Writing game stories can be tough work, obviously. Why else would so many stories repeat the exact same tropes, like gaining magical powers and fighting off orcs with the help of dwarves and/or elves? Because coming up with reasons to justify shooting, stabbing and magicking things is hard, that’s why.
Fortunately, we’ve gone and done game developers a favor, removing all guesswork from writing game stories. Just follow our handy chart to go step-by-step through fashioning a fully functional video game story, providing plenty of reasons to shoot things and blow up other things — just like in every other game!
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant Writes "Balancing brutality and comfort is tough for any game, let alone a Soulslike, but Another Crab’s Treasure proves capable of supporting both."
Feral Cat Den return with Nirvana Noir, a sequel to Genesis Noir centering around two different universes, and it truly feels like a bigger bang.
I actually thought this would be a little more serious
WTF was this it didn't talked at all in regards to writing video game stories