ZU writes: The original Legend of Zelda was a revolution in exploration. When game director Shigeru Miyamoto created it, he had a distinct vision in mind – he wanted to infuse the game with the same thrill and sense of wonder as he had as a child exploring forests, caves and lakes, and as a result children everywhere were completely immersed in this new world where their imagination could run wild and they could become a brave hero.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
since when did it stop?
Oh, so that's why...
Macho Man thinks it never stopped, yeah, it just seemed like there was LESS FREEDOM, yeah, LESS FREEDOM in Skyward Sword cause da areas weren't connected and yer "OPENNNNN WORLD" yeah, it was the sky. BUT MACHO MAN wants to be able to walk from desert to forest, yeah, meet some characters along the way, YEAH! AND I'M FLYIN' NOW, HIGHER THAN A KITE BUT DON'T BE DOING DRUGS! OOHHHHHH YEAH!!
DIG IT!
Just because it was two different sections in Skyward Sword, that doesn't mean it wasn't open world. They say that the Surface was just a few different secluded areas. That's correct to an extent. But it felt very open. I could go anywhere I wanted on the surface as long as I had the weapon needed.
But the way I think of it is that it's kind of like any of the areas in Ocarina of Time. You climb Death Mountain. There is a Goron village in the mountain as well as the crater, Dodongo's Cavern and the Fire Temple. I could only go as far as my equipment would let me go and it was a secluded area of the map. But, the game had an overall field that split off into the many different sections of the game.