago

Yeah not much meaningful choice but better illusion of choice than most games that claim to do it.

BitbyDeath4091d ago

Good interview, i hope they fix it in Season 2. Sure some situations it makes sense where it just happens but none of the game had real control.

Duck or Ben for example would have been left for the crows long ago if i was given the chance.

Soldierone4091d ago

There was only one episode you had a choice that mattered, it was in episode 4 I believe where you could actually save people or have a different ending.

Then they ruined it in episode 5 by making that decision not matter anymore and going back to linear. The only thing your decision did was change the direct line of dialogue following it. If you picked "the wrong one" then the character tells you "you are wrong" and if you picked the "good" decision, the character will say "good job."

I'm crossing my fingers with the success this game got that they have a bigger budget next season and let it really spread out a ton.

Bimkoblerutso4090d ago (Edited 4090d ago )

Kinda hope they pick a character to follow that they're not just going to kill off, too. Don't get me wrong, I don't mind a sad ending, but it just seemed like such a generic zombie-genre end to Lee's story. It's not like they got to know each other well enough for her to remember him as anything other than one of her many surrogate caretakers that she's likely to meet in the rest of her traumatic life.

Kinda made me wonder why they picked Lee as the character to follow now that the whole thing didn't really amount to much...

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80°

How Masterful Narrative Game Makers Telltale Suddenly Lost Everything

Telltale Games was so sure of its take on “The Walking Dead” and the conclusion of protagonist Clementine’s tale that they took the unusual step of announcing all of the release dates for the episodic game’s final arc this year.

kevnb2040d ago

It wasnt sudden, they had way too many similar games.

AK912039d ago

Continually buying licensing to make games for expensive existing IP's, hell they even made games for Film/TV shows can't imagine the licensing for that was cheap. Combine that with terrible upper management that only cared about revenue and nothing for their consumers or even their employee's and its honestly surprising they didn't fold far sooner.

60°

Telltale CEO Departs, Dan Connors on the Throne Again

Kevin Bruner, the person who was appointed as CEO back in January 2015, just left the company who is known for its episodic route, Telltale Games.

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sirusgaming.info
BlackIceJoe2597d ago

Hopefully he can start his own company and bring more ideas to other games.

70°

Talking Telltale Podcast - Episode 1: A New Day (The Walking Dead)

This is the realist you’ll ever see us. Come hang out and talk Telltale with us. We wanna know your thoughts! Leave us comments!

Talking Telltale is a weekly Podcast/Videocast. Coming soon to iTunes!

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playstationenthusiast.com