I've been waiting for Guild Wars 2 for a long, long time. I've never waited for anything as long and anxiously as I have Guild Wars 2. For me, Guild Wars 2 was a godsend, a game made with me in mind. If I could make a game all by myself (that couldn't include future technologies like a holodeck) it would be Guild Wars 2. Although, to be honest, the name is kind of cheesy. I hate it when people just add 2 onto a title. It feels lazy. I'm looking at you as well Borderlands 2. For that matter, practically every sequel ever made.
I am not implying it's the PERFECT game for YOU. This game is perfect for me. Maybe, you happen to like what I like. You can figure that part out on your own. I will definitely be talking more about Guild Wars 2 in future blogs, but for now, let me escort you through my feelings on character Aesthetics.
I have this beautiful character. She is, as you will see in screenshot I offer, a goddess of loveliness. I'm sure she'll just spam skills that visually look pretty similar to each other right? I mean, a lot of games give you a generic animation for casting or swinging a certain type of weapon, and that just follows through, a lot of that in the MMO world. For instance, the original Guild Wars. Yup if my ritualist was creating a spirit the animation for every spirit was the same animation,every time I fired my wand it looked the same. Swinging a sword while using a sword skill looked like swinging a sword while not using a sword skill. At least in most cases. Surely, Guild Wars 2 will follow this same convention.
WRONG. Every animation for each skill is carefully crafted to be a visual masterpiece of the skills intent. If I cast a healing spell as my mesmer it's going to look entirely different based on the specific healing skill used. There's a reason for this, Guild Wars 2 is far more active and mobile, and in the moment. They also changed up the party bar, so that you aren't able to watch your friends health in tiny little bars. You cannot play Guild Wars 2 and micromanage stats at the same time. You'll be needing those hands, to you know, actually do something. Cooperation, because of this, requires a lot of visual communication. If you throw down a wall of fire, people need to know it. So what you get are some beautiful animations showing just that sort of thing.
Here's a tiny little detail I found to be simply charming with the animations too. When you're running alongside someone, and you click on their character, if they go to the side or behind you, your character will look over their should slightly for a few moments as they come in and out of a certain range. Your character actually checks on your friends, just the way you might look behind you to make sure one of your friends is keeping up as you run from the neighbor who's house you just toilet papered. It's such a small detail, and it took me nearly two weeks to actually notice it. There's tons of instances of this kind of detail going into Guild Wars 2.
Let's move on to beauty and fashion. I'm a girly girl on the inside where I'm not so much on the out. I want pretty hair, cute clothes, I want the whole aesthetically pleasing package in my video games. Let me say that I am both delighted and a bit disappointed by the options in this range. All the races have their own ways to make them unique and a decent variety of that too for the overall body. The thing that got me a little bummed? The sylvari race, a plant people with a very mystical side, has very few options for hair styles, at least on the female end. It's not that they aren't well done, but compared to other classes options, and how big of a difference hair can make to your character's look, I was disappointed, and the head options weren't as expansive as the human race by any means. Most of the sylvari I could make look like cutouts of other sylvari characters I see. It made me feel less individual while playing this unique race.
As a result, the race I'd hoped to have many, many character slots filled with instead only got one, and I did a lot of facial-slider work to try and make her less homogeneous. Still, hell, lots of games have much weaker character creation systems. Expectations and hopes be damned, it's still pretty impressive.
Pretty clothes? Well that took me a while. Level appropriate specialty gear was, for me at least, until level 30ish, a mismatch of the same three options. considering the leveling curve of GW2, that's not very steep. You level at a pretty even rate. And the dye system, incredibly extensive, can help you keep things looking fresh if you're looking for variety like me. Still, waiting was hard. Once I did get there though, I found so many options I liked, that it seemed impossible to decide on just one. And then, mixing and matching those leads to even more possibilities. Your character can look pretty damn unique, and Guild Wars 2's exceptional artwork cannot be overlooked. At level 71, I look like a Luis Royo painting walking and breathing on the screen. Yeah, I'm hot.
Basically, what I'm saying here, is that Guild Wars 2 goes out of it's way to treat you to a visual fantasy that on it's own is worth every moment of playing the game. Well, at least for me. I can spend hours staring off into the painted skies, muse over
the delicacy of an upward twisting flower staircase. Most of all, I can look at my character and see an expression of myself. She is mine, I made her using the tools given to me by Arena Net. This makes me all the more invested in her, and the other characters I have. This is a part of my enjoyment of the game, because what a lot of people forget in an MMORPG is the RPG element, you can say a lot about who that character is with physical appearance and style. In the process, you'll say a lot about who you are. This is the beauty of a roleplaying game. Temporarily leaving your reality behind to embrace a new one. And the ambitions of this darling girl I've created? Well, to quote Dr. Horrible:
"The world is a mess, and I just... need to.. rule it."
I'll be using her as my launching point for future blogs about my adventures and observations in Guild Wars 2. Maybe if you play, you could drop me a line sometime. She might enter a dangerous dungeon or explore the depths of an underwater river, and since Guild Wars 2 is a social game, I'd love to have you along. Just give Alcyone Chimera a whisper in her ear. First she'll blush, then she'll kick ass.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
Ah, my former roommate from Bad Horse College for the Criminally Gifted Dr. Horrible himself in your quotes. I'm pleased to see his aspirations to be like me are going well. He's still a wimp when it comes to women though. I told him all he had to do was grab her by the back of the hair, thrust his lips onto hers and everything would be fine. But what does he do? Not what I told him to. And now look, the broad is dead.
Oh, and yeah, I really liked the article, my dark angel. Though it's a little to femalish for me to be able to say it among the general public.
I just know Norn is the best race.
any of you guys play on stormbluff isle?