The first Dark Souls II details and scans have emerged from EDGE.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Why did Namco kick Miyazaki off the project?
"Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else"
As I thought he would, hence why hes not really involved with DS2, maybe he didnt agree with the direction DS2 was going, I dont know who decides what direction something has to go, the ones funding it probably
Count me in on whatever hes doing, I SOOOOO hope its Demon's Souls 2
and the fail starts
-Shibuya talks about “limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience”.
sad, no more just going out and doing what you feel
I'm caught between the anxiousness created by these two new directors taking the game in a more mainstream direction, and the acknowledgement that games need to grow and evolve to stay interesting.
I'm still excited, but I am equally worried.