90°

From pixels to polygons: Video games trade blocks for curves

Modern technology sure makes video games look pretty — with their real-time shaders, virtual displacement mapping, and all that technical gobbledygook. But this wasn’t always the case.

Let’s take a few current generation characters (and a lethal sports car) back through time, strip them out of their sexy 3D curves, and see how they look as flat, two-dimensional sprites.

Read Full Story >>
venturebeat.com
NagaSotuva4275d ago

Atari Mickey Mouse will haunt my dreams.

Deadpool6164274d ago (Edited 4274d ago )

I consider the transition between Street Fighter III to Street Fighter IV a downgrade as far as visuals go.

Nerdmaster4274d ago (Edited 4274d ago )

I agree, but not as much as Marvel vs Capcom 2 to MVC 3. MVC3's graphics are terrible. What was Capcom thinking?

Deadpool6164274d ago (Edited 4274d ago )

It's because 2-D sprites take more time to develop and animate. 3-D character models take considerably less time to build and construct. Street Fighter IV's art direction for the 3-D models look rather rushed. I've seen fans construct characters models that look more creative than what Capcom made. Then again Capcom isn't up to par with it's original self anymore.

http://unrealitymag.com/wp-...

80°

The 7 Best Street Fighter Games: Exploring the Franchise

The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?

130°

How Street Fighter IV Saved 2D Fighting Games (Ft. Maximilian Dood)

After Street Fighter II released in in 1991, it caused a fighting game explosion, both in arcades and in home consoles. But, as the decade ended, and arcades were failing, so too were 2D Fighting games. This is how Street Fighter IV completely revitalized the genre.

Read Full Story >>
gamespot.com
Snookies12312d ago

I'd say Blazblue helped too. Didn't care for Street Fighter 4, but Blazblue was amazing during that time. Sad that the series kind of went downhill after the first 2 or 3 games though.

DarXyde312d ago

BlazBlue was phenomenal. Platinum'd Calamity Trigger because I loved it so much. I remember buying Continuum Shift back in the day at launch for like $40. They did have DLC characters (Valkenhayne, Makoto, and Platinum at the time) and it came out to just a tad more than it would at full price. Didn't mind at all.

Great fighting game.

Snookies12312d ago

Continuum Shift was definitely my favorite. Spent way too many hours on that game, haha... Had the counters for days with Hakumen.

DarXyde312d ago

I really like Makoto, Valkenhayne, and Hazama. Super fun characters

Terry_B311d ago

Valkenhayn ..just sayin'

Terry_B312d ago

BlazBlue was the much better, more technical game..and a real 2D Fighting Game after all. But yes, since it was a big name..the characters were still popular and the game itself was good, SFIV indeed helped a lot. However, I am pretty sure the much better-selling Mortal Kombat 9 would have been done without SFIV as well..and that one truly helped to make the fighting game genre in general more popular again.

Ryuha1234h312d ago

You’re sound dumb. Blazblue was not better than sf4. You’re just saying that because you’re a street fighter hater.

Redgrave312d ago

>calls someone dumb
>does it by saying "you're sound dumb"

Task failed successfully

Terry_B311d ago

A SF Hater eh? Fight me in SF 2,3 4 or 5 and you will regret that stupid comment ;)

gold_drake312d ago (Edited 312d ago )

eyyy max xD

one of the very few streamers i can actually watch without it being cringe and awful ha.

GhostScholar311d ago

The content of IV was severely lacking when it launched. It got better over time.

70°

New Doom 3 Mod Transforms The Game Into Doom Eternal

A new Doom 3 mod paints the title with Doom Eternal's colors, inducing faster-paced gameplay and a variety of other gameplay enhancements.