80°

Always-On DRM, Day-One DLC,Online Passes – What We Don’t Want to See in 2013

Overall, 2012 was a good year for games like Far Cry 3, Dishonored,The Walking Dead, on the other hand, certain games, trends became so ubiquitous that we hope to be rid of them for a good while.

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cvgworld.com
prototypeknuckles4135d ago

i can bet money that well still see a bunch of these, gamers just et it happen and dont care.

brish4134d ago

I think they care. A lot of gamers feel helpless about it but not all do.

I know a lot of people who got sick of the DRM on PC games and stopped buying them. The PC game industry started to shrink when they added intrusive DRM.

The vita has technology that makes used games, and sharing games a pain. It also limits the device to one psn account. The vita is failing in the market.

I predict that new games, and consoles will continue to do these things. The gaming market will continue to shrink and the industry will use this as justification to put even more DRM into their products alienating yet more of their customers reducing the market even further.

I expect the game market to crash in 2013, or 2014.

SAE4134d ago

I agree with you. i dont think they will stop doing these limitation because it gives them money and people buy them too . vita is the prototype for these things.

brish4134d ago

@IDeath489

"i dont think they will stop doing these limitation because it gives them money and people buy them too."

Less people are buying console games since the market started using more DRM.

The problem is those pesky pirates right? ... despite that there wasn't any piracy for the ps3 for the longest time and ps3 games typically undersold the xbox games which did have piracy. If pirates are to blame then why weren't ps3 sales significantly better than the xbox?

I know, it's bringing games over to friends places to play, and the used market must be the problem right? Now they have online/content passes which are required to enable portions of the game that are bound to a specific account. So of course adding these would fix everything right? Since passes were introduced the console market has been declining.

So if they add even more DRM like the vita has it will be a success right? There is a vita sitting about 15 feet away from me. A device that I can use any time I want ... but there is a problem. It's not mine. It belongs to someone else and it's bound to her account and always will be. I have playstation plus and could download games for it ... but it isn't bound to my account so I can't even put the games on it. She almost never plays games and won't likely be buying any. If the single account restriction wasn't in place I would buy a VITA game to try it out and if I liked it I might even buy my own VITA. I don't buy VITA games because of the DRM.

I know, it must be the economy right? People are spending less money on entertain in general right? If that were true than the movie industry would be in decline but it isn't.

There is something very wrong with the game industry right now. The industry likes to blame everyone from pirates, used games, game sharing, to the economy for their woes. There is no way anything they do could negatively affect sales, right?!

Who am I? I'm one of the millions of people who stopped buying PC games because of DRM. I moved over to the console market because it had far more sane DRM (can't copy the disc for the ps3). Then they added online passes. I used to buy 1 or 2 games a month which is significantly more than the average. Today I rarely buy games for the console anymore because I'm disgusted with what they are doing with the DRM for their products.

MikeMyers4134d ago

Just because it happened doesn't mean they don't care.

prototypeknuckles4134d ago

actually it does, if we dont support it then the company would back down and not use it, such as DRM with ubisoft people got pissed and ubisoft took it off, but online passes especially for single player games,makes no since, people dont speak up about it and a few gams have had it, not many but a few.

MikeMyers4134d ago

For the PC they have spoken which is why some publishers have now retracted their stance. There is only so much the consumer can do, companies like Sony now have online passes for their own games. So when I buy a used game I make sure my copy hasn't had the online access used or else I take the difference in price and use that to counter what it will cost me to unlock it. I also support GOG and other DRM free game services. I still haven't picked up Diablo III because the price is still too high IMO for a game that is online enabled for even single player. So yes, from my end I do care. I cannot speak for anyone else.

I will not buy digital games on Xbox Live or Playstation Network for example unless the price is lower than the physical format. I will not support online pricing if the price is the same as it is at retail. That is why I like Steam, the prices are much more competitive. If publishers want to take away the flexibility of the physical format then give me something in return like a lower price.

rainslacker4134d ago

No doubt you'll continue to see them. There is hope though as Ubisoft said they were cutting back on their DRM practices. It's safe to assume that others may as well, depending on the reasons Ubi did it.

Day-One DLC is just added revenue, so it'll likely never go away.

Online passes are a way to prevent, or at least recoup revenue from, the 2nd hand market, so they'll likely stay. Quite frankly a better solution to me than cutting out 2nd hand sales. Although I personally don't care for online passes.

SilentNegotiator4135d ago

Yes. I hate those things. Restricting the new buyers isn't the right way to fight used and piracy (the latter of which finds ways around anyway).

showtimefolks4134d ago

Let me tell you how to stop a lot of this non sense 2 way solution

1: gamers need to stop beng used copies at GameStop where they only save $5 from regular price.

2: publishers need to look at Sony with sly 4 and not charge full 60 for every game. Some games don't offer enough content to justify a full $60 price

So both sides are at fault. Used game business is a multi billion dollar business so publishers will find a way to take some of that piece of pie

animegamingnerd4134d ago

what if the game is out of print that is the problem with this war on use games

Cam9774134d ago

I agree with point 2 whereas I disagree with point 1; some gamers really need to save money, even if it is a measly $5.

SAE4134d ago

People buy and sell used things for hundreds of years. why is it wrong now ?. hiding these stuff to collect dust and no one play them just to give the companies more money is the wrong thing.

people sell for these reasons and many other reasons such as to bring back money and try new things by selling what they dont use / or just like what you said games are toooooooo expensive now so when they sell the used games they ذompensate for the loss..

Software_Lover4134d ago

If it weren't for the ability to buy/sell used items, we wouldn't have...........drum roll..

Used Car lots
Goodwill
Pawn Shops
Ebay
Consignment shops
Rent-to-own places (stupid commercials)

Imagine how many business would close down and how many more people would be out of work. People need to get off this and let consumers decide what they want to do with their own purchases.

I will say that because of the popularity of steam, although pc gamers couldn't share as fluently in the past because of install codes, it shows that if you have great prices people dont care.

000014134d ago (Edited 4134d ago )

more people should act like a broke college student, as i one, and dont deal with most of these gripes on the list. i wait if i know a game like Batman Arkham City will get a GOTY edition, just like im waiting now for a Borderlands 2 GOTY. that way you get all the dlc with the retail game at a $40 price tag, instead of just buying the retail game at full price and buying all of the dlc too. also i've become more patient over the past few years, i now only buy three games a year at the full $60 price tag, as much as it sucks, i now wait a couple months for a lot of games to just drop in price to at least $40 or $30 if im buying it new.

other than that im not a pc gamer so the always on drm isnt affecting me, so i dont have answers to solve that problem. and as far as day on dlc, just dont buy it, or that particular game if its a big deal to you, because it stupid to complain and then turn around only to support the game developers and publishers that continually do that to its fan base *cough* EA and Capcom *cough*. equally unless you are playing a game like COD, Halo, or Battlefield, it is pointless to purchase a season pass. season passes vary game to game as to whether its worth it or not.

Day one patches and shitty ports are just apart of gaming, not everything is perfect, so i think those two will be around to stay.

but i think with a costly hobby like gaming, whether you can afford spending a lot of cash or not, gamers should be more conservative with how they purchase games and dlc. i have too many mates who buy multiple AAA games when the come out only to take months to finish, whereas by then most of those titles have drop in price. just like movies, comics, and art, gamers need to show a bit more restraint rather than throwing cash at the companies like a titie bar dancer.

kagon014134d ago (Edited 4134d ago )

I'm glad I still avoid those kind games, too bad most "gamers" are fools that accept digital extortion unfortunately....

70°

The Games Industry Continues To Wonder What Is The Point Of Its Own Existence

While many gaming layoffs are cruel, Tango Gameworks being culled after Hi-Fi Rush doesn't even make sense.

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thegamer.com
Psychonaut858h ago

Good read. I think the point is important. Cuz the message it sends is, make a bad game? Well shut you down. Make a good game? We still might shut you down. How the fuck are you supposed to feel any sense of job security under those conditions. The level of core incompetence at play in the upper levels of this industry is staggering. This is common sense shit. You can’t chase trends on a 2 year cycle when games take fucking 6-8 years to make. Just let artists fucking art for gods sake. They don’t understand the basic principle that they’re all haggling for the same slice of fucking pie and the market will not bear it. Find a different fucking pie.

TiredGamer5h ago(Edited 5h ago)

Might be a great game but it clearly did not make enough money to justify having the team make another game (under the MS umbrella).

It's never been just about whether your game is good or bad. The industry is full of great/underrated games that have a cult following or critical acclaim, but that fail to make great sales. Sad but true. It's a high stakes game, and at the end of the day, companies have to be profitable and make profitable investments. At the very least, there has to be the expectation of a long-term profit even if not profitable today. That goes for anything, no matter if the company is gigantic or a tiny mom-and-pop. We don't have to like it, but our buying habits played a hand in creating this monster.

I will keep harping that the industry has overreached its actual market and that it will implode. That implosion is already starting.

ApocalypseShadow31m ago

I partially agree with what you're saying in that companies need to sell well to make it in the industry. Something I've said again and again. Sony and Nintendo understand this about gaming by selling the game for as long as you can, then drop it on a service for additional revenue. It's why you won't see Sony and Nintendo expensively developed games on a service day one. It doesn't make business sense to do so.

The thing is about Tango is that they weren't given a chance after the acquisition when their game was shadow dropped on a console where gamers are told to not buy games but to rent them on a service for pennies. That kills day one sales even for small indie like developers who have big budgets for their company size.

Microsoft destroyed them in favor of pushing their services over investing in these developers futures or their games they created.

P_Bomb2h ago

“…make a bad game? Well shut you down. Make a good game? We still might shut you down.”

I got chills. It shouldn’t have come to this.

470°

Report Claims Xbox Is Planning More Cuts Following Studio Closures

"The sudden closure of several video-game studios at Microsoft Corp.’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.

This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax, which it purchased in 2020 for $7.5 billion, according to people familiar with the company’s plans. Others across the Xbox organization have been told that more cuts are on the way.

Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Game Pass has not seen the massive growth that Xbox boss Phil Spencer may have been hoping for."

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purexbox.com
just_looken1d 1h ago

Sense it seems very few remember that human's were around before 2020 the next studio to close will be bethesda based no doubt on the history of.

Fallout 76
Elder scrolls online
elder scrolls blades mobile
fallout mobile
The vr versions of old games

Then you got starfield pissing out cash nothing to cover it.

I doubt tod's team or any sub team is making m$ cash they are no doubt on the chopping block for job cuts

If you can remember before 2020 even fallout 76 was made with over 4 studios.

purple10113h ago(Edited 13h ago)

pretty sure starfield coming to playstation 2024, nx gamer deep diving on the creation engine update in a recent blog, he seems to think, there is a lot of stuff developed to use on starfield for its Playstation release,

who will buy it though, ?? I think M$ has lost all good will now, after the Activision debacle, and now all these studios closing, people dont want to support them even if the game is half decent

Abear2112h ago

Bethesda is the only studio to release anything noteworthy on Xbox. Take Bethesda out and they have nothing this Gen. Hifi Rush and Starfield are probably their two biggest hits.

Cacabunga9h ago

They are counting on bethesda and activision on consoles and PC.
I really hope there would be a massive boycott movement against just the next release. I’m sure they will reconsider.

They see employees as trash, i will never give them a dime.

Eonjay3h ago

Someone said that cost $350 million to make Starfield. The use cost of making games has gotten crazy. With MS putting everything on GP it makes it harder to recoup costs. This is why I assumed that everything is coming to PC and PlayStation. I think they will have a whole slew of titles ready for the Switch 2 launch.

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-Foxtrot1d 3h ago

"Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said"

So what you're saying is...you bought all these studios and you guys can't run them.

Jesus.

Inverno1d 3h ago

Spread thin after firing over 2000 employees a few months prior. So basically they created the problem and their solution was to just fire more people. Absolute geniuses over at Xbox, of course can we even believe this to be the reason for the closures?

FinalFantasyFanatic10h ago

I was just thinking this, they just fired all those people and now stated they are spreading their staff thinly, this just reeks of incompetence.

just_looken1d 1h ago ShowReplies(2)
Profchaos1d 1h ago

Leaders can't run them hire more management create new roles don't shutter entire studios cause you can't figure out how to run them.

Unless the reality is this whole consolidation thing was really an excuse for IP harvesting

anast15h ago

He's lying. They are doing it for the shareholders.

22h ago
kayoss8h ago(Edited 8h ago)

The crazy part is that if Xbox goes under, all these great studios will also go under. They've bought up all these studios and instead of letting the studio manage themselves, they fire 2000 across and now they're complaining that they're understaff. Sounds like xbox bit off more than chew. Just like all the promises that they've made but cant keep.

JEECE6h ago(Edited 6h ago)

Well, what do you mean by "if Xbox goes under"? Because MS itself isn't going under. So if they decided Xbox was no longer worth it, it's not like they would just eat all those losses. Sure, for individual developers where there are substantial costs in terms of the people working at the studio and minimal money to be made selling related IP (i.e. Arkane Austin probably costs a lot in resources but MS couldn't have made much selling the studio because Redfall is worthless and they probably want to keep the Prey IP), they may just close them, but if they were getting out of gaming completely, they could sell the IP and related studios elsewhere. Like we may mock Bethesda Games Studios on here, but their biggest IP (Elder Scrolls and Fallout) are very valuable. Similarly, I know Halo has seen much better days, but you are kidding yourself if you don't think that IP is worth a lot.

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Eonjay1d 3h ago

Reports are suggesting that Game Pass will be getting a price hike soon and that Call of Duty may not be added to the day one offering. I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated. Jim was right but I wish he wasn't because at the end of the day, its gamers, devs and other front-line workers who have to absorb the blow for Spencer and team's miscalculations.

1d 2h ago
NotoriousWhiz1d 2h ago

And out of the ashes something even better than Xbox will be born.

Eonjay1d 2h ago

Honestly as long as is not a situation where the industry has to contract in order focus wealth on a few people who are already trillionaires..

Barlos20h ago(Edited 20h ago)

It's already here and it was born before Xbox was even a thing. It's called PlayStation.

Tacoboto1d 1h ago

I think 2022 killed the Series X.

2021 was a good year for Xbox though and maybe the best in a long long time, hardware and software and as a publisher. Halo Infinite launched to popularity, Forza Horizon 5 blew everyone away, Psychonauts 2 was so well received, Flight Simulator on console, Deathloop even on PS5 & PC.

But they followed that up with next to nothing. Then 2023 with Redfall, a disappointing Forza, Starfield, and 2024 leads with closures and layoffs. And some tweets reminding us Hellblade is days away.

The only disappointment with the PS5 is not enough Sony games. Xbox followed up no games with disappointing ones.

Einhander197211h ago

PlayStations history has been built around third and second party publishing. The vast majority of games that people recognize as PlayStation games were made like this.

Insomniac only because a PlayStation Owned studio a few years ago in response to Microsoft buying up studios, every game they made prior to that for PlayStation was as a third party making a games published by Sony.

PlayStation has had an incredible year using that business model.

We got Granblue Fantasy: Relink, Final Fantasy VII Rebirth, Helldiver 2, Rise of the Ronin, Stellar Blade, and Silent Hill is right around the corner.

Eonjay8h ago

I think Xbox S. Brand was already dying for some time. Your 2022 point is interesting but also remember that is a year after the lock down which hD created false demand.

Einhander197211h ago

"I honestly have a hard time believing this but it does beg the question why exactly did GP fail? I think the answer is that it just didn't get the growth that it anticipated."

What?!?

Game Pass failed because from day one it was maintained by subsidization. Game Pass was never profitable, I mean, sure you can say that was because it didn't get the growth they predicted, but their predictions of it having "billions" of subscribers were completely ridiculous, to the point where saying that it didn't have fast enough growth is as completely out of touch with reality as their predictions.

Eonjay8h ago

To clarify, what I am saying is that there is a scenario where GP would have worked and thats where they had a lot more subscribers. You see MS isn't dumb and they charted out how many subs they would need to make the system work. That's why Spencer testified that they would need 80 million subs by 2027 (which is crazy now in retrospect). Now we also understand why Satya Nadella's bonus a few years back was based on that unrealistically high Growth in GP subs. From the beginning they knew that the only way to make it work was with a large base of subs. This is because as you said simply subsidizing won't work forever.

Einhander19727h ago

"To clarify, what I am saying is that there is a scenario where GP would have worked and thats where they had a lot more subscribers."

Yea... but again they expected/wanted an obviously unobtainable number of subscribers. Do you think that taking the risk was a good idea if it was based on getting billions (even 80m) of users?

"You see MS isn't dumb"

Are you sure? Have you been reading the news?

"That's why Spencer testified that they would need 80 million subs by 2027"

This was a refined estimate for the courts, and probably more truthful maybe... but go back and look at the first few years of game pass Microsoft actually said they were going to reach billions of people. Yes that was marketing, but still what they presented to the public to sell the idea.

I actually don't want to argue with you, normally I find your comments agreeable, but this one just came off a little off base to me.

Tacoboto6h ago

"Game Pass failed because from day one it was maintained by subsidization"

I do agree with Eonjay here - *if* Microsoft got the subs they want, Game Pass could have worked. Microsoft assumed people would buy into a subscription service like they already do for TV and Movies and Music.

But that didn't work out, at all, with the catastrophic consequences that we're seeing today.

"Microsoft actually said they were going to reach billions of people"

Reach != Subscriber count. That's your own conflation. Reaching just means "being available in" and usable in, billions of people with the awareness and ability to access the service. There exists no quote saying they estimate "billions" of subscribers.

Eonjay3h ago(Edited 3h ago)

No worries. I consider it more of a conversation than an argument. I learn alot from people who don't agree with me. Bring it on lol!
And yeah I forgot about the whole 'reach billions' PR from MS. I think theybare a victim of their own BS. I think at these companies you do have people push back on pipe dreams from the management.
I mean clearly it wasn't a good idea lol.

+ Show (1) more replyLast reply 3h ago
FinalFantasyFanatic10h ago

Maybe they need to put less games on there or just simply charge more from the beginning, I think they guttered their bottom line, they didn't make as much as they could have from selling games.

kayoss8h ago(Edited 8h ago)

GP fail because these studios poured in $100 of millions to makes these games only for it to given out free in GP. Even if Microsoft pay them to put in on GP, they are not making some of the profits they can potentially make. Especially not for AAA games. For studios making lower quality games, this may work but not for AAA. Look at Sony, their AAA games are award winners. Look at god of war ragnarok, they sold 5 million copies to date and needed to sell 3 million copies to break even. Thats a tough market to be in when your AAA game is not guarantee to break even let alone trying to make a sizeable profit.

JEECE6h ago

Ragnarok sold 15 million as of last November.
https://blog.playstation.co...

+ Show (3) more repliesLast reply 3h ago
Scissorman1d 3h ago

For all the armchair executives who were calling for Sony to release its big-budget AAA games on PS+, the same exact thing would have happened at PlayStation. Game Pass has killed Xbox. Congrats.

shinoff21831d 2h ago

There's not many of of us clamoring for Sony to do this because most of us understand it would kill Playstation. I'm sure there's a few but I've not seen alot of it myself.

just_looken1d 2h ago Show
porkChop15h ago

"the same exact thing would have happened at PlayStation"

But the same thing *has* been happening at PS. They've closed, what, 3 or 4 studios so far this gen? Laid off plenty of staff, restructured studios, etc.

BehindTheRows13h ago(Edited 13h ago)

PlayStation isn’t struggling. Xbox is. That’s the difference.

Sony also didn’t buy out multiple publishers with LOTS of studios and leave them in a state of uncertainty.

So, he’s absolutely right that Sony not following Game Pass in its entirety was smart as this very thing could have happened. Name a team, like Tango, who wasn’t struggling (like Tango) that Sony closed. Every closure was because of a studio who wasn’t pulling their weight.

rlow111h ago

You’re right about that. People on here will turn a blind eye and downvote because it’s Sony. Jim Ryan flew to the London studio and spent the day with them. The very next day they were all fired.

Calling out MS and not Sony. No matter how the studios came to be. Won’t make a damn difference to those who lost their jobs. In the end it’s all the same.

FinalFantasyFanatic10h ago(Edited 10h ago)

This is why I have always advocated that Sony should not follow Microsoft's footsteps and adopt their model, Xbox couldn't afford to do it, Playstation certainly can't either.

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1d 2h ago
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60°

The Nordic Game 2024 (NG24) Spring conference is to host more than 150 speakers

"While the 20 year anniversary edition of Nordic Game, NG24 Spring's homepage on 21-24 May in Malmö, Sweden, is getting closer, the organizers announced that more than 150 speakers are now lined up for the show." - Nordic Game.