80°

Most big budget games “forget about the gameplay,” says indie dev

IncGamers: Innovation only happening in the indie space?

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incgamers.com
matgrowcott4257d ago (Edited 4257d ago )

Asides from a few gems, the indie world is generally equally as guilty as this. Too many developers focus too much on a single "innovative" feature and forget that a single feature isn't enough to make a game fun.

For that reason, I'm actually a little tired of indie devs professing as if they know everything about saving the industry. Not necessarily in this case - he was agreeing with somebody else and he was approached directly about this subject - but so many of these small developers seem to want to differentiate themselves from the games coming out from big publishers that sometimes they forget to look at problems in their own games and in the games coming from their peers.

iamironman4257d ago

While I agree with your second point, I don't agree with the first.

"a single "innovative" feature" isn't enough to make a game fun.

I think it is.

Angry Birds, Cut the Rope and Braid are good examples.

Yes, this being N4G, and me mentioning iOS game, is going to attract some negative attention. But it's true, those are good games that achieve exactly what they set out to do and do so with a single core feature.

Freakazoid20124257d ago

He didnt say every game was that way, just that most are. Out of how many thousands of games on iOS are actually good? You named 3 and there should be more but not enough to say that he is wrong that the majority hasn't.

One I can think of on PC is Portal but for that one game I can name off 10 bad ones.

Alos884257d ago

There is nothing innovative about Angry Birds.

iamironman4257d ago

the point is nothing to do with whether iOS games are good. the point is that a single feature can make a good game.

sure, there are more made examples than good, but that's true with all mediums and game types.

there are more bad songs than good. more bad movies than good. more bad games than good.

matgrowcott4257d ago (Edited 4257d ago )

@iamironman

But I'd say that Angry Birds, Cut the Rope and Braid all have fantastic level design. It's not the single feature that makes the game fun, but the way in which it is implemented, the way that it is supported by graphics and general design.

There are very few indie games that have come out in the last couple of years that haven't had a hook, something that I suppose you could call innovation. In almost all cases, if a game has been successful it has been because the basic gameplay has been perfected and then built on using the single feature that sets them apart from the crowd.

Velocity is a good example of how I feel this hook is best done. Great gameplay that could have worked with or without the teleportation. It doesn't feel tacked on though, almost like it's always been a staple of the genre.

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Summons754257d ago

Really? Darksiders, Metal Gear, Uncharted, halo, Souls series, Bioshock, Farcry, Battlefield, Final Fantasy...they all say Hi

iamironman4257d ago

i love uncharted, but it's not the best example as far as gameplay is concerned.

darksiders isn't a great example, either. good game but it borrows gameplay elements from lots of other games and puts them in one place.

Summons754257d ago

So? It dosen't mean it's not great gameplay. It's smooth and fluid and fun that's all that matters. Games have been borrowing ideas from other games for decades but that dosen't make them any less fun.

Moncole4257d ago

He said "Most big budget games" not "All big budget games"

abzdine4257d ago

passionate people make innovative games. Others who only see us as money bags only think of screwing customers by releasing games as fast as possible and without taking time of thinking about new ideas and concepts.

3-4-54257d ago

Everybody forgot about the BASICS.....at least 90% of dev's.

It's the one things a lot of Japanese and Nintendo games have really mastered over the years. Like Dragon Quest for example. where as Final Fantasy has kind of abandoned the basics and keep trying/ adding complex battle systems that drive people away from what was once a GREAT franchise.

Here are somethings I look at in games.

1.) Controls ...game has to control very smoothly. This has to be top notch.

2.) Music - it's more important than people think. It creates the memories that last with you 10+ years. GO play any of your old favorite games without the music ? Probably not half as good right ?

3.) Level design - It's become way to complex and complicated. Dev's need to go and look at Super Mario 64 and how much QUALITY content they packed into each world/painting , while also giving us variety.

The world didn't have to be bigger than that, and every inch of them usually had some personality.

4.) Simplify the combat itself, but then give us enough options and customization to keep it fresh. We don't need 30+ attack and spells/skills.

5.) Customization - Embrace it Dev's....and we will love you for it, by giving you our money.

6.) Be Creative - it seems like Dev's all want to " do a version of ___________ game " ....
- Create your own unique IP. But make it stand out without being annoying. Which brings me to my next point.

7.) STOP IT with the annoying characters. Don't you comprehend that we hate this ? Don't you realize it keeps you from selling more games and thus you make less money ?

Why would you want to annoy the people who's money you rely upon to stay in business ? It's freakin stupid !

STOP IT NOW ! We've had enough !

8.) Stop focusing on just 1-2 features. Master the basics and then give us as many quality features as possible.

9.) Colors ! There are 5-8 Millions of colors visible in the human spectrum. Learn how to use them .

Why is it that 80% of games consist of Black, Grey, dark grey, brown, light brown, pee yellow, puke yellow, Red, dark red, fire red, Dragon red, blacker black, slightly less black.......and that is it ?????

Open up your mind and you Palette. There are a lot of people to blame this one on...not just the artists.

10.) Get away from doing " Dark" games. The industry in a whole is obsessed , it seems, with death and destruction and killing and evil ugly things.

What about the rest of the beautiful world around us or your own imaginary beautiful world that you can create for us out of nothing ?

The industry as a whole is far too close minded. And that is mostly because of who runs these companies.

50°

25 years of story-driven titles, the present and future of Quantic Dream - Interview with David Cage

Ruliweb interviewed Quantic Dream CEO David Cage at G-Star 2022.

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jznrpg524d ago (Edited 524d ago )

Heavy Rain was my favorite . Fahrenheit was great too

MadLad523d ago

Eh.

Beyond Two Souls and Detroit were alright for the most part.
They're still making games, so something going decent for them.

Supermassive is definitely beating them in this genre though.

110°

David Cage defends response to allegations of unhealthy studio culture at Quantic Dream

From Eurogamer: "David Cage has responded to allegations of unhealthy studio culture and inappropriate behaviour at Quantic Dream, which he previously described as a "smear campaign".

Published in this month's Edge Magazine, Cage discusses in depth the company culture of the studio and denies a lack of humility in its response to allegations.

"I don't think we had an aggressive attitude," he said. "When you're accused of things that go against everything you believe in, everything you've done in your life, it hurts. It went beyond just attacking the studio culture."

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eurogamer.net
jznrpg625d ago

Hasn’t this been a story for years now ? Doesn’t seem like anything changed or they have some very upset workers who lie for a long time ? Seems like it isn’t the latter .

SegaSaturn669625d ago

They should hire Kevin Spacey as a janitor. That would be awesome.

sourOG625d ago

The people who use words like “unhealthy culture” are usually mentally ill themselves. Not saying it’s not true, just sayin.

MadLad625d ago

Interesting comment to make ..

sourOG625d ago

Lol just saying. The last person I want to hear about “healthy culture” from is the people who use those words. Ususlly some kind of identity theory-ism. Commie talk.

jartoon625d ago

Okay... How would a mentally healthy person describe a shitty work environment?

sourOG625d ago

Shitty work environment

sourOG625d ago

I’m getting some disagrees so let me elaborate and try to change your mind.

Do you want to hear about healthy culture from people who celebrate fatness or put kids on puberty blockers as a few examples? That’s the kind of people who say shit like that and they are the most destructive force I’ve ever seen in my life when it comes to culture. Easily.

When you say culture what do you mean? The very core, right? The soul. QD is rotten to the very core and it needs to be replaced. With what? Ask whoever is using that term. I’m sure they have an idea. And I’d bet money their idea of healthy culture is ass backwards and not profitable lol.

Another example. I just saw a Kellogg ad that said “Food Justice for black communities”. They think they can trigger black folks into buying cereal with words like justice lol. They might be right, who knows. I laugh at shit like that though because I see right through these idiots.

TLDR:
Some people use words to communicate. “Shitty work environment”

Some people use words to manipulate. “Unhealthy culture” “Food justice”

625d ago Replies(2)
generic-user-name625d ago

Sites like Kotaku have been crapping on Cage for a long time now, to the point where I'm suspicious of if he has earned the bad rep he has. Go read Kotaku's review of Detroit, I recall it being borderline unprofessional.

100°

Heavy Rain 2: Should David Cage Work on a Sequel?

Cage has confessed he has no plans for Heavy Rain 2, but fans have been quite vocal about their love for the game. Perhaps now that the PlayStation 5 is revolutionising the gaming landscape, we might get a proper sequel to one of the best games David Cage has ever made.

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fortressofsolitude.co.za
CrimsonWing69968d ago

If he did it’ll probably be toned way down.

Ninver968d ago

No! Leave the IP alone. It's a classic.

NecrumOddBoy968d ago

No need. Heavy Rain was incredible as it was. Detroit Become Human was the next evolution. I do think they should continue with a new story but perhaps something less dark drama. I think it would be really cool to do something lighter with humor. The fantasy demo they showed off was pretty cool. If Kara became a full game, that would be great too!

smashman98968d ago

Correct me if I'm wrong but wasn't Detroit become Human the full game for kara

NecrumOddBoy968d ago (Edited 968d ago )

Yes. Kara became Detroit. Also the job interview trailer demo back in 2007/8 became Heavy Rain. There was also a video about an actor who was portraying a dark sorcerer. I think that could be something too. I was saying since Kara did become a game, then their newer demo trailer could have too.

https://youtu.be/BqeuHGESZB...

smashman98968d ago

Oh ok I misunderstood. I see what u meant now.

Muigi968d ago

Lol I’m actually replaying that now love this and Detroit. Doesn’t need a sequel imo.

Orchard968d ago

No. One of the most boring games I’ve played.