Bethesda would "be crazy not to release" Prey 2, the game's lead level designer has stated, following rumours earlier in the year suggesting that the open-world sci-fi shooter had been canned.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’
"Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’"
Alright Matt, so you're saying it's okay because there are other studios that crunch too? What sort of effed up logic is that for a supposed leader?
He's not wrong that it's standard in the industry (unfortunately). That being said, MS are the biggest corporation which is in gaming, they should be leading the way, so I expect better leadership than 'it's the standard so let's keep doing it'.
I hate game delays, but the standard should be to delay games instead of making people work themselves into the grave. Hopefully their working conditions get better now that they're part of MS.
Crunching has been going on forever and will probably not go away anytime soon. But funny how you all want to make this such a big deal. At least In the U.S. I know tons of people who work 12 hour days 6 days a week at factories and small industrial sites. In condition that aren’t some nice comfortable, air conditioned office space.
My point is, this is nothing unique to this industry and plenty of people work shitty long hours for much less pay in other industry.
To discredit how the gaming community reacts to delays is BS. All the negative articles, whining from the community, and toxic twitter crap. Can have an effect, especially on a smaller company.
But what cracks me up the most is people trying to spin this into MS not caring crap. So let me ask? Didn’t Xbox and Bethesda just delay it’s two biggest games this year? Haven’t they been taking a lot of shit for that? But they did the right thing, they didn’t crunch the studios so they could get it done.
Talk is cheap, actions only count and by their actions they have shown their willing to take the hard knocks to do the right thing. Argue all you want proof is in the pudding.
I agree. I was so pumped for this game! Maybe they were afraid 1313 was going to steal the thunder somehow.
Really? I personally believe they pushed the game back to aim for next generation launch with new goals in mind.
They are now :)
I hope this game comes out. It reminded me of a new age style of blade runner.
I pretty much have to agree with the article and everyone else posting here. Prey 2 looked and sounded both ambitious and entertaining in a way few games are. I always hoped it went silent for next gen and maybe even as a launch title just as the original Prey was. It's just one of those games that is still "around" even though rumored to be delayed/cancelled/shelved and hope Bethedsa picks it back up and let's them finish it.
Even old videos make it look more fun than half of the FPS out there today. The whole futuristic/sci fi bounty hunter vibe was great.