GameRevolution: There have been a slew of next-gen rumors slinging left and right over the past couple of weeks, and none have irked the gaming populace quite as much as anti-used game measures. We've heard talk of it on both the PlayStation and Xbox side of things, so a widespread move could very well be a possibility.
But instead of crying about it, I'm going to try and find a silver lining in all of this mess. Now I know what you're thinking... Is this guy out of his mind? How could limiting the consumer's options possibly be a good thing? Blocking used games will single-handedly destroy retailers like GameStop, bring down rental services like GameFly, and prevent gamers from getting a game on the cheap for making a buck on what otherwise would collect dust.
Believe me, I hear you loud and clear. Blocking used games would have some serious consequences that don't swing in the favor of the consumer, but upon closer inspection, there are also a lot of benefits that should not be overlooked.
Codemasters has unveiled a series of massive changes to the Career Mode in F1 24. Players will finally be able to play as a current superstar.
Bandai Namco have announced a console and PC game of the Tensura series - that of That Time I Got Reincarnated as a Slime ISEKAI Chronicles.
Wrath: Aeon of Ruin has come about via some old classical inspiration. If you liked Quake, DOOM, Hexen or the like, then you're going to love this as it blasts onto Xbox, PlayStation and Nintendo Switch.
I don't buy many used games now, so I'm unsure how I'd feel about the market going away. Obviously Gamestop is worried though.
Good points.
The only good thing is what it'd do to GameStop
Article: "Games Will Be Cheaper, Have Larger Discounts"
I dunno about that. In terms of economics, customers having *fewer* options has rarely led to prices going *down*. It's usually the opposite.
do people forget things like the game going out of print and buying it use is the only way you can get the game?