AntDaGamer explores deep inside how gamers could destroy the gaming industry via there rants, fanboyism, and more.
Sand Land's fantastic vehicular combat and adherence to the source material are let down by bland and repetitive stealth, melee combat, and mission design.
Preview of Early Access version of No Rest for the Wicked, a new action RPG that combines Soulslike combat with loot grind of ARPGs.
Codemasters has unveiled a series of massive changes to the Career Mode in F1 24. Players will finally be able to play as a current superstar.
companies that don't make good games or games the consumers want should fail because they are obviously out of touch.
What is with ALL these end of gaming articles. Why do so many get approved?
Games like CoD will destroy gaming.
Gamers don't destroy gaming; Fanboys do.
The author mentions three theories how gamers could destroy the game industry.
1) Social Gaming
2) Fanboyism
3) Income
Basically it comes down to three personal motives that drive an opinion away from the quality of a game. Though I agree the author is on the right track I believe it is part of a problem much bigger than this.
The author lists the overall problem as the first theory but the reasons are misinterpreted. Social gaming is the overall problem due to it's design. Under social gaming and it's effects there creates three theories on how gamers can destroy gaming.
1)Popularity (seems a better fit for his/her explanation)
2)Fanboyism
3)Income
The problem with social gaming is it is driven by too many distracting factors that have nothing to do with a video game's quality.
The followers buy games that the leaders have. Friends who have equal respect will buy games on each other's list. A gamer may buy a game because they feel everyone else is playing it. A group of people may buy a game because it has become a fashion statement...not because the game itself is good. Why? Well today's social gamer finds more value in who he plays with...not what he's playing.
Yet playing with friends is typically the lower level of the social hierarchy. Family has become the driving force this gen and it has been running this industry to a great extent. The problems still are largely similar. Games are purchased based on family members who can all play so already we are looking at age extremes. Children will cause the content to require an E rating and grandparents will cause the content to simplify. So quality isn't as important to this group as accessibility and universal acceptance are.
Social gaming and the socially driven gamer will destroy the industry in regards to quality that's true. But it will also collapse the industry when they start to lose interest. Remember that people aren't playing video games because they like video games anymore. They are playing them because of the people around them.