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Jade Raymond: controllers are "still a huge barrier", Xbox 720 needs to "go beyond" Kinect

Ubisoft Toronto boss tells OXM: "I have this dream that, ultimately, we're going to end up creating the Holodeck."

CustardTrout4723d ago

No. Personally I'd hate that, a holodeck is cool but it's not for gaming.
I hate this new "You have to move to play things" sod that.

Yi-Long4723d ago

... I just want to sit down, hold a normal controller, and play great games.

That's all.

Why is that so difficult for some developers/publishers to understand!?

Gazondaily4723d ago

I agree with Raymond on this. Gaming and the world's contained therein are only to get more complex and varied. What is the whole point of strides in gaming and evolving the gaming universe if we limit ourselves to draconian interaction by way of a few face buttons on a controller?

Granted, it works, for now, but soon, with all the amazing developments we will have in AI, physics, visuals etc, are you really going to be content with pressing a few buttons and wiggling analog sticks?

Obviously, the technology has to surpass the level we are seeing. I'm talking about a true way to enhance interactivity (minority report/ virtual reality) not the slow and cumbersome Kinect way. I think Jade is alluding to that too.

ChickeyCantor4723d ago (Edited 4723d ago )

"Why is that so difficult for some developers/publishers to understand!?"

Because if they tap into a market that is beyond the "hardcore" gamer. Then you are not relevant anymore.

It's a business. Not a friend service.

Dark_king4723d ago

Neural controllers will be what we need.Imagine being able to control the character as you would your own body.The controllers already are around but there not yet at the level where they need to be.Also the software really would need to take advantage of them.Just letting you control as if your using a controller is not good enough.

MAJ0R4723d ago

A mouse and keyboard can have the most complicated controls, so theirs really no need for any of that... just make consoles compatible with them and then there will be no problem.

Dark_king4723d ago

@MAJ0R The mouse is great but the keyboard is not as good as a analog stick for directional control.

sjaakiejj4723d ago

"Why is that so difficult for some developers/publishers to understand!?"

This question was answered before you even asked it.

“If I had asked people what they wanted, they would have said faster horses.” - Henry Ford

NukaCola4723d ago

They could just fix the damn dpad. Probably would really make a huge difference and save money.

MWH4723d ago

exactly, as if traditional control are becoming the setbacks of technology! well let them hear this, most motion control games are for retards who are too lazy to walk up a stair.

it's total bullshit to think traditional controls are hindering progress while most of the new control technology have some of the worst games possible that mostly targets to casual gamers.

leave my controls the way they are, thank you.. witch.

from the beach4723d ago

I've heard it all now, "motion controls are for lazy people", and yet just a few posts up we have gamepadtards saying they want sit down, or possibly lie on their back, possibly with a machine breathing for them, possibly also while being fed through a tube, when they game.

And as for complexity, how can you seriously compare two analog sticks and a dozen buttons to the full range of motion the human body is capable of? Gamepads are more complex than the human body? Please.

Eyeco4723d ago

agreed when i come home from a hard days work i wanna sit down relax hold a controller and play a game , not jump around like a retard punching air, or swing a controller around like im having a seizure to imitate a sword strike, i HATE motion control

SilentNegotiator4723d ago (Edited 4723d ago )

I want to see a system incorporate a simple keypad, but with a controller with a stick for directional movement, and a mouse. The controller portion could be held so that the pointer finger could access the keys. And have a dedicated quicksave button.

Mmmmmm....

/dreaming

ShinMaster4723d ago

It's impractical.

The day all controllers are removed from our hands and we're forced to move around like idiots to play every game, is the day I stop gaming.

Whoever this Jade is, needs to stop referencing the Holodeck from Star Trek. It ain't happening in her lifetime. So stop interfering with my games. Thx.

theaceh4723d ago

"Why is that so difficult for some developers/publishers to understand!?"

Because you and I are already "hooked" and its people like my step-father (almost 50 y/o) that they want to start selling games to. I have to say that I agree with Jade on this one. My step father loves to watch me play Call of Duty, RE 5 and RDR. He even suggests things to do to beat certain levels and bosses. But I think he feels overwhelmed when it comes to picking up the gamepad and enjoying games for himself. It may be that "aim with the right stick, now hold the R1 Button and then press X to shoot" scares him and millions of people off.

Ares84HU4723d ago (Edited 4723d ago )

I think she is wrong.

If she want's to create games for gamers than you must give us some sort of physical control. Stuff like PSeye and Kinect are nice additions but for a gamer, not someone who plays 2 hours a week but a real gamer you have to have a controller of some sort that we can touch and press.

Maybe, the controller design needs to advance...more buttons?? different designs?? touchpads??? maybe even pressure control?? There are many things they could do but most companies just keep comfortable and put out what works.

Personally, after 12 hours of work when I get home, I don't want to jump around in front of the TV like a monkey to enjoy a game. Just want to sit down and grab a controller and play.

I understand that things need to progress but as of right now the best progress would be a better controller not motion controls and defenatly not neural controls.

@sjaakiejj

That was a bad comparison. The invention of cars is a much bigger deal than say motion controls of video games. You must see that, don't you?? I mean, it's outlandish what you even tried to imply there.

@theaceh

And making stupid gestures in front of the TV is not scaring people?? You think that motion controls are easier??? Try MK on the wii for example. The more complicated and deeper a game is, the harder it is to control let that be with a controller or with motion controlls. People who are 50+ and never played a single game in their lives any game could be complicated. So, should we shut down some products production because some people don't understand it??? Or what's the deal here?

PoSTedUP4723d ago

even the vitas touch screen is a little too much for me lol. just let me control everything without me having to take my hands out of the comfortable controller-like-position!

sixaxis was good, anything else is too much for me. the vitas ARreality games are cool as hell to.

darthv724723d ago

yet we have been gaming the same way for 30+ years. God forbid something comes along to change that. Something to break the traditional barriers that have been built up around each person.

Maybe people dont like the idea of a motion controlled virtual environment but that isnt to say that it would ALWAYS be the same motion controlled virtual environment.

As with traditional gaming evolving from simple buttons to more complex directional inputs. Motion gaming could get to be just as advanced if not more detailed with detection of the slightest bit of movement.

I see motion gaming like i see 3d. It works for some but not all. until they can make it work for ALL then it will remain stuck in a "gimmick" labeled state. Something needs to come along to break that stereotype and lead the way for innovation.

We have only just started to take a serious look at what the future of interactive entertainment holds.

nukeitall4723d ago

@darthv72

People ARE afraid of change! It happens all the time all around us every day.

Thirty years ago, the idea of Kinect was as foreign as the concept of a computer on every desk! Look what we have now!

EVILDEAD3604723d ago

LOL @ people taking her literal..

She means controllers are a barrier to casuals not the average gamer.

Nintendo proved this with the Wii outof the box with Wii Sports and Kinect has pushed it further.

When grandmothers who enjoy bowling can play Kinect Sports without anything in their hands because it feels natural to control the avatar that way then I can see that pushing the tech further easily would be a goal for the future.

Anybody who saw the infamous hologram Tupac on stage at the concert really believed he was there in person.

Games are already pushing real vs. artificial environments..a futuristic Happy Action theater type game where you interact with hologram AIs in Elder Scrolls would be incredible.

People literally laughed at the Wii...until they saw it worked.

No matter how much hate Kinect gets..I've owned one since day and the look on peoples faces (especially kids) when they control the screen with no input never gets old.

I agree who wouldn't want better tech out there for the 720 etc..but people need to stop overreacting..The controller we ALL know and love isn't going anywhere.

Evil

Sheikh Yerbouti4723d ago

Kinect and the idea behind Kinect doesn't capture the ever-lovely Jade's vision of a holodeck. You know is really holding us back...television, not controllers.

To get to a "holodeck", we would have to unshackle gaming from the television. We need either 360 degree full wall interface and multi-angle 3D, or bypass an interface entirely by sending electronic experiences directly to the brain by some some 21st century neuro-voodoo.

End of the day, shaking like an idiot isn't going to turn into an immersive experience no matter how fun it is. You have to totally confuse the boundary between the subject and the game. Even with Kinect, the gaming world is viewed through a peep hole. Mine happens to be 37" of peephole, but a peephole nonetheless.

blakstarz4723d ago

I agree with you on this too, I just want a controller... none of this motion controller, or holodeck stuff.

BISHOP-BRASIL4723d ago

Quite frankly, I believe Move is the way to go. Now just before you crucify me here, let me explain...

I don't mean Move as it is. Even if it's 1:1 motion controls aren't always precise in the sense that many times you are doing stuff that you don't want to, it tends to complicate the easiest tasks and it requires you to monkey around.

But what I mean by "the way to go" is the integration of buttons/sticks, trackable motion controllers, body tracking camera and a mic. Of course, Sony themselves don't use all those features at the same time and what I'm talking about here is a much more refined hardware and software.

In my vision of ideal future gamepad, the most democratic, it would be just like a regular gamepad but broken/breakable in two parts, left and right "wings" with all buttons, triggers and sticks it usually have. You can game just like with a gamepad. But it's also capable of tracking the controllers position so if they are far apart you access motion controls and you can point or waggle away, 1:1, while you can just bring 'em close to each other again and stop with that... If you decide to just use half controller you can use your free hand to give gesture commands to the camera or you can track your whole body moving, using controllers or not depending on the genre. And you have a mic, I think you can guess what to do with it... AH, no glowing balls.

I know it's not perfect or original... In fact it's just a mixed Razer Hydra and PS Move concept including some Kinect functionality. The thing is, it don't need to be perfect or original. I don't believe in the perfect control scheme and I believe we have every interaction tools we need already, they just aren't working together... This way we could have the best of both worlds when the game demand it or just set the controls to our like.

Anyway, the number 1 guys I would look forward to develop this would be Sixense Entertainment, their own PC motion controller Razer Hydra is a great start to look for the future of controllers, but it requires to be placed on a table so not ideal for console players.

madjedi4722d ago

@darth

"As with traditional gaming evolving from simple buttons to more complex directional inputs. Motion gaming could get to be just as advanced if not more detailed with detection of the slightest bit of movement. "

Man i am not interested in putting on a mo cap suit. To play games , if you want to by all means.

Sorry the end game, is basically vr or the matrix which will likely use a gamepad or neural controls, maybe put the person in a dream like/rem state. If it basically a glorified sports champions, why bother.

Why is this woman, trying to open a pandora's box for developers. Right now, game developers only deal with 2 senses, sight and sound. Add the other 3 taste, scent and touch and your asking for a whole other world of problems.

How do you code the difference between warm and too hot, since we all have different perspectives. Or taste or smell, the only people doing anything near that, to my knowledge is the army for ptsd treatment of returning vets.

Lol at the personal fitness trainers like nukeitall on n4g. Dude that is more bullshit, than whose console is the best argument.

Well if controllers are a barrier for jade raymond, i will be more than happy to never buy a game she is in charge of.

Septic By the time that happens we will all be in an old folks home or the ground.

+ Show (19) more repliesLast reply 4722d ago
sinncross4723d ago

This controller barrier talk is such rubbish.

SilentNegotiator4723d ago

Best selling game console of all time: Still Playstation 2.

Controllers don't scare off the masses and motion isn't making games more complex.

The Wii's success was all about promises of weight loss and attracting audiences not typical to gaming. And unfortunately, ignorant suits are all trying to duplicate that success and think motion is the only way to do so.

Sheikh Yerbouti4723d ago

Everyday that becomes less than an argument. We have a generation where people are comfortable with video games. Everyone under 50 has grown up with videogames. Gaming has a stigma and people use it as an excuse not to play it. That's all, and that stigma is going too.

Even if it didn't go away, it's a moot point. Casuals, and this includes those who buy the two games every year - COD and Madden, aren't really worth the fuss in an industry where the money is made in software.

In comes the Wii, and we have a perfect storm as health conscious parents with family friendly Nintendo games at a cheap price. We have millions buying a console that may never had one. This sound well and good, but this is just a vapor-market that really doesn't benefit the industry. So why even chase them?

INehalemEXI4723d ago

I'm thinking of a 4 letter acronym ....thats all I got to say.

TBM4723d ago

After working 7-8 hrs plus 1-2 hrs of travel time what makes these people think id want to jump around some more when all i wanna do is just sit, relax, and play a great game.

nukeitall4723d ago

Active people that do that on a regular basis?

I currently work 14-16 hour a day, and I still find time and energy to go jogging 30 minutes several times a week.

However, nothing prevents you from playing your laid back couch potato games. I do it too and don't expect that to go away!

torchic4723d ago

@nukeitall

14-16 hours? is that why you're so negative all of the time?

thawind4723d ago

Exactly(KUDOS)@TBM Motion Control is a selfish idea because people gaming situations are different from one another.

TheTwelve4723d ago

Motion control gaming really loses its value when you're already active in real life. I have a very active job and I do gym so when I'm home, I rarely want to get up and keep moving.

12

Ares84HU4723d ago

@nukeitall

I wake up at 7 in the morning. Lift weights for an hour, than go to work. I work 12hours a day after that. When I get home at 10:30pm, I'm tired but still want to have an hour or so fun...do you think I want to jump around in front of the TV like an idiot??? No, I don't. I am an active person but there are limits. I work 5 days a week and I work out every single day. 4 days weights and 3 days cardio. I'm sorry buddy but what you said is a load of BS.

Simon_Brezhnev4722d ago

@nukeitall

For somebody who trolls a lot and claims he works a lot is sure on n4g 24/7 trolling.

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Run_bare4723d ago

What's wrong with sitting on a couch and enjoy being lazy and play games.

TBM4723d ago

Absolutely nothing my good man this is the way majority of us games prefer to game. you are spot on in your post :-) hell when i want to be active I'll go outside and do something lol. when i game i just want to be lazy :-)

DA_SHREDDER4723d ago (Edited 4723d ago )

I don't understand? Why do the dreams of non gamers have an effect on what and how I play the games I wanna play. First it was FF 12, they changed the combat when noone, and I mean absolutely noone asked for a change, then came ff13, I would have prefered FF12 gameplay, then came the Wii controller, the most broken control scheme of anyone default controller for a game system (and at least nintendo is going back to their roots), and then came all shovelware fps games this gen, then came kinect and nothing but dance games, and now we have a holodeck? How the heck am I supposed to use it for gaming? I'm so sick of rich people trying to reinvent the wheel.

I have a dream too btw, I have a dream that one day Jade will stop being a gaming executive and do what she was built for. Stripping and dancing on poles, thats where this sexy momma belongs.

Jazz41084723d ago (Edited 4723d ago )

Just wanted to add to your history lesson since you mentioned Kinect. Don't forget the Move from Sony the controller that is mimicked from the wi. Its an control scheme addon no diffrent then Kinect. Now my personal opinion is motion gaming in its present form hampers gaming more then helps. In the future that may change but until it does I want my controller and that is all.

Anon19744723d ago

Oh man. Remember all those times you were in the middle of playing a game and you thought to yourself "You know what's really keeping me from enjoying this game? Having to use a controller."

Yeah, neither do I.

Lvl_up_gamer4723d ago (Edited 4723d ago )

Actually I have said that to myself and have heard it from others when using the Move Controller for Dance games like Zumba fitness, work out games, Fitness games and of course fighting games.

Not all gaming experiences should hinder you to have to use a controller while other games requires it.

There are games that make sense to use a controller like FPS games, fighting games and even games that would require a controller like Move or Wii mote such as Golf, Baseball or a good sword fighting game.

To fully experience the potential a game has to offer, you need the right equipment to play it. In some cases a controller is needed, in others it is not.

Now you could make the argument that games that are the top selling and reviewed games for kinect are games that you could do without having to own a kinect like working out or dancing....

maniacmayhem4723d ago

That's because those games are designed with the current controllers in mind. Look at the eveolution of controllers. It went from the 2600, joystick and one button to what we have now. Two analogs, a d-pad, four button and 4 shoulder buttons.
You never thought of it because the games were designed for it.

But there are people who think outside the box and are always looking at the future.

Ares84HU4723d ago

@Lvl_up_gamer

Show me a single AAA game that was built for the Move or for the Kinect and was meant for gamers, not casuals. Please.

Because I REALLY want to play that "good sword fighting game" you are talking about.

Lvl_up_gamer4722d ago (Edited 4722d ago )

@ Ares84HU

Why does it matter if it's for core or for casual?

I would say I am core, yet I still enjoy Move sports, Fitness Evolved and messing around having a good laugh with the wife and friends playing Dance Central.

So again I ask, why does it matter if it's a game for core or casuals? If you are a "true" gamer, then you wouldn't limit yourself to playing games only in 1 way but would be more open minded to experience new ways to enjoy games.

I am willing to bet that 99% of the people on this site are "core" gamers but have no doubt that they have also played some kind of motion game requiring either a wii-mote, PS Move or Kinect.

Don't label all gamers as black or white. Core audiences dabble in casual and vise-versa. Gamers are open to EVERYONE, not just 1 particular crowd.

I am sure at some point YOU must have tried the Wii, Move or Kinect.

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Christopher4723d ago

Common sense says no.

With a Controller
=================
You have a device that can be held by anyone with two working hands with a simple button/trigger/analog configuration that can be easily learned and utilizes muscle memory concepts to improve in such things. The controller doesn't care where you are sitting, how you are positioned, who is in the same room as you are, what the level of light in the room is, or the like. It also allows for full 360 movement on just one analog stick and adds the third plane with the second analog stick.

Without a Controller
====================
You will need to be positioned in front of a device. You will need to make sure that lighting conditions are right. You will need to make sure your movements are visible. You will not have any muscle memory to aid you in determining how to make gestures to recreate actions on the screen other than the most basic of actions (if you are using the XBox UI with Kinect, for example, you are not going to put your hand up in the spot that is exactly where the action you need to activate is because you move and that changes the point of reference, this doesn't happen with a controller). You will need to memorize specific gestures for specific games. You will experience greater delay than what can be had with a controller, no matter how far technology goes. There is just more processing to be had if there isn't a direct line of feed sending exact numerical data on this rather than having to interpret and process it as an image or similar.

Conclusion
==========

I 100% disagree that controllers are a barrier. They are a tool that allows us the best option for non-K&M gaming with precise control in our games while presenting the lowest levels of latency between user and program.

maniacmayhem4723d ago

But what if the motion controls could be improved. We all say "no" because today's controllers are our comfort zone and we can't comprehend anything beyond that.

But remember when the NES controller was introduced with a D-pad and two buttons? It was like woooooow! What could be better than this? Then analog was introduced, shoulder buttons, vibrations.

Motion controls are in its infancy right now but I'm sure it is the next step in controller evolution.

Imalwaysright4723d ago

And why is that? Why do people assume that new technologies are always better or more convenient to us consumers? The move is almost flawless and i still believe that it is nothing more than a shitty gimmick. Now imagine what i feel about Kinect or the PS eye!

sak5004723d ago

Agreed 100% with cgoodno

@maniac
Let's take one example of racing game genre. How long do you think you can drive a virtual car by holding your arms in-front of you and pretending you're holding a steering wheel, or even that stupid wireless steering wheel MS released recently without placing on some support?

Jade was good back in the day but now she's more like sarah palin talking nonsense.

Christopher4723d ago

***But what if the motion controls could be improved. We all say "no" because today's controllers are our comfort zone and we can't comprehend anything beyond that.***

Because direct feed with pre-designated numerical data is always going to be faster to handle/process than data that has to process non-numerical data.

What I mean is that when Kinect scans you body, it has to process that data into the same numerical data that would have been sent directly from a controller so that it can then be used by the software.

***But remember when the NES controller was introduced with a D-pad and two buttons? It was like woooooow! What could be better than this? Then analog was introduced, shoulder buttons, vibrations. ***

That doesn't support the concept. Improvements to controllers is plausible and expected. For example, a massive improvement right now would be to move away from the 8-direction analog sticks that controllers use today to either a laser-based 360 degree design that would allow for more precise measurement and smoothing movement rather than what we have now which is code that simulates smooth actions.

***Motion controls are in its infancy right now but I'm sure it is the next step in controller evolution.***

You do realize that we're talking about removing controllers, right? That the original statement was in regard to the need to use a controller. This means a Kinect-based system that won't require you to hold anything for input. Both the Wii Motion+ and the Move controller are not the same as they constantly send numerical data to the software. In fact, the move controller, at its current stage, is the best in simulation a 1:1 interaction with the motion control.

But, that's not what is being discussed. What's being discussed is the complete removal of controllers.

Gazondaily4723d ago (Edited 4723d ago )

I have to confess, when I think about motion controls, I'm actually thinking of a hybrid between what's you're suggesting about 360 degree analogue control and motion control. When discussing motion controls, a lot of people think of whole-body Kinect type hardware but that's not what I think.

I'm thinking of someone sitting down, playing a future Mass Effect game for example, holding some kind of controller but also using their hands to use a biotic power for instance by literally picking up an enemy with their hands and tossing them aside.

I think there is a reason why so many games this generation have QTE sequences- they usually involve bashing a button but the action on screen is so much more intricate than the controller allows. Imagine a game like Fallout for example, where you are walking by a city covered in dust. You want to peer inside a car and have to slide away the dirt on the windscreen using your hands. Subtle things like that, I believe, can really enhance immersion.

[Edit] I just had a thought whilst lying in bed. A problem with the whole wiping the dirt off the windshield scenario is the lack of feedback (unless you have some sort of glove controller). What if, we have controllers like how Microsoft alluded to, on surface projections for example, your glass coffee table. Imagine projecting a keyboard on that and playing a game where you have to hack into a database.....okay I'll stop. It's 4am here.

+ Show (2) more repliesLast reply 4723d ago
SilentNegotiator4723d ago

Just Jade showing off how poorly placed she is in the industry. LOL, Holodeck. "I want to buy your [holodeck] game, Jade!"

Although she's not the only out-of-touch (pants)suit in the industry. All chasing that magic technology that will never match pressing a button or pushing a stick. Simply having motion won't recreate wii success, un-intimidate non-gamers, or make controls more complex (and because of delay, never will).

WeskerChildReborned4723d ago

Just stick with traditional controllers, i hate gimmicks.

Ryo-Hazuki4723d ago

Their minds are a "huge" barrier for creativity. Simple

xAlmostPro4723d ago (Edited 4723d ago )

You guys should check out 'Leap Motion'.

It's like kinect but on steroids. It tracks individual fingers. Can be used for PC browsing and gaming, even with hardcore titles such as half life 2 and it's only going to cost around $80 in comparison.

Now this will/can be practical.

Unlike kinect because it won't restrict games, and add more interactivity. Pretty cool.

Although i really think we should stick to controllers until we have the whole fully augmented gaming experience. That's the only time i'd be up for change and even then it rather not have to stand up and run around every time i want to game.

Source: http://www.youtube.com/watc...

slimpickens4723d ago

I would love to play games in Virtual Reality with a controller in my hand. If I were in a holodeck sitting down but as I'm playing the game think that I'm standing up then that would be cool. Lots of potential but I do see the fears with slow kinect.

PooEgg4723d ago

@sidar "Because if they tap into a market that is beyond the "hardcore" gamer. Then you are not relevant anymore."

Although your point is not wrong, I think you also have to look at the flipside. Once the non-hardcore gamer gets bored of their shiny new toy, they unplug it, and stick it into storage. Best case scenario they buy a handful of new games a year often stuff they pull out of the bargain bin.

Although tapping into the casual market can make them a quick buck, without the hardcore market they will not be able to sustain their business long term.

Ares84HU4723d ago

Exactly!!

I just hope that these people like Jade will realize this one day.

MagicAccent4723d ago

Somebody mail her the Extra Credits Kinect episode..

showtimefolks4723d ago

The day we don't have standard controllers is when i will quit gaming. Its not happening anytime soon, see how even Nintendo had to introduce a standard controller. Not every publisher was on board with ipad look alike being a gaming controller

but one thing i do hope for is that ps4 has a little better controller. When it comes to play any games where you shooting people or racing cars xbox360 controller is better suited for that.

not to piss off any ps fanboys lol just a point, i myself am a huge ps fan

GuyThatPlaysGames4723d ago

^^^CustardTrout--Exactly! The good ole controller is 100% reliable. They keep going too far with all this "futuristic" stuff.

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BelieveinGhosts4723d ago

I dont know about you all but i'm looking forward to a Dual Shock 4.
Enough of this motion sensor talk surrounding gaming.

If she is involved in major decision making in Ubisoft, now i understand why Ubisoft has been below par for quite sometime

KMCROC544723d ago

Scared of a forward thinking women

MidnytRain4723d ago

Meh, controlling games with my mind seems extraneous.

FOXDIE4723d ago

"forward", yes we are!

KMCROC544723d ago

For all Disagrees i hope she in this industry for a long time, hope many of her concept come to fruition & hope many more forward thinkers like her join the industry .

Imalwaysright4723d ago (Edited 4723d ago )

Thinkers that ruin gaming instead of improving it can go to hell!

"controlling games with my mind seems extraneous." And not challenging at all. Just think and the avatar will instantly do it? BORING! The challenge in games comes from eye-hand coordination and without challenge games are not fun at all!

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Ray1864723d ago

As long as the option to play with a controller remains intact, they can do whatever they want. Personally this whole wave your arms around gaming just doesn't interest me at all. Pew, pew, pew.

AtomicGerbil4723d ago

So let me get this straight, you want to sell to a broader userbase, by which you will target those that can't get their heads around a few buttons? So the non gamers then?

I would be impressed if you had mentioned catering for the physically impaired but no, you just want to think about the fickle, here one minute, gone the next, I'll play five minutes with the kids type of non gamer.

I'm all for motion controls, they have their place and are fun for a short time, but for that gaming marathon that the gaming hobbyist is familiar with a controller is the weapon of choice. If developers start to phase out the controller then I for one will be looking for a different hobby.

Pintheshadows4723d ago

If they do that, i'll go back to PC where they can't interfere as much.

Why do developers insist on shoving these ideas down our throats. Just because you can doesn't mean you should. Listen to your customers.

News for Ubisoft, a majority of gamers use a normal controller. From CoD fans to Disgaea fans. Kinect, Move and Wii are just ideas that don't have the substance to take over. They're a distraction. Sometimes a fun one. Other times not so much.

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500°

Jade Raymond Has Left Haven Studios, The PlayStation-owned Studio She Founded

Veteran producer Jade Raymond has left Haven Studios, the company she founded in 2021.

According to a new report by Bloomberg, Raymond – who rose to prominence after producing Assassin’s Creed and executive producing Assassin’s Creed II, Assassin’s Creed: Bloodlines and Watch Dogs – has left her studio, which is still in the process of developing online shooter Fairgames.

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videogameschronicle.com
46d ago Replies(1)
Obscure_Observer45d ago

Jesus Christ man...Unbelievable!

I can´t believe that Playstation Studios can´t manage to develop and deliver ONE single successful high quality first party LS game throughout the whole current generation!

Hermen Hulst needs to be fired ASAP! He´s Jimbo 2.0!

45d ago
S2Killinit45d ago

Sure buddy. Don’t forget, we have everything you have, but more. 😝

45d ago
Lightning7745d ago

Can you stop the fanboying for 2 seconds? Seriously this deflecting and ignoring everything that's going on with Sony's first party the past few years is frustrating and ignorant. You know there's others who have a PS also and want Sony's best like we use to get right? Stop trying to ruin it for everyone else with side steps. Not this BS deflecting that you ppl constantly do.

Besides HD what other LS game thrived so far? Has Herman made good buissness choices and decisions when it comes to LS yes or no?

Start questioning PS Studios.

S2Killinit45d ago (Edited 45d ago )

@Lightning
Fanboy? You talking about me, or yourself? We got alt guy over here with his brand new account burning up from rage, and you are asking me stop “fan boying”?

Sony have at least 3 first party heavy hitters coming up, that we know of, and its not like we are lacking in exclusives department.

As to LS, they had Helldivers, and GT7, both were resounding success. They had a complete flop in concord. Not sure why you think we need to be concerned. They are destroying the competition and that market share translates to games.

Lightning7745d ago

"Fanboy? You talking about me, or yourself?"

What's are you talking about how am I a fanboy? Those alt counts will be gone nobody will see them anyway.

I wouldn't call Marathon a heavy hitter and Yotei yes definitely. However they do have DS2 I just feel like there should be more. We all know why there isn't more.

They only have two LS HD as I mentioned and I totally forgot about Grand Turismo. Only 2 While canceling Twisted Metal and Spiderman LS. Who knows the quality at least those games sound compelling.

Btw MLB isn't a live service its a Yearly released sports game.

DodoDojo45d ago

Only one LS flop? Were just going to ignore all the canceled LS games that were in development for years? Ok then.

Reaper22_45d ago

More? Oh, you must mean Concord.🤭

darthv7245d ago (Edited 45d ago )

@S2... does that mean you are thankful for XB games? Who'd of thought MS helping to keep PS [only] fans fed during these trying times.

S2Killinit45d ago (Edited 45d ago )

@Lightning
you womt call it a heavyhitter? Really, interesting. There is also intergalactic. Sonyes there will be more.

@darth
Why would I complain about xbox exclusives being playable on PlayStation? I mean xbox really didnt have a lot throughout the years but that doesnt mean they didn’t have anything at all. I normally dont like bro-dude games with bulky dudes, but I may actually play gears of war if just to try it. (Assuming the games arent too outdated at this point)

Redgrave45d ago

Listen,

I am as Sony bred as they come, never owned an Xbox of any kind, Playstation first and foremost even over Nintendo, and a PS+ Premium member. I have put 90% of my gaming time into the past 4 generations of Playstation since the PS2.

Sitting here presently, I find myself asking why I bought a PS5 instead of going PC. I can't think of one single game put out exclusively for PS5 by Sony that has made me glad to have the console.

There have been third party games, like FF7 Rebirth and Expedition 33 that have given me the "hell yeah" feeling about the purchase, but nothing Sony has done. It's been either remasters, the Last of Us again, or attempted Live Service slop that nobody asked for and either couldn't even make it to the table or died out as soon as it did.

There's no true "it" game. Returnal, GoW Ragnorok, and Horizon are all good games, terrific even. But are they truly system seller worthy?

If this direction continues onwards as blaring as it has been, I can't see myself getting a PS6. Ps+ is extremely expensive for no real reason, at $230 + tax for tier that pumps out classics that are more hit than miss. Remasters outnumber exclusives 10 to 1, and we have another Concord game that will likely fair exactly the same and just have been several years of improperly guided directions away from what put Sony on the map in the first place. Buying Bluepoint and sticking them on a live service God of War game? How can you defend that kind of decision making?

We don't have "anything you have" and more. It sucks just as much on PS as Xbox because WTF are we paying all this money for? I haven't seen the monthly offerings surge in quality since the last two psn price hikes and I already brought up Premiums current state. To get games nobody asked for or wants? To be PC port playtesters?

None of us are eating good except PC users, and for them it actually pays to be patient.

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VenomUK45d ago

Sony helped finance Jade Raymond to set up her own studio, then bought it. So even though Haven has yet to release a single game, whatever happened she's made millions. Not bad!

crazyCoconuts45d ago

I don't really care about LS, but the overall output for the last 1.5 years has dropped dramatically, along with the transparency on what teams have teed up. Sounds like a mess over there.

Sonic188145d ago

Blame Jim Ryan for Fair Games

kayoss45d ago

That's rich coming from you. An xbox lover but yet support a console that havent develop and deliver ONE single successful High quality first party game throughout its entire two generations of consoles.

Aloymetal45d ago

Bingo!
The nerve on these green fanatics. They have a weird sense of reality.

Obscure_Observer45d ago

"An xbox lover but yet support a console that havent develop and deliver ONE single successful High quality first party game throughout its entire two generations of consoles."

Hmm... Not from what I been seeing and hearing from actual Playstation players and Playstation Store sales stats.

MIDGETonSTILTS1745d ago

Helldivers 2 is a massive success, and you’re ignoring it.

And, when the competition doesn’t bring anything to the table themselves, a handful of games like Helldivers 2 and Returnal are enough to win the competition.

You can’t win a console war if you don’t compete with games. Xbox lowered the bar for Sony, and I blame Xbox for that.

SCW198245d ago

She leaves every studio she goes to before a single game is released. Do some research

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45d ago
Lightning7745d ago

Yeah hate to break it to you Sony but I think they need to shelve their LS efforts almost all together. They formed LFG ex Bungie guys and making another LS but I don't have much hope for it anymore. Marathon is quickly getting overshadowed by Arch Raiders, We all know what happened to Concord.

Only solution I can think of is have 3rd party like a Arrowhead make them a LS game. Speaking of AH their next project is completely funded by them so it won't be from them. I just think it's a good idea that they seek a 3rd party for LS. They'll save time, money and won't take time away their SP efforts. Which is suffering immensely this gen due to all this LS.

S2Killinit45d ago

Wait we are writing off games that arent even out yet?

45d ago
Lightning7745d ago (Edited 45d ago )

It might come out it might not. Sony said they're still pushing the project. That's a good thing. Even if it does come out will it be any good? There's too many questions and hurdles surrounding the LS.

Bigger question when are we gonna see it? Will they have a PS showcase or State Of Play? Grubb said Sony was debating whether to have a showcase, SOP or anything.

I sure hope they have a showcase or something in the coming weeks. I want Sony first party and their teams not just Xbox events and shows basically saving the damn day at this point.

Of all the companies it's freakin Xbox that's doing it. Who'd a thought.

S2Killinit45d ago (Edited 45d ago )

Look at alt guy with 3 comments history over here.

Desperate.

Johnh522345d ago

Playstation its ok you have more xbox games to play :)

Loktai45d ago

All those games were already on PC anyway. They're only so easy to port because PlayStation has literally copied Sonys architecture for multiple generations, just worse / corners cut (XBSX still doesnt have the fill rate of a base PS5 due to clocks, and it shows)

Sonyslave345d ago

Live services games are hard to make & and even harder to make if you trying to create an original game.

Just copy and past succesful gaas or gacha games with their anime license they can easy make a overwatch or geshin impact clone.

DarXyde45d ago

This is actually good advice.

Not that I condone live service games, but if they're trying to succeed, this is sound.

Miraak82 45d ago

I think they should use some of their Ips to test the waters instead of creating something from the ground up , I think something LittBigPlanet would be I good contender but instead of DLC they just put out new Pass ever few months with new costumes,building materials and developer created content . Warhawk could be a good contender for a battle royal . The reason HD2 2 succeeded was because it wasn't directly competing with anything else.

goken45d ago (Edited 45d ago )

Not necessarily… MiHoYo have quite consistently successfully hit it out of the park.
Fate Grand order is a LS game is even owned by Sony.

Sony needs to stop with the arena shooters and get creative

Inverno45d ago

Its funny how the excuse is always "games are hard to make". Sure on a technical level they take weeks/months/years, but ideas aren't all that hard to come up with, nor hard to figure out that they might not work well as a games concept. That's why they prototype these ideas. What's weird to me is how so many service games go into development for years and no one seems to come to the conclusion that it's turning out bad. That and how slow devs are these days. You watch docs on game development on older games and devs talk about figurine out mechanics in just a few days. Now it takes a dev a year to texture something.

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20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

500°

Jade Raymond and Hermen Hulst on why Sony is buying Haven Studios

There's something a little different about PlayStation's plan to acquire Haven Studios. Historically, Sony likes to have a little dating period with a developer, where they might release a few games together before they get married. It's what happened with Naughty Dog, Guerrilla, Media Molecule, Insomniac and Housemarque. Yet Sony announced its partnership with Haven a little over a year ago. The developer may be full of established faces who are responsible for hit games such as Assassin's Creed, but it's still a new studio. It's still growing. It's not even announced the PS5 game it's working on, let alone released it. So why do the deal now?

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gamesindustry.biz
Nyxus1197d ago

"Obviously we will always carry on making these single-player narrative-based games such as Ghost of Tsushima, The Last of Us, and Horizon Forbidden West," Hulst emphasises.

That's good.

solideagle1197d ago (Edited 1197d ago )

I think Sony slept on FromSoftware (after demon souls success)!
I wonder if Sony is looking to purchase a Japanese dev that would be cool. I expected them to buy Level-5 in PS3 days but now they are publisher. I love and prefer Single player games :)

Terry_B1197d ago

What was the last Japanese studio that got bought by Sony and when?

Eonjay1197d ago

@Terry

It is my understanding that Japanese companies doesn't usually buy each other and that mergers are far more common. Like Square-Enix or Bandai-Namco.

SonyStyled1197d ago

FromSoftware isn’t an independent studio though, so Sony would’ve needed to purchase them from their parent company. It’s owned by a Japanese media/entertainment company, or something along the lines of that, and they’ve owned FromSoftware since before Demons Souls if my memory serves correct.

z2g1197d ago

But also:

“ The Haven acquisition will continue Sony's investment in live service and multiplayer games. ”

neutralgamer19921196d ago

This is all part of money already spent which is being announced now. There is still a 10+ billion dollar question that will be answered

solideagle

Sony actually recently invested in the parent company that owns from software who btw made the request to Sony to invest

Terry_B

Sony usually invests like they did with square enix when they were going through a rough patch. They asked Sony to buy the shares and once things stabilized Sony sold back the shares

Japanese publishers are every different. Sony or Nintendo could buy anyone but that's a different culture over there and it makes it next to impossible for an outsider to buy a Japanese publisher

https://www.videogameschron...

Sony is looking to buy big. My guess is they will target Capcom and square enix. But just like Ms Sony won't make all games exclusives. I think times are changing and we will see more cross platform support from both which is great

There will still be must have exclusives but some games are too big to keep away from others

LordoftheCritics1197d ago

I think spreading out the acquisition portoflio between established and growing is not a bad idea.

A company with confidence in their values can acquire noobs and instill those values.

1197d ago Replies(2)
rlow11197d ago

Well I’m sure all the acquisition going on in the industry motivated Sony to pull the trigger. But funny how quick Jade was willing to sell. Not even one game under the new studio. I think they must of been angling for this from the get go.

ClosetRebel1196d ago

...must have been angling, not must of.

rlow11196d ago

Lol, thanks for the input.

gangsta_red1197d ago (Edited 1197d ago )

Sony must be betting big on this game to buy this studio so quickly.

Makes me even more curious to see what exactly it is.

Eonjay1197d ago

I think this is the supposed first 'terobyte' game whatever that means. As long as it doesn't require 1000 gigs of space on the SDD lets do it lol. In all seriousness, It SOUNDS like some kind of MMO.

1197d ago Replies(6)
jznrpg1197d ago

If they make money from these games it’s fine with me if it’s helping find the single player stuff . I do t like live service as I do t have the time to play these never ending games and usually the quality is lesser than you desire . When I was younger I loved Everquest and FF11 but those are MMOs they are slightly different but are still live service imo. If they make a great hardcore VRMMO or MMO like EQ when I retire im in !

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