Chris Seavor is a pretty chilled out guy. He worked at Rare for 17 years, overseeing many a legendary title like Killer Instinct, Perfect Dark and Conker’s Bad Fur Day (before and after it became the most risque game on a Nintendo console at the time). He also worked on a ton of canned games like Perfect Dark Core, a darker version of the title inspired by Deus-Ex; Urchin, a dark fantasy game focusing on “dirty fighting”; and Ordinary Joe, a horror title.
In an interview with Eurogamer, where he spoke at length about the titles and his departure from Rare, Seavor also talked about why Perfect Dark Core was shut down, and Microsoft’s vision for Rare.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
The problem is that Microsoft wanted to make Rare into the CASH COW that it was with Nintendo. The problem is that when they let Rare do their own thing, they made Kameo, PDZ, and Viva Pinata 1 and 2. None of those games were the "cash cow" that Microsoft was looking for. So what did Microsoft do?
They milked.
"Oh, we're coming out with a new Banjo Kazooie game! But wait, because we want to push more XBL Gold subscriptions, let's radically change the core gameplay to allow for XBL online play"
And even THAT didn't work, which is why Rare now makes flail-your-arms Wii Sports clones nowadays.
Good read. So sad to see what they did it to RARE.
Should have let Rare do whatever they wanted to do.
There are three key Nintendo 2nd party studio stories; Rare, Silicone Knights and Retro.
Rare and Silicone Knights went straight to hell after their ties with Nintendo ended(with a former SK employee all but confirming Nintendo was an important driver in their management), and Retro was turned to gold after its aquisition by Nintendo.
While the whole Rare story speaks volumes of MS(as does Bungee) I think it also says a lot of Nintendo.
'' I didn't like what was done with her character in Perfect Dark on Xbox 360. Personally, I didn't think the character was very strong, who she was. She is meant to be this assassin and it's like, oh, she looked a bit like a pantomime. She looked very corny.''
Couldnt agree more with him.
Would love to have seen Core finished, Zero to me lost the Cyberpunk and dark look and feel of the original, which was why I fell in love with the franchise.
More I read these (Been a fair few last couple of years) I really wish MS didnt shut down the devolpment of pretty much all there games, Urchin, Core, Kameo 2, Conker 2.... After the average launch release titles, these could have reinstated Rare to how they were with Ninty.
Its a shame they wernt given a 2nd chance.