From the article:
"Gaming ‘achievements’ tend to split opinion in the gaming fan-base. Some people don’t really care for them, others love them, and a few actively dislike them. Whatever your opinion, it seems clear that they’re not going anywhere, as more and more platforms embrace them. But have you ever considered what their true purpose is, and why they were introduced in the first place?"
The game, which has launched in early access, has been in development for years with more than 3,000,000 wishlists on Steam.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant Writes "Balancing brutality and comfort is tough for any game, let alone a Soulslike, but Another Crab’s Treasure proves capable of supporting both."
Wow... someone sure missed the point.
Why were achievements introduced in the first place? Instant company loyalty (If I switch to the next xbox, I lose 7,000 trophies... so I am more likely to be with Sony till they die / I find another reason to switch.), motivates you to play more, something most people have always wanted (People use to be able to claim whatever and we had to accept it as true. WIth achievements / trophies i can flat out see it and thus instantly discredit you in many cases.).
Also you're again mistaken about Playstation Plus and PS4 going P2P. Playstation Plus is another program that creates brand loyalty and motivates people to switch. Also the US Plus offers has been noted to have an increased focus on Mulitplayer, which is a subtile way of creating brand loyalty. If I make a bunch of friends on the PSN, get 12+ "free" games a year and have a bunch of trophies... why would I go back to the Xbox? Maybe for a social reason or an exclusive, but my desire will be lower because of what I listed above. Finally PS4 will most likely remain free, since that was a huge selling point for the PS3 this gen. Changing that now would result in a slower adoption rate and a loss of customers.
When I can use my achievements to get free games, I'll begin to care more. If other people value achievements, that's perfectly fine. But said achievements are not for me.
I enjoy getting PSN trophies/Steam achievements for games I care for; Uncharted platinum trophies... check... all 4 (including Golden Abyss). Something like a sports title doesn't deserve my time or effort as I play for fun and not achievements.
Latest full set is Hitman Absolution platinum and my best platinum is Gran Turismo 5 (mainly because it took forever), that was a b!tch!
Trophies and Achievements = The illusion of more content when we actually get less these days unless we pay for it in DLC.