kotaku.com: On PC we have the world's #2 FPS by revenue. Nope, it's not Battlefield 3 but Cross Fire, a low-res free-to-play Counter-Strike clone that's so popular in China that four million people have played the game at the same time. On Steam, the trusty stats page shows us that the two most popular games on the platform are both free-to-play. Casual PC games now mostly take place in the browser, and the free-to-play model (in which starting the game is free but users may pay for cosmetic and/or gameplay-affecting add-ons) dominates there, with the vast majority of the world now playing casual browser games on Facebook.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Best piece from Kotaku in a long time.
This might come across as slightly ignorant, but I'd rather pay for a good game than play a bad one for free.
The reality is that most free to play games are of bad quality or have somewhat run their course in terms of success (Shining examples of good games that have run their course and become F2P games are TF2 and the original BF). A vast majority of them are also of the "free to play: pay to win" variety which annoys me.
Blacklight Retribution comes to mind. Game is above average and free. Ghost Recon Online is another1.
For some reason, F2P games have always felt shady to me.