ZD writes: Zelda is a quest by definition. It features a hero or protagonist working at a goal. The intent may be of various nobility. There is an antagonist, many obstacles obstructing the path to the goal, and in nearly every game thus far, there has been an underlying theme of maturity and coming of age. Self-knowledge is gained as the character progresses through the storyline and upon completing the quest, he/she will typically experience an epiphany regardless of whether or not the protagonist’s intents come to fruition. So The Legend of Zelda fits smugly in the elementary mold but doesn’t do anything extraordinary to set itself apart from other hackneyed “save the kingdom” scenarios.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
I know there's some sites (outside Wikipedia) dedicated to some chronological order of the stories and even post some side stories/spin offs in between the series of games. I'd vote to at least have more side stories and "what if" situations to help tell the story of who we are playing as.
I'd also vote to reboot the entire Zelda series with current gen technology from the first one on NES as one big, giant adventure; like they did with Mortal Kombat, and have it end with a conclusion however have a "to be continued" approach.
Oh, so that's how...
Skyward Sword was near perfect to me. Personally, I wouldn't mind a direct-sequel to SS.
If the next Zelda game is as charming as SS I would be VERY pleased.
That being said, I would be interested to see what they could do with Zelda if they took a "Mass Effect" or "Skyrim" approach- just because I know that Nintendo would/could add something new to the styles.
I would also love to see a Nintendo crafted> Zelda MMO and/or a Zelda RTS game.