DSOGaming writes: "The big question now is whether we should justify BioWare and EA for cutting content, further polishing it, and releasing it for 1/3 of the game’s full price. According to Gamble, this will be the biggest DLC ever with new enemies, but the point is that there were already hints for it in the Mass Effect 3 disc, suggesting that this mission was meant to be featured in the ME3 game. It’s sad that we’ve come to this point, where developers and publishers are cutting content in order to milk their games. Naturally, some might defend BioWare for this and say that the content was cut to hit their deadline. In fact, this content was never promised and if the fans hadn’t dug up ME3′s disc, we wouldn’t even be aware of it. But this is an ethical dilemma here as BioWare is exploiting something that was initially featured in the game (and removed for whatever reason)."
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
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Mass Effect 3 is remade, rebuilt, and remastered thanks to a huge Mass Effect mod which changes almost everything in the Bioware RPG, as we await Mass Effect 4
So now not only should developers not work on additional content before the game is shipped, but they shouldn't plan it either? Not only are they not allowed to fully code DLC, but they're not even allowed to reference it - especially if it had meant to be in the game early on and, for whatever reason, didn't make the cut?
People are unrealistic about DLC and about the process it goes through in creation. This pack is coming out, what, 8 months after release? And it STILL should have been on the disk?!
"there were already hints for it in the Mass Effect 3 disc, suggesting that this mission was meant to be featured in the ME3 game"
No, that's called planning.
It's possible that this was planned to be cut from the original and sold as DLC, or it could have just be planned that this DLC would include Omega and Aria and they put her into the game and some holder file elements on the disc while they still worked on making the content.
I don't really get the complaints here, though, since the whole part of the DLC is not on the disc and it's obvious BioWare worked on various DLCs after the game was released, including the expanded ending (which pushed this DLC back, btw).
DLC should start being made after a game is released.
I agree that DLC shouldn't even be in the conception stage until a game is out and released. Absolutely. Why should I be hearing about future content on the release day? That is exactly what happened with ME3.
I really think that developers have just gone too far and are far too dependent on DLC these days. It's going down a dark road. I find the pricing alone for most DLC to be ridiculous. That's why they get floods of people buying the content when it's on sale. There is a standard pricing scheme here that some games just can't provide quality content for...it's unfair to the average gamer/consumer. I'm a bit surprised that it isn't regulated a bit more frankly. This is probably the one and only area of the gaming industry that NEEDS to be regulated and have some oversight.
At least throw out occasional FREE DLC....sweeten the deal a bit. Bioware has done that at least.