60°

How Do You Properly End A Game?

I have noticed that towards the end of this incredibly long generation of gaming (which is, in my opinion, a good thing), gamers are more and more focused on the one aspect that haunts every game out there (well, at least the ones with a story): the ending. So how should developers handle it?

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analogaddiction.org
iamnsuperman4128d ago (Edited 4128d ago )

Personally I didn't throw my controller out of the window for RDR or LA Noire but was glad it was over. Those two games failed fundamentally at one thing that is important to an ending. Prior to an ending the game needs to be paced correctly. LA Noire was a slow placed game (also repetitive) from the get go and so I was glad it was over so I can review it. RDR was a good game except for the beginning and the ending where the pacing dropped. On paper doing family things is great to try and get an emotion response to what happens next but in practice it is incredibly dull (which isn't helped by your son being so unlikable). I was glad that there were no more family stuff to do. I didn't feel sad because I was so enraged by the monotonous task before it

This " What I’m trying to say, is that players should be rewarded for investing hours upon hours of their lives with, at least, a fitting end to their own tales. " only works for games with choices which doesn't work for every type of game. Some games need a ridged structure to tell a story.

An ending needs to have prior build up before the ending is executed. You need to feel like you are building up to the end and the tempo needs to increase. I think endings can be cinematic as long as the bit before it is done well (pacing wise because that is fundamentally important for a game/movie)

I agree the ending is vital and some poor endings have ruined the overall experience for me.

knowyourstuff4127d ago

That's a lot of rhetoric, but how about boiling it down to: If you promise a story and an ending publicly, stick to your promise and don't crap all over the people who paid 60 bucks for your game and break your promise.

In general, vague endings that leave more questions than answers are universally hated. Not having closure is universally hated. Cliffhanger endings are universally hated. They're cop outs and they never get awarded when it comes to movies, you don't see that crap at the Oscars, so we shouldn't be seeing it in games.

ForgottenProphecy4128d ago

Mass Effect 3's ending was a complete failure, both in gameplay and story wise. Even though it was a fight with every species in the galaxy vs the Reapers, it never felt like it. It just felt like another battle. Story wise, it was complete garbage.
With the indoctrination theory, it actually makes sense, but besides that, nothing about the three endings (that area all pretty much the same) even have much to do with the whole trilogy. I chose to pretend the indoctrination theory was Bioware's idea and that's how I can still manage to play through the games.

grifter0244128d ago

Agree. It just felt like another battle. The entire series you were basically crapping your pants getting ready for the Reapers...they get there finally, destroying worlds like nothing and the ending you just feel like they are whatever.

You don't end a game by taking a crap on everything hte player did up to that point.

"Hey why not get these war assets the whole game they will help you....oh but I doubt anyway wants to see them in the final battle...hey allt he choices you made during the entire series matter...oh but who cares actually seeing what happens or any closure. Yep that's a good ending"

JAMurida4127d ago

This

I won't go into detail about what you said, since I'll end up writing an essay on how I felt Mass Effect could of been so much more, but I agree with you non the less. It's pretty sad when your own customers can make out a better ending than the creators themselves could.

Well said.

MYSTERIO3604128d ago (Edited 4128d ago )

I think in turns of pacing and story i think the Lord of the rings the return of the kings is a good example of how ending should be in games. I know its a movie but if game developers can transfer that level of pacing and story into an epic game there won't be any trouble.

Theres' only a few game & game franchises that i felt had a fitting ending and these were Max payne 2 (before the 3rd), RDR i feel had a good ending (son got revenge end of) and Bioshock 1. So fitting endings is possible

Hydralysk4128d ago

RotKs epilogue was a bit long, but you can never argue that it didn't bring closure. We knew how everyone ended up after their adventures (years afterwards in some cases) and you left the movie/book feeling satisfied that this story is over.

aLucidMind4128d ago

Red Dead Redemption: The ending was superb and fit the game's theme perfectly. There is no reason why anyone would be disappointed unless they didn't pay any attention to the game and only treated it like a run&gun/shoot-em-up while ignoring/skipping cutscenes.

LA Noire: Another very fitting ending to the game as it fit the noire genre and Cole Phelps' character. The only reason one would be disappointed is, like I said previously, they paid no attention to Cole Phelps' background or how he perceives himself as a result of that background, which makes it clear he will get himself killed if it meant redeeming himself.

Borderlands 1: You don't find out what was in that vault? That monster in the end was the only thing in that vault! The vault was essentially a prison to keep this thing inside and all the vault hunters were essentially being sent to destroy it, despite being lied to about what they're actually fighting towards. This is more a case of a lack of storytelling than a bad ending.

There are many games that deserve to be pointed out as having a bad ending, but RDR and LA Noire are certainly not anywhere on that list. Borderlands 1, maybe but that is a case of a lack of storytelling/foreshadowing throughout the entire game.

Hydralysk4128d ago (Edited 4128d ago )

For Borderlands 1, a lack of foreshadowing/proper storytelling can be a cause and the poor ending was the symptom. If you don't properly portray what you're doing in the story, pulling a twist at the end will just confuse people instead of wowing them.

I never played LA Noire, so I won't comment on that, but I found RDR lacking. Maybe it was because the story was stretched out too long before it reached it's destination. It was powerful, I'll give it that, but there was always the annoyance of "I spent all this time playing so he can reunite with his family, and then the government shows up and kills him just because". It wouldn't of been so bad if there was a concrete reason for doing it, but it seemed like the bad guys were just tying up loose ends. It just didn't do it for me.

iamnsuperman4128d ago

I disagree with you on the RDR and LA Noire reasoning for people not liking the ending. like i mentioned above both games suffered from a lack of pacing. I invested myself in the game and I love single player games but the prior part to RDR's ending really was boring and dragged on. Without this the ending would have had a bigger impact for me because it had everything right execpt the bits that lead up to it

Summons754128d ago (Edited 4128d ago )

Bye answering all questions you opened up in he start of the story and throughout the adventure. Making sure all character development is complete. If there are muiple games and you promise from the first game the choices of that game will effect the ending of the third be sure to KEEP that promise. Don't cheap out on the ending, a powerful ending is very important to have satisfying results. It's also more than okay to follow up on the characters to see how they were effected and what they did after the main plot. Doing the same to cities planets and governments is also a good idea especially in a game like mass effect because of all the choices.

When creating an ending not only does the creator need to be happy with it but the fans.

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220°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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darthv7218h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle5h ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Sonic18812h ago

I thought darthv72 and Obscure_Observer already work for Microsoft 🤔

dveio2h ago

MS: "Xbox services and content without AB up 1%, with AB up 62%. Hardware down 31%. In total a loss of 350 mill."

darthv72: "Seems about right."

MS: "Excuse m ..."

darthv72: "I don't hardly play on my consoles directly."

MS:

Cacabunga4h ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

shinoff21833h ago

But that's been ms for years. When things aren't going their way they try to change the way things are said. For instance console sales are down, they stop telling how many sold instead telling us how many hours spent in halo or headshots. So it makes sense console sales down just say people are playing on more devices then previous. What they won't say is how many xbox players jumped ship to ps5.

Cacabunga2h ago

Hardware sales are so bad that Sony and Nintendo are blowing the sales off the water with their hardware.

If Xbox are losers, others aren’t..
Xbox already tried everything with Xbox live then subscriptions went down so much that they had to find something else. Their fans subscribed then reached saturation rather quickly.

Hardware and exclusive games is where it’s at! Keep gamers excited, announce decent software and people will support you

purple1017h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos7h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac6h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad6h ago(Edited 6h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple1015h ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos5h ago(Edited 5h ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Kornholic3h ago

So basically PS and PC gamers' money is keeping Xbox on life support.

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140°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein16h ago

Shouldn't be allowed in any field.

Inverno13h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k411h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson11h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu12h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson11h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

The INDIE Live Expo 2024 event is to feature over 100 game titles

INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.