Epic Games has made a new developer team with a bunch of people who worked on Amalur that is now called Impossible Studios which is developing a game called Infinity Blade: Dungeons for iOS. Really? iOS? You see, I think this is just a small game to get started with. They may even be pulling a Naughty Dog and be working on 2 games at the same time and we don’t even know about it, that game would be Kingdoms of Amalur 2.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
If it were only true. I'm sure alot of people would rejoice if someone saved KOAR but i'm not sure if this will ever happen. Was such a great game.
Well...I loved it too for what that's worth.
I will give it praise....I finished it at about 40+hrs and never encountered any glitches. Certainly nothing game breaking or even memorable. The game simply worked.
Skyrim should take note.
I still play KOA it is one of my favorite games I hope EA quit begin stupid and make a KOA 2
it was okay, id have given it a 7.5. def some things that need to be worked on. i didnt finish it becuase i got bored around 20hrs in, that said, id buy the sequel in hopes that its much improved. the ground work has been laid, no reason the sequel wouldnt be awesome. sometimes it jsut takes two tries for games as ambitious as this one was
Sound great to see a KOA 2 , but would EPIC & Company be willing to pay 75 million to RI for the KOA IP. Seeing as how they own it.