Kotaku: Over the past 24 hours or so, a number of women working in the game industry (and some male colleagues) have taken to Twitter to share their stories via the hashtag #1reasonwhy.
They're not motivational tales. Instead, they're accounts of the rampant sexism and discrimination many have faced in the past, and are still facing today. The volume of the confessions, not to mention the important and prominent role of many involved, is sobering.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
For the ones actually speaking about posistions in the industry and how most "guys" are picked instead of them all I have to say is...are you surprized, I mean really.
No offense but the gaming industry is a boys club, like online games or gaming in general, when gaming was first established the target audience were males, proof of this is the old stereotype that went around about males being geeks/nerds and playing on their "computer games"...you know when girls wouldn't dare look twice at you over it. I'm not saying there wasn't any female gamers present but I think females in the industry have to realise the drawbacks about getting into this work field.
I mean if you were a guy and you got into fashion design, making shoes, clothes, pants etc then you would get it where females would be picked more for jobs, females picking their female friends for interviews etc, you couldn't really complain because that type of industry is more of a female work place, like above I'm not saying there isn't any males who do this, Gok Wan for example or Alexander Mcqueen but it's just viewed as that genders work place.
Some of these things like women being groped and touched is uncalled for and should be reported but for the ones moaning about unfairness in the industry and how games are more targeted at men...sorry but what do you expect. It's like when females go online, say their a girl at the start of a match, make a big deal out of it, get torn to shreds by being called names because of it then complaining about it after....honestly, what do you guys expect.
In my opinion Amy Hennig from NaughtyDog is a perfect example of a strong female developer in this industry. She basicaly was the driving force behind Uncharted one of the best new IPs this gen.
http://articles.latimes.com...
Hennig is often asked about sexism and challenges she has faced. But she says it's not an issue."
"Usually it has been men who gave me the opportunities I have had. I think this is a young enough and progressive enough industry that there just isn't any of that."
I stopped reading at "Kotaku". I can already tell it's another one of their crybaby articles like they made during the SFxTK pre-release tournament.
Waaaaaaaa we want equal parts in an industry we never gave two craps about.
Look, I'm all for chicks getting into games. However, I don't give two sh*ts who you are.. You didn't get the job because someone more qualified got it before you. This isn't the 40's and women need to stop acting like it is. Nobody cares if you have t*ts or a d*ck.. you want a position in the gaming industry. Earn it. Simple as that.
Jade Raymond wasn't sitting there complaining. She was putting her work in and she earned her spot just like all the other thousands of women who work in the industry. Just like all the thousands of men who work in the industry.
I've been sexually harassed by women before, the difference is a man enjoys it.