With the unveiling of Bioshock Infinite's box art becoming released to a very unfriendly reception we all sit and wonder how on earth they settled on this:
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
maybe it's similar to uncharted's cover.. but i think it's a great idea to put booker on the front cover and elizabeth on the back.. because those two is the main focus of the game
I just thought they would try to show Bookers and Elizabeths relationship on the cover and summarize whats going on in the game.
The two sides of the war
Songbird
Weird new enemies
...but no, we get a cover that total goes against the theme and style of the game, looks like a reverse Drakes Fortune cover, gives it an overt the top action "LETS BLOW CRAP UP" feel and has Elizabeth slapped on the back.
I just find a little sad that it has written "SHOOTER" in big letters at the back cover. I thought Bioshock was after more than that.
The most disappointing is why they show us this character that we play as but yet it's first-person so we never actually see our character in full.
People seriously have an issue with this. We don't play the box cover, we play the game. If people can't get past a piece of pr that is meant to appeal to a wider audience and entice people to buy it then they must miss out on a lot of cool things. Kevin Levine is making this game, it has not been rushed and there is no tacked on crap mp, its all focused on the sp. I mean I don't sit there and look at a box cover and judge it on that, that is ridiculous.