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sweetSWAGGER

Contributor
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What survival horror means to me

A lot of fans hate RE6. I'm not one of them. I've played, beaten and love the game for the original ideas that it puts forward. Now, as a fan myself I can see where the hate stems from: Capcom going back on their promise to go back to survival horror. I don't quite remember whether or not Capcom stated RE6 would "go back to the series' roots", but if they did, they weren't lying; they just failed at their meager attempt. But, in regards to RE6, and with an open mind, I can see why the action fans are defending this game; its an engaging, fun experience if you're willing to look past all its shortcomings. In the end, that's what depresses me to a point where I literally want to cry myself to sleep:

Resident Evil 6 is not quite the awesome, over-the-top action game that it clearly wanted to be, and it's not at all the atmospheric, slow-paced, survival experience that it tries to fool long-time fans into believing it is.

No, Resident evil 6 is a cash-grab, plain and simple. Capcom tried to appeal to the survival horror fans, sure, but only in relation to how many they believe there are, as apposed to the number of action/shooter fans. Put those odds on a scale, and it becomes quite clear the direction that RE6 would take, hence why one could say that Resident Evil 6 is merely a horror-flavored action game. Well, why not just appeal to the action/shooter/multiplayer fans with a big budget spin-off game, and appeal to the survival horror fans with a smaller, numbered game? Sounds simple right? I mean, they were already going in that direction if you look at Resident Evil: Revelations (3DS) vs. Resident Evil: Operation Racoon City (home consoles). However, its when you attempt both (Resident Evil 6), that you end up ruining it for mostly everyone. A mistake on Capcom's part. As an open-minded fan of survival horror, I have nothing against linear action games. They're fun, fast, instant experiences. Where I do take issue, is in the arguments I've found online that try to refute survival horror, and even attempt to disregard it entirely.

The argument has been made that RE6, despite abandoning its original genre, needs to be judged on its own merits, and I agree with that 100-err... %50. Although I do agree that you must (especially as a professional reviewer) judge every game based on its own strengths and weaknesses, that only partly applies when you're dealing with sequels. One must be able to balance whatever merits the sequel has with an open-minded analysis of the game as it stands on its own. Some people can do that, some people can't, and some claim that they can but clearly cannot. Now, you can argue about how non-profitable or "un-fun" survival horror is, and you can even attempt to argue that it simply doesn't work anymore, mainly because we've all grown up, and that the effectiveness of a survival horror game depend on its graphical presentation (which would degrade with time). The latter would be, partially, a weak argument. Although it has become harder to scare us with age, the "old graphics" card will only get you so far my dear, ignoramus.

Graphics are only a single element of what makes survival horror scary; they, alongside excellent sound design, art direction, and environments merely create half of the experience; the atmosphere itself. The sense of urgency, high stakes and player decisions constitute the other half of the experience; the strategy. The "high-stakes strategy" is what engages nail-biting gamers like me while the atmosphere merely grounds us within the game's world. Games like Dark Souls and Xcom: Enemy Unknown are perfect examples of high-stake games available on home consoles. Both games put great emphasis on strategy with high-stakes, and neither of these 2 games are survival horror games (although Dark Souls easily could've been). With survival horror (and high-stake strategy games in general), there is actual weight to every decision the player makes, big or small. Every decision yields rewards and consequences that can mean the difference between success and failure, whether immediate or hours from now.

Whether or not I'll make it to that new room, or that I should even attempt the effort and just back-track to a safe room to save my progress first, is MY decision to make, and is why I adore Survival Horror. Should I clear out this room of monsters, or save my ammo for what could be ahead? This kind of second-guessing and even paranoid decision making reflects that of a traditional top-down strategy game. The game puts the player in charge like a real-time strategy game would, putting great emphasis on quick decision making, and micro-managing resources. However, the game also grounds the player within the world itself like a 1st/3rd person game, creating a sense of vulnerability within the player: their every decision no longer affects countless units, they affect the player's own safety and survival. That, and the game's atmopshere constantly toys with the player's sense of well-being, making them question every noise in the distance, every shadow that their flashlight can't reach. It's a dark, cruel world that you've been thrust into. Will you survive? Will you make it out alive?

The game doesn't care.

and that's why I do.

Nicaragua4144d ago

Heres my take on it.

The survival aspect must come from a gameplay element which means you have something to lose. In the orginal RE games save points where few and far between, using them had a cost (typewriter ribbons), and ammo was scarce which punished your mistakes. As you metion modern games like Xcom and Demon/Dark Souls punish the player for making mistakes and this gives the games the tense atmosphere.

The horror aspect of fighting the unknown and being out of your depth just adds to the tension.

Unfortunately all the recent RE games massively fail to deliver either of these things. The survival aspect has gone due to frequent save points and an abundance of ammo, and the horror is non existant due to the overused zombies, massive slimy mutants, and pantomime villains. Having been a fan of the early RE games i’d be happy to see capcom kill the franchise off as its become a bit of a turd.

sweetSWAGGER4144d ago

I was going to include a quote from one of the Xcom devs regarding success coming from the game allowing you to fail, but I couldn't find it. Glad to see that it wasn't necessary.

Jaunty4143d ago

If only the Resident Evil developers looked at Dead Space 1 and 2.... They have proven it is possible to create a modern survival horror game. Sadly it doesn't sell much and that's the reason why Dead Space 3 will be more action-oriented..

BTW it reminded me of this article.. I laughed at this, they really don't have a clue what gamers want.
http://www.cinemablend.com/...

MeatAbstract4143d ago

I thought the first Dead Space had some mild scares and a decent atmosphere but really, I don't find Dead Space to be that scary. You get a lot of guns, a lot of ammo and you become a unstoppable killing machine.

They're well polished, well made games, they just don't appeal to me as 'survival horror's.

Games4M - Rob4143d ago

Good article and interesting that you mention Dark Souls as being almost a survival horror game. Thinking about it I would say that Dark Souls really is survival horror, some of the stages are really creepy and the fear element comes from the fear of dying and losing all your hard earned souls - especially on your first play through when you dont know what is coming around the next corner.

Jaunty4143d ago

Agreed, Dark Souls has some jump scares. The first time slime fell on me was really scary haha

WeskerChildReborned4143d ago

The only way for Survival Horror to come back to the RE series is to actually build it to be a Survival horror, RE6 looked to be more action than anything.

SilentNegotiator4143d ago

I think we're going to need new, up-and-coming, mid-sized, independent developers to make real survival horror. "Survival Horror" games that aren't DLC-friendly, zombie shoot em ups are considered "niche" by big, dumb corporate publishers these days.

sweetSWAGGER4143d ago

Let's wait and see what the father of Resident Evil will do with Project Zwei. The simple fact that it's Shinji Mikami is enough to guarantee an authentic, true-to-form survival horror experience. And even if his game isn't all that I'll still support the crap out of him JUST to help send that much-needed message to Capcom and the rest of the industry.

Show all comments (15)
160°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai7h ago

Wow what the actual hell 🤣🤣🤣

just_looken6h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye5h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken3h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno1h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop22m ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger1h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer10m ago

It's not a remaster, it's a next gen update.

100°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein5h ago

Shouldn't be allowed in any field.

Inverno1h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k444m ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson4m ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu1h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson6m ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

80°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra303019m ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.