150°

Why Are Game Reviews So Complex Nowadays?

Why don't game reviews today tell you whether the game is fun or not. Instead they tell you about the games graphics engine and sound design. Why is that? Nintendo Gamer Thoughts takes a look.

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TongkatAli4227d ago (Edited 4227d ago )

More like stupidity and horrible taste. I hate when someone with awful taste try to force a "fact". For example God Hand one of the legendary games ever made, yes the graphics are bad, that is a fact. Does that matter ?

NOOOOOOOOO!!! Beause its not meant to be the most prettiest game, but some reviews decided to knock down a huge amount points and its a PS2 GAME. Reviewers are so ignorant it makes my head numb, some of the mainstream pays attention to the stupidest things it. Use your common sense people!!! Listen to people who buy the game not a no taste mainstream kiss ass. Also if you don't like brawlers, don't buy God Hand if you do its a sin to not play it.

MeatAbstract4228d ago (Edited 4228d ago )

Hmmm. Remember when Greg Miller at IGN did his review for Dead Space 2 and everyone tore him to pieces because it was written too simplistic? I'd say that's the problem. It's not enough to simply have a lot of gaming experience and an open mind, now you need to be a pseudo-intellect and find deeper meaning in things that don't have a deeper meaning.

SeraphimBlade4228d ago

Well, different things are fun for different people. And you need to back up WHY it's fun. You also need to describe what separates it from other games, since some genres are so bloated. Just "fun" doesn't cut it anymore. People have specific tastes.

I can tell people all I want that The Darkness II is a "fun" shooter, but "shooter = CoD" for a lot of people. I have to explain how the mechanics allow and require a lot of creativity in shootouts, and how the story is well-paced and does a great job screwing with your head.

StrawHatPatriot4228d ago

Because games are more complex, and developers are marketing their game differently than in the past. Like sports games nowadays can legitimately mimic their real-life counterparts because of current-gen hardware, compared to the Genesis and SNES days, where you couldn't legitimately mimic a sport on 16-bit system and just had to make it more fun and game-ish than realistic.

For example, the Madden. Saying it's fun isn't a enough for some NFL fans who are expecting a game that's "true to the NFL", yet still lacks basic things (momentum, proper acceleration and deceleration, all the penalties, good challenge system) that not only sports games made by the same company have, but also games made on the PS2 and Xbox had. This borrowed from a forum:

"Over 8 years I've watched as the same issues show up year in year out. The line play has been abysmal, player movement is laughable. Animations that were used in games 12 years ago are rampant in Madden. Penalties and the proper rules have yet to show up in Madden. Playoff seeding was incorrect. There are still no real time injuries. The injury system still doesn't even have the real NFL statuses such as doubtful, probable, etc. Online franchise mode (and offline now for that matter) is still riddled with bugs such as accelerated clock, non-working sliders, no transaction logs, inability to roll back games or assign a winner. The challenge system works only SOME of the time, with other times not even allowing you to challenge a challengeable play. The commentary is still very subpar with few player names used and constantly saying incorrect things like "it's man coverage" when you called zone. Ball physics are still horrendous. Referees don't throw the flags on the field. Sidelines are not interactive. The web site supplied with online CCMs don't even show standings and stats and don't even allow you to do basic things like set a depth chart or make team moves. Route based passing still does not exist and players will warp to the ball because they are tethered to it."

knifefight4228d ago (Edited 4228d ago )

There's much more to a game than fun:
http://penny-arcade.com/pat...

Plus, just doing that would be way too simple.

If you've got an audience that craves that sort of review, then write that.

But different sites/magazines have different audiences who tend to like different things. I don't see the problem in writing for your demographic/audience's preferences.

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40°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil6h ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

60°

The supernatural life sim “Moonlight Peaks” is coming to PC and consoles in the West in 2026

"Marvelous Europe today announced an agreement with Dutch developers Little Chicken to publish their in-development supernatural life sim title "Moonlight Peaks" in Europe and Australia in 2026.

Sister company XSEED Games jointly announced that they will publish the title in North America, targeting a simultaneous release. Moonlight Peaks will join the growing library of third-party indie titles published by Marvelous Europe, complementing their internally developed catalogue of titles by Marvelous Inc." - Marvelous Europe.

50°

“King Arthur: Knight’s Tale” has just dropped its “Legion IX” expansion via Steam

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