MasonicGamer.com - It’s only been a few months since the Western World got their hands on Sony’s shiny new portable system, and already, people are preparing for its funeral. In fact, worries began appearing shortly after its launch in Japan, with weekly sales quickly entering a downward spiral that still hasn’t reversed. By the end of February, soon after the system appeared in the US, Europe, and Australia, Worldwide sales stood at 1.2 million; by the end of March, only 600,000 more had made their way into the hands of gamers.
Many are calling the Vita “dead”, and lamenting Sony for not pushing harder on studios to get major titles out. But is it too early to start pointing fingers and placing blame?
A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.
I hope this is one of those patents that never comes to fruition.
I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons
I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.
Take my social security and bank account numbers too! Here’s a picture of my wife and our address.
At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath
I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.
Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
My serious answer is no. My less serious answer is, hopefully not, Innocence R isn't out here yet.
have not spotted any in the water yet...ill let you know
Hand on heart I want it to be a great but there are just no games, I have played my vita 2 or 3 times since I bought it and at the moment it is sat back in its box.
Lets see what E3 brings and hopefully we will see some great games that this system deserves
Well, in truth most gaming systems go through a rough spot at launch... Anyone remember the first year on the PS3? Not allot for it, but now look at it.
Just give it some time.
another website looking for hits.