140°

Pach-Attack:Next-Gen Games Cost More Than $60?

GT:An evolution of the pricing structure of games is upon us – Pachter explains. Plus, what does he think of the Wii Mini and will Apple make a console? “They might!” he says.

Read Full Story >>
gametrailers.com
iamnsuperman4131d ago

Publishers are always going to look for ways to get the most money out of us. If that is more expensive games or hidden charges they will find a sneaky way of doing it

Mocat4131d ago (Edited 4131d ago )

This guy is full of crap.
buy a game and pay for MP
so let's look at this
Xbox 300/400$ maybe
Xbl 60$
Game 65$
online subscription 1$ a month (12$)

shutUpAndTakeMyMoney4131d ago (Edited 4131d ago )

I expect less content + more dlc + more ads + more f2p + cod down fall + rpg revolution + Valve growth and HL3 + PC,Steam Box, Ps4 L4d3 cross platform + MS, PC cross platform next gen.

Y_51504131d ago

Next gen will be interesting.

TooTall194131d ago

Good video. There's also a pretty interesting pop fiction that came out today.

Rainstorm814131d ago

Game companies would make more money if they dropped the price back to 50$

NYC_Gamer4131d ago (Edited 4131d ago )

I doubt publishers will do that since they have to pay fees to Sony/MS/Nintendo and retail stores

LOGICWINS4131d ago

Publishers can VERY easily lower game prices to $50 by cutting the retailer middle man with digital distribution. They would still have to pay liscensing fees to Sony and Microsoft, but there would be no distribution fees.

doogiebear4130d ago (Edited 4130d ago )

@ Logic: Although u make a good point, companies are afraid to rely solely on just digital releases because that means that they would have to spend even MORE money on marketting (especially after alienating stores/retailers by making digital-only releases).

Why? Because people who buy games at Gamestop (for example) hear about new games from the sales employee, the in-store ads, the sunday paper Gamestop ads, and from seeing the game box in the store.

If EA or Activision cut out the middleman (retailers) then it would be a lot less people who are informed about new games (since their will be no "free" marketing in any game stores). THAT is why Gamestop employee's hound people so much. Because 3rd party's expect them to (as well as their managers/employer).

Game retailers really ARE putting a squeeze on both the publishers/developers AND the customers. So I totally hear what your saying, but the fear of less exposure to the average customer via game retailers is what keeps AAA publishers afraid to defy the current state of affairs with leading stores/retailers. Oh, and don't forget those pesky royalty fee's to the console manufacturers (even if distributed digitally).

rainslacker4130d ago

@Logic

While that's true, it's not like the publishers have been quite that giving when it comes to giving us great deals on digital releases. In fact it's usually cheaper to buy retail, particularly a month or so after release. There is no reason to assume that if they control the distribution medium that they would become more consumer friendly.

Plus the world in general is a long way off from being ready for an all digital future. It's good for some people, and I say more power to them, but restricting consumer choice has never been a good thing.

The middle man plays an important part in the overall picture, partly explained by donbear above. Even as it stands today the infrastructure to provide enough people with digital on that scale is just not ready for next gen. In the end, those publishers would just end up losing sales, which would amount to a lot more lost than they do through their current retail channels.

ShaunCameron4130d ago

No. They would have to sell more copies to break even. And the problem is that most games tend to fail regardless of price compounded by a lot of consumers equating lower price points with lower value/quality.

rainslacker4130d ago

The lower price = lower quality wouldn't apply if that price was the same across the board, like it has been for the most part this gen.

However your first sentence is a pretty important staple of the way sales work.

More sales =/= more revenue

More revenue is important. Take a look at the iPhone. Could they sell more at half the price? Sure. Lets say they double the sales. Double sales = same revenue. The important factor though is that it doesn't equal double the profit, as real-world costs have to be deducted...and basically they've doubled those costs overall.

cyclindk4131d ago

Well, as always, I believe the GAME should reflect the cost.

Example, for all it's faults, Skyrim is worth more to me then say... RAGE.

This, of course, must be evaluated against the actual development costs, but I think variation is needed both upward and downward for games in regard to cost. Not simply little downloadables for low, low prices and then all the rest at 60.

I think we could all do with a diversified market of games, 30 dollar games, 40, upper-end games for like 80, but that blow 60 dollar games out of the water.

Just my 5,000 cents...

kma2k4130d ago (Edited 4130d ago )

while what you are saying makes sense but "value" is different for everybody. Case in point the kids who play cod every year for the multiplayer & play it for 100's of hours to them its a valuable game but to me i have zero interest in the multiplayer & just play it for the campaing which is only like 4 hours. So to me it has virtually no value.

cyclindk4130d ago

True, it's one difficult fish to grasp.. or something....

Oh well, lets see what happens!

Bring on the 200 dollar mega games!!! HAAHHAHAHAHAHH!!!

:0 oh no, what have I done...

Show all comments (36)
70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

anast1d 19h ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk1d 6h ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast1d 6h ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk1d 5h ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac1d 10h ago

Get rid of the suits in the industry and job done!!

Garethvk1d 6h ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.

60°

From The Last of Us to Baldur's Gate 3: The success of the Game Music Festival

Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.

Read Full Story >>
gamesindustry.biz
110°

Famous actor loves Helldivers 2 and wants to play General Brasch in movie adaptation

A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.

Read Full Story >>
videogamer.com
4d ago