GamingTrend writes:
"I’ll admit that Far Cry 2 didn’t really spin my crank. While I enjoyed the open African savanna setting, the game just didn’t snare me for some reason. It felt shallow, repetitive, and just somehow empty despite how vast it was. The enemies were ho-hum, and the malaria mechanic was irritating at best. When I saw the insanity-fueled performance of Michael Mando as antagonist Vaas, I knew that this was something special. The game kicks off with a whirlwind vacation video, showing protagonist Jason Brody and his friends having the time of their lives. Dancing, skydiving, cliff diving, riding jet skis, and drinking…it’s a damned shame that this is very quickly interrupted as we see it replayed on our cell phone for us as we sit captured in a tiger cage at the hands of Vaas – a sadistic warlord on the island. Jason is not Sam Fisher. He is not Ezio Auditore, Altaïr Ibn-La’Ahad, he is no Jade, he doesn’t even qualify to hold “Ding” Chavez’s bag. Jason is just a normal guy with no combat skills, no special training, no firearms experience, and no real chance against true psychopaths like Vaas. Will he find determination enough to seek out friends on the island to turn the tide? Can he do what is necessary to save his friends before it’s too late? Welcome to the jungle – it’s about to get crazy."
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
TheGamer Writes "Far Cry 3 is a time capsule of what game design was like in the early '00s"
Beat it twice; once on PS3, and once a couple of months ago on PS5.
Doesn't Far Cry 2 have some of the things they are talking about here? Diamond hunting, healing, malaria medication?
"Far Cry 3 is a time capsule of what game design was like in the early '00s"
>Came out in 2012
Okay then
If we are going to talk early 2000's game design how about start in the year 2000 with games that are a far cry better than something released 12 years later.
"Chrono Cross, Baldur's Gate II, Diablo II, Dragon Quest VII, Final Fantasy IX, The Legend of Zelda: Majora's Mask, and Tony Hawk's Pro Skater 2, along with new intellectual properties such as Deus Ex, Jet Set Radio, Perfect Dark, The Sims and Vagrant Story."
The article names things Ubisoft has shoved into games to dumb them down and then claims we should rush off to play it. Maybe instead look back at it as the death of originality from Ubisoft and gaming in general.
Far Cry 3 & Assassin's Creed VI: Black Flag are 2 of the very best games from Ubisoft. All Ubisoft games since then are all just copying these 2 games.
Just completed it. Game has a lot of good reviews and to begin with I agreed with them all. But once you reach the second island you have pretty much done everything there is to do (in terms of variety of stuff). I found myself exploring and doing all the missions and side bits on the first island, but as I got to the second I kinda just ignored the side stuff and just went for the story. Just how I felt, Still an enjoyable play though.
True, i found that the second island was for base jump infiltrations to silently sneak into the enemy strongholds. that was about t because i got all the towers which gave me all the weapons possible in order to do some crazy shit