90°

Here’s a Devastating Account of the Crap Women in the Games Business Have to Deal With. In 2012.

Kotaku: Over the past 24 hours or so, a number of women working in the game industry (and some male colleagues) have taken to Twitter to share their stories via the hashtag #1reasonwhy.

They're not motivational tales. Instead, they're accounts of the rampant sexism and discrimination many have faced in the past, and are still facing today. The volume of the confessions, not to mention the important and prominent role of many involved, is sobering.

Jinkies4185d ago (Edited 4185d ago )

For the ones actually speaking about posistions in the industry and how most "guys" are picked instead of them all I have to say is...are you surprized, I mean really.

No offense but the gaming industry is a boys club, like online games or gaming in general, when gaming was first established the target audience were males, proof of this is the old stereotype that went around about males being geeks/nerds and playing on their "computer games"...you know when girls wouldn't dare look twice at you over it. I'm not saying there wasn't any female gamers present but I think females in the industry have to realise the drawbacks about getting into this work field.

I mean if you were a guy and you got into fashion design, making shoes, clothes, pants etc then you would get it where females would be picked more for jobs, females picking their female friends for interviews etc, you couldn't really complain because that type of industry is more of a female work place, like above I'm not saying there isn't any males who do this, Gok Wan for example or Alexander Mcqueen but it's just viewed as that genders work place.

Some of these things like women being groped and touched is uncalled for and should be reported but for the ones moaning about unfairness in the industry and how games are more targeted at men...sorry but what do you expect. It's like when females go online, say their a girl at the start of a match, make a big deal out of it, get torn to shreds by being called names because of it then complaining about it after....honestly, what do you guys expect.

In my opinion Amy Hennig from NaughtyDog is a perfect example of a strong female developer in this industry. She basicaly was the driving force behind Uncharted one of the best new IPs this gen.

http://articles.latimes.com...

Hennig is often asked about sexism and challenges she has faced. But she says it's not an issue."

"Usually it has been men who gave me the opportunities I have had. I think this is a young enough and progressive enough industry that there just isn't any of that."

Tameel14185d ago

1. Seriously? You're defending the discrimination and harassment of women who work in the games industry because "it's a boy's club"? Yes there are going to be drawbacks for women in gaming because it is a male-dominated field, but that doesn't mean they should just shut up and expect to be treated like crap because of it. Good on them for standing up to it. If the games industry is as bad as these women say, then how could speaking up about it be a bad thing?

2. The fashion example is a bad one because most big-name fashion designers are male. Hugo Boss, Giorgio Armani, Louis Vuitton, Peter Alexander, Calvin Klein, Mario Prada, Émile-Maurice Hermès, Alexander Wang, Karl Lagerfeld, Christian Dior, Alexander McQueen, Salvatore Ferragamo, Gianni Versace, Emilio Pucci, Hubert de Givenchy and Marc Jacobs would disagree with you.

3. I don't see what the 'girls online' example has to do with anything. Just because there are girls who show off online, doesn't mean that professional female developers deserve to be treated any differently just because they're female. It just goes to show that so many gamers use the actions of one woman (or a small group of women) to represent the entire female gender. Which is exactly what this Twitter thing is about. Getting rid of the stereotypes and treating women like human beings.

Jinkies4185d ago

I wasn't defending it...don't twist my words around please so you can look all "noble"

"Some of these things like women being groped and touched is uncalled for and should be reported"

Swiftfox4185d ago

I feel I must argue a point. While I would definitely consider the video game industry of today a “boys club”, the gaming industry didn't begin by exclusively targeting males over females. The beginning was very unisex. Pong, one of the first games to spark the industry, was played by women and men. As were many of the old arcade games such as Pacman. The reason for it's transition into a “boys club” is the same reason girls drop from sports around the teen age. Society expects girls to become women. They read magazines that say they will never be pretty unless they do such and such. They see movies where they see women simply be sexy, depend on men, and live happily ever after. They see and hear advertisements that constantly prey on their insecurity.

While there is a demand by society for men to measure their worth by their success those that did not pursue success found video games as a way to pass the time. Which is were you got the first gamer stereotype of a fat lazy male in someones basement. It was a contrast and the opposite of what society thought men should be. Men played the games in their youth. They were inspired. They got into the industry. By this time gaming had grown into the 80's and 90's and we had the aspects that attracted men finding their way into games such as ultra violence, and sexy women. It has gotten better over time but the industry still heavily favors a male audience. The past few E3s are example enough. Hell it seems the gaming industry is doing everything it can to alienate women.

If women want to get into the industry, are capable of getting into the industry, then they should be able to without fear or the stereotype of “Games are for guys by guys. Women don't belong here.”

Gender should never be a factor when entering any area of work. Period.

League_of_Draven4185d ago

I stopped reading at "Kotaku". I can already tell it's another one of their crybaby articles like they made during the SFxTK pre-release tournament.

Pozzle4185d ago (Edited 4185d ago )

Tbh, I find it hilarious that Kotaku of all websites are telling gamers to take women seriously in the industry...when they themselves have posted an article about Jade Raymond smelling "pretty", articles about Japanese porn stars that might mention video games once or twice, and constant panty shots of female cosplayers.

T3MPL3TON 4185d ago

Waaaaaaaa we want equal parts in an industry we never gave two craps about.

Look, I'm all for chicks getting into games. However, I don't give two sh*ts who you are.. You didn't get the job because someone more qualified got it before you. This isn't the 40's and women need to stop acting like it is. Nobody cares if you have t*ts or a d*ck.. you want a position in the gaming industry. Earn it. Simple as that.

Jade Raymond wasn't sitting there complaining. She was putting her work in and she earned her spot just like all the other thousands of women who work in the industry. Just like all the thousands of men who work in the industry.

Tameel14185d ago (Edited 4185d ago )

Except we sadly don't live in a world where things like gender or race or religion don't matter to people. Yes it isn't the 1940s any more and thankfully our society has come very far since then. But that doesn't mean people aren't discriminated against nowadays. Especially if those people are a minority in their field of work.
I don't mean to sound like an ass but how can you read an article liek this that has FIRST HAND EXPERIENCES of women in the industry being ignored, mocked, sexually assaulted, and not hired because of their gender and simply call them a bunch of whiners?

That sort of attitude is exactly what's being talked about here. That people keep ignoring the problem and/or telling women to shut up and deal with it, instead of fixing the problem of the sexists and the assaulters and making the game industry a more pleasant place for everyone involved.

Why tell the people being discriminated against to shut up about the discrimination? Why not tell the sexists and disciminators to shut up and treat everyone as they themselves want to be treated?

jeeves864185d ago

Oops, looks like someone didn't read the article and automatically assumed that these women were just complaining because they couldn't get a job in the industry.

Go back and give it a read, it's alright. Too bad it's too late to change the asinine comment you made about it.

TheSaint4185d ago

I've been sexually harassed by women before, the difference is a man enjoys it.

270°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake20h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing16h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake16h ago

oh yeh it was 70 billion. that was my bad haha even worse.

thesoftware73016h ago(Edited 16h ago)

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman16h ago

You actually still defending them? Sheesh.....

gold_drake16h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus2316h ago(Edited 16h ago)

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows15h ago

Has nothing to do with Sony. Stay on topic.

notachance15h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier15h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit15h ago

Ayayayay with these xbox/MS excuses.

Reaper22_10h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy859h ago

Is it? That's revenue not profit. Completely different.

+ Show (6) more repliesLast reply 9h ago
thesoftware73013h ago(Edited 13h ago)

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake13h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow13h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier3h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

WelkinCole8h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel19896h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

+ Show (2) more repliesLast reply 3h ago
anast16h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor16h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows9015h ago(Edited 15h ago)

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander197215h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody15h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

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100°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics3d ago

Publishers see gaming as another stock market.

isarai3d ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut852d ago

Friends don’t let friends buy EA or Ubisoft.

Chocoburger2d ago

I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.

120°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil3d ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

rlow12d ago

I disagree, Xbox from the get go innovated and changed the industry. They did a lot of firsts and standardized a lot of others. It wasn’t till the beginning of the Xbox1 era that things started to go south.

Stevonidas2d ago

Yep, although I’d argue it started going to shit when they tried to hock Kinect on their audience instead of continuing to invest in their studios and IPs. 2001-2010 Xbox was peak gaming, though.

rlow12d ago

@Stevonidas
I agree they never should have focused on it after the 360 era. But you do have to remember they were faked out by the huge volumes of Kinects sold. To quote info on Wikipedia, “Project Natal, It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability.” So if your Xbox and see these huge sales on a peripheral where are you going to put some money? Criticism in hindsight is worthless…..if only we could all see our future. In other wards they had no way of knowing. Plus they had engagement numbers and a lot of signs pointed to people wanting it.

Their biggest mistake wasn’t the Kinect, but unlike Sony after the PS3 debacle. They didn’t double on down on exclusive good games. The other huge mistake was letting Call of Duty go to Sony.

Hedstrom2d ago

Phil wants Xbox to be as soulless as him!

Tacoboto2d ago (Edited 2d ago )

Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.

Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.

Markdn2d ago (Edited 2d ago )

Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,

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