GameSpot: "Watch as we demo some of the sweet, sweet Kinect moves in Dragon Ball Z for Kinect from Comic-Con 2012."
Leviathyn.com | You know what they say about games, right? For every good one that releases, two bad ones crop up. There are plenty of those to choose from. These are the worst games of 2012.
GameDynamo - "Similar to Ubisoft's PowerUp Heroes, all actions in Dragon Ball Z for Kinect are gesture-based and displayed on the right side of the screen. Players are able to punch at the air to start a martial art combo, shoot Ki-blasts, guard or dodge attacks through this system, depending on if the battle is in the air or on the ground. "
In the 1990's on through the early 2000's, 'Dragon Ball Z' was easily one of the more popular anime titles on television. It's so-bad-its-good dialogue and voice acting was trumped only by its over-the-top fantasy martial arts and powerful super moves. Now, in the year 2012, fans have their chance of not only controlling the show's characters in a fighting game, but more-or-less being those characters in the Xbox 360 title DragonBall Z for Kinect.
The voice acting was really good, at least the dub was... Especially for its time. C'mon though, the dialogue wasn't that bad, the only real problems DBZ had was the crazy long pauses between talking and fighting, as well as how out of proportion the powers became.
It had so much potential but died in the hands of this studio sad thing is that it wouldn't even be that hard to make a good DBZ game with kinect. look at game play of this and then look at game play of ultimate tenkaichi they just added kinect controls and scrapped multiplayer components to not deal with balancing or just plain laziness.
So saying Saiyan wrong is the new thing huh. I guess I kinda understand why they are saying because that is literally how it should pronounced, but it's always been pronounced, even in Kai where they pronounce everything right, say-an and not sai-yon. I guess it's kinda like saying Gun-dum rather than Gun-dam.