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6.8

Multiplayer-Ratchet & Clank: QForce Review

MP:Ratchet & Clank: Qforce is a brilliant idea, but the execution leaves something to be desired.

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Hingle_Mcringleberry4140d ago

This franchise seems to be on a steady decline quality-wise. What happened?

NYC_Gamer4140d ago

Insomniac working on too many projects at once

shivvy244139d ago

i just hope that insomniacs NC team goes back to the ratchet roots and make a game thats just like Crack in time or better

badz1494140d ago

I think Qforce is not as bad as the reviews say it is! sure, there are few adjustments to the gameplay and everything but after playing for like 10 minutes, it already doesn't feel too different for me! QForce is treated just like how reviewers treated All4One but for me both are still decently good! I'm not saying they are as good as Crack in Time as they are different from the core R&C games we know but they are as good as much as they are different!

I love All4One and I'm having a blast with QForce! lucky I'm not influenced by the reviews as they clearly want the real R&C game before they start flaming Insomniac for being "same old, same old"! personally I'd say, good job Insomniac for trying something different but just onwe thing; where the hell is my cross play game for my VITA?? I downloaded QForce from PSN and it clearly says cross buy but there is no Vita version in sight!

remanutd554140d ago

i will be buying Full Frontal Assault to play it on my psvita but Insomniac better be making a full Ratchet and Clank game on the little system, i want to play another epic A Crack in Time like experience on the vita, thank you.

GrandTheftZamboni4140d ago

I too enjoyed Full Frontal Assault even though I'm not a fan of strategy games. All R&C games that I played were a blast with the exception of Size Matters on PSP which felt more suited for kids and that one wasn't even made by Insomniac.

60°

A Look at All of the 3D Platformers Available on Vita

VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.

Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."

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100°

A Look at All of the Third-Person Shooters Available on Vita

VGChartz's Adam Cartwright: "Thanks to some solid late-in-life Japanese support, and a sea of backwards-compatible games, the Vita’s library of third-person shooters is a lot better than it first appears, covering a variety of sub-genres from horror to stealth to tactical, all the while providing games that are a tonne of fun to play."

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2054d ago
Zjet2054d ago

Missed so many games.

Also backwards compatibility differs from region to region.

Literally some stores like the NZ/Aus store will allow syphon Filter 1 and 3 but not 2 and the USA store is different again

IanTH2054d ago (Edited 2054d ago )

I haven't done it in a while so unsure if it has changed, but you used to be able to download any PS1 or PSP game to a PS3 and then transfer it to the Vita and it just worked - regardless of whether it showed as something you could buy in store for, or download directly to, the Vita. It opened up a huge library of back-compat titles that way.

Spectator22053d ago

What's missing, out of interest?

90°

PlayStation Vita's 10 Most Technically Disappointing Games

VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.

In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."

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