90°

Why Are Game Endings So Bad?

Our Gaming Editor Marc takes a look at problematic game endings, and what can be done to fix them.

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vgrevolution.com
trouble_bubble4156d ago

Ubisoft doesn't know how to do an ending.

The Splinter Cells back in the day all had like 10 second endings. They even retconned out one of the ending choices in Double Agent.

Prince of Persia reboot ended in a cliffhanger and its DLC ended in another cliffhanger that still hasn't been resolved.

Far Cry 2 had a terrible text ending with stills. FC3 was barely better yet has some of the longest credits I've ever seen.

Assassin's Creed has been left hanging forever. Even Ezio's fate is left to a seperate downloadable animated "movie"

Master-H4155d ago

the first Prince of Persia on ps2 had a beautiful ending though.

prototypeknuckles4155d ago (Edited 4155d ago )

that is true ubisoft just suck at endings

princ of persia 2008 may never get a sequel yet it ended on a downright cliffhanger, and then they releases dlc with another cliffhanger, and now they refuse to make a sequel to clean it up

splinter cell games have the most irrelevant endings ever

every assassians creed end on a cliffhanger or a mindfuck, like seriously what was AC3 ending it sucked

latly it seems to me that the only developers that can make good or decent endings are suckerpunch, naughtydog, sony santa monica, rockstar,rocksteady, even capcom makes better endings.

iamnsuperman4153d ago (Edited 4153d ago )

Assassin's creed just went too ridiculous for the setting. It just came of as if it was ripped from a b movie. They just needed to tone things down which is why AC:B had the best ending. It was really about space gods and sun but about the characters there that shocked us all. I personally do not mind cliff hanger after cliff hanger as long as they answer things in the mean time (AC series just didn't do that)

listenkids4155d ago

Some things you don't need to have your hand held and told what happens, give your brain a chance to create something.

Tetsujin4155d ago

Not everyone has an imagination, or they'd rather youtube it for "clarification." then later whine because it's not how "they" thought it would be.

caseh4155d ago

Sorry but an ending is an important factor.

If they're not going to bother making an effort to end the story perhaps they shouldn't bother telling one to begin with.

dirthurts4155d ago

I'm with Listenkids on this one.
I think the developers are (I my honest opinion) simply overestimating the audiences ability to use their imagine and let their mind run with it.
Like with the Price of Persia game, sure it's a cliff hanger but it left a STATEMENT and you are left to finish the story in your mind.
It's imagination that really brings a story alive.
Perhaps people haven't grasped that yet.
Far Cry 2's ending also left a statement, but could have been executed better.

caseh4155d ago

Ok, go back a few years to the SNES/Genesis era.

There was very little in the way of story in most games, you maybe had a flashy intro loosely showing what the f*ck was going on.

So you go about completeing the game, there are no lengthy cut-scenes anywhere or plot updates throughout the game. It then ended with the good guys celebrating/aliens blowing up/crime lords flying out of the window. < That was ALL the closure you needed.

There was no real story so the ending wasn't really anticipated.

Flip to current generation, MGS4 would be a good example. Its all about the story, we MUST know what happens to Snake. Kojima spends hours in game telling a story, tieing up loose ends but more importantly it gives closure with a sh!tload of dialogue after the final punch has been thrown.

You cut back to MGS4, and cut the story at the point where Snake and Liquid fight and just roll the credits back to the title screen. I'm sorry but no ones imagination other than Kojima is ever going to give you closure in cases like that.

Some games don't need an ending I agree, but they shouldn't build up a story spanning over weeks of gameplay only to have some scrolling text, its just a weak assed end to what was previously an engaging storyline.

dirthurts4155d ago

@caseh,
Very well stated, but there are some difference here.
First, Metal gear solid IS a story. I've always felt like the story came first, and then the gameplay. So yes, you must know what happens but if you think back, you really don't. At the end of Metal Gear you find out Snake will live, but that's the end of it. You don't know where he goes or what he does.
Same for AC. You know he rescues the woman at the expense of the world, but you don't really know what happens after. In both cases the character overcomes the major obstacles, but you're still left to imagine the outcomes.
In either case, these are extreme cases.
In the original Gears of War, you really had very little idea of what was really happening, and the story was VERY loose, and you really had no idea what the character does at the end, but that was ok because it was a game first, and then a story.

trouble_bubble4155d ago (Edited 4155d ago )

@dirthurts
The only "statement" the PoP cliffhanger left is BUY OUR DLC FOR TEH TRUE ENDING. What good is your imagination then??? Nothing. Because Ubi' went and dragged it out for $10 more that left the game in a worse spot than where it was. Then ditched the continuity anyways.

Decompression is a form of storytelling often frowned upon by comic book readers who hate buying issues where nothing happens or things get needlessly stretched out. The fact that they saved Ezio's death for a $5-10 PSN/XBL animated skit is a slap in the face to everyone who paid $60 a year for 3 years, only to find out if they wanted the true ending they shoulda bought the cartoon and not the game, or spent more $$$ on a Collectors Edition.

What's there to grasp or imagine there? If you're like me and chose to save Lambert's life in Ubi's Splinter Cell Double Agent ending, Splinter Cell Conviction still says you shot him (!) and thus finished the game with an out of continuity ending. No foresight. Much how Sam Fisher has been getting younger and more agile in subsequent games to the point they ditched Michael Ironside as VA. The only thing these developers are overestimating their own ability to tell a story with continuity.

Bimkoblerutso4155d ago

Good God...that's a ridiculous cop-out. There is a difference between making a cryptic ending and making an unsatisfying ending. I'm sorry, but if a game is NARRATIVE DRIVEN throughout the first 99% of it's play-time, there needs to be at least SOME effort put into the ending. I don't need all the answers, but I do need to feel like developers didn't pass off the ending to some office interns because they were sick of working on it.

...that means NO GODDAMN MONTAGE. Jesus. Developers spend the entire game telling their stories through animated cutscenes and gameplay, and yet they can't find a more creative way to wrap up their game than a Reading Rainbow-inspired montage!?

dirthurts4155d ago (Edited 4155d ago )

Firstly, a down bubble vote for the bad language. You should communicate yourself with better chosen words or no one will ever take you seriously.
Secondly, what game are you referring to?
Your comments have little substance without being specific.
There are few games that I have played that I haven't felt satisfied with the ending. I actually quite like the Price of Persia ending.
The Assassins Creed games have all had mediocre endings, but I never felt like the story work was that great either (although a great concept), so that was expected.
Above I cited (AC for assassins creed, I actually meant prince of persia).

Bimkoblerutso4155d ago (Edited 4155d ago )

...I'm sorry that my language offended you (though the language was not even directed at you). Just FYI, you may wish to avoid 90% of the games we're talking about here if you are so readily offended by salty language.

Let me just go down my Steam games list here, and keep in mind that this is not a comprehensive list in the least. These are only the narrative-driven games with terrible endings that I own through Steam:

- Bioshock 1/2 (montages)

- Borderlands 1/2 (like a minute of cheesy "we won" dialog, cut to credits)

- Deus Ex HR (arbitrary choices, montage)

- Dishonored (montage)

- Fear 1/2/3 (ALL basically "setup" endings)

- Fallout 3/NV (montages)

- RAGE (30 second cutscene...no real confrontation at all, just a button press)

- Warhammer 40k DOW2/Space Marine ("setup" endings)

The list goes on and on and on to the point that it almost seems like an inside joke in the industry to totally skimp on the ending. Granted many of those games are some of my favorite games ever, but that just makes me sadder knowing how awesome the endings could have been if they had put as much work into them as they did the rest of the game.

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Cam9774155d ago

You're playing too much COD.

chukamachine4155d ago

Still waiting for a game, open worldish with a good story, you can ride a dragon, jump off for combat, about an evil man who kidnaps your daughter,girlfriend etc.

A good story can make a game, a bad one can break it, no matter how good in other ways said game is.

spacedelete4155d ago

FYI GTA IV had a pretty good story. Open world games don't need good stories anyway tbh as they are about freedom. Linear games DO need good stories as they are about a story.

It says alot how bad story telling is when an open world game like GTA IV has better story than most linear games.

Gamesgbkiller4155d ago

Maybe because we don't like the game to end ?
NO.. I think because they are working so hard but at the end they just want to finish it quick.

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200°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

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eurogamer.net
gold_drake7h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing3h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake3h ago

oh yeh it was 70 billion. that was my bad haha even worse.

thesoftware7303h ago(Edited 3h ago)

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman3h ago

You actually still defending them? Sheesh.....

gold_drake3h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus233h ago(Edited 3h ago)

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows2h ago

Has nothing to do with Sony. Stay on topic.

notachance2h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier2h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit2h ago

Ayayayay with these xbox/MS excuses.

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thesoftware73039m ago(Edited 25m ago)

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake32m ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow13m ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

anast3h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor3h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows902h ago(Edited 2h ago)

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19722h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody2h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

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100°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics2d ago

Publishers see gaming as another stock market.

isarai2d ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut852d ago

Friends don’t let friends buy EA or Ubisoft.

Chocoburger2d ago

I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.

120°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil3d ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

rlow12d ago

I disagree, Xbox from the get go innovated and changed the industry. They did a lot of firsts and standardized a lot of others. It wasn’t till the beginning of the Xbox1 era that things started to go south.

Stevonidas2d ago

Yep, although I’d argue it started going to shit when they tried to hock Kinect on their audience instead of continuing to invest in their studios and IPs. 2001-2010 Xbox was peak gaming, though.

rlow12d ago

@Stevonidas
I agree they never should have focused on it after the 360 era. But you do have to remember they were faked out by the huge volumes of Kinects sold. To quote info on Wikipedia, “Project Natal, It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability.” So if your Xbox and see these huge sales on a peripheral where are you going to put some money? Criticism in hindsight is worthless…..if only we could all see our future. In other wards they had no way of knowing. Plus they had engagement numbers and a lot of signs pointed to people wanting it.

Their biggest mistake wasn’t the Kinect, but unlike Sony after the PS3 debacle. They didn’t double on down on exclusive good games. The other huge mistake was letting Call of Duty go to Sony.

Hedstrom2d ago

Phil wants Xbox to be as soulless as him!

Tacoboto2d ago (Edited 2d ago )

Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.

Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.

Markdn2d ago (Edited 2d ago )

Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,

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