Long ago there was the time when playing a video game by yourself or with friends was fun; good wholesome fun. Sure things got a little competitive, you may have expressed some anger to yourself, the game, the controller, the TV ….. the wall. But at the end of the day you found yourself turning off willingly turning off the console or PC because you wanted to. You were probably happy with the progress you made in that session or it was dinner time and you needed to energize for the next round of playing.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Idk I feel like the article was heading in a different direction a much better direction than gamers are all about who's the best. I mean in a way that's the heart and soul of gaming dating back to pong. Hell dating back to even before video game. Everyone wants to be know as the best, that's what makes this so damn fun. Well one of the things. You wanna know what's really poisoning our community, all these entitled gamers!
One thing i do not understand in the video game community is, why do you have to insult just to explain to somebody. For example:
Gamer 1: Which video game is this?
Gamer 2: OMG, F*** you, have you been living under a rock? you are retarded...ETC. It is called Half Life 2.
hmm this article is right. when i play fifa with a group of friends, they quick to act like a bunch of wankers and never assitst or shed some light on how they did certain things.
I dont care much for the stereotype of gamers; smelling like dirt, and being anti social cretins. but what does annoy me is they way in which they function, in how they argue, in how they demand. Its a contradiction that will never be realised, and therefore never be resolved.
There will never be a true feeling of community using an online system that allows anonymity. With anonymity brings unaccountability. This encourages people to behave much differently, as opposed to being there in person.
There will never be a true feeling of a community if the industry is founded on division through competition. The online sector promotes their services as if it is a platform where a community is created. Yet they sell maps,modes,dlc, and passes that divide the nonpayers from the paying ones. Not only do they divide the community through high prices but they also divide everyone's gaming experience so that they cannot relate to one another. Why? They allow every gamer to personalize their own gaming experience in both online and story to the point no one can share the same memories about one product or game. Then they reward those that kill the most and prop that player up through a point/trophy system. That is on top of punishing a player for owning one console vs. another...where one version turns up superior in some way (i.e. graphics, exclusive dlc, bugs, etc.). Then to ice the cake they allow retailers to give extra content for buying at their store.
Adding to that the landscape of the industry has changed where everyone plays now, not just one audience demographic. It's not as small and hated by the public..or your family. Nothing has drawn the gaming community together stronger than during the offline era when finding another gamer, with the same passion, meant you weren't crazy or alone...even though everyone told you so.
If everyone of us here at N4G.com screamed out as loud as we could in one voice it wouldn't even account for 5% of the entire gaming community. The reason being the other 95% don't care. They are too casual or ignorant about the industry to make this part of their everyday lives. The rest of us are left to destroy each other through a system they call community.
Look everybody, a well written intellectual comment right here on N4G?
Good job Ace!