GamerFitNation: Recently, I got into an argument with a friend about the difficulty in gaming. He said that games have been getting easier, and nothing is a challenge anymore. I don’t agree with him. The communities tastes in games has changed. We now demand story-based games which should not be compared to the games of old. Aside from simply demanding more complex games, we also don’t want to sit around playing the same game for months.
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
Laundry, cleaning and classic arcade games all in glorious virtual reality
Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.
mainstream consoles.
Did not read the article myself.
Games on the whole are getting easier to play and finish, and that's not a bad thing. The Bad Thing is the ( nearly ) complete disappearance of games which *do* present a genuine challenge to beat. Instead of giving us a little of everything, the companies have been giving us a *lot* of what we want.
Back in my single-digit years, I used to feed goats for a little scratch. They got fed two things: Hay, and sweet oats. I remember getting cautioned repeatedly to avoid leaving the barrel of sweet oats out where they could get to it, because apparently they would get into it and gorge until their stomachs burst and they died.
To steal an adage from a pinball documentary, "the perfect game is easy to learn, easy to play, and hard to beat."
I'd be inclined to agree. I typically play a game on normal just for speed, but if I really like the game, I may play it again on the hardest difficulty.
But truly difficult games don't have difficulty settings. Like your old school mario games. Like just about anything that came out before 1995. Like demon's souls and dark souls. I could think of more, but you get the point.
It's not the game that's coddling you, it's yourself for not being brave enough to pick the hardest difficulty there is.
Difficulty is killed by persistence, everytime.