DSOGaming writes: "You know what? Specular and diffuse maps are perhaps the cleverest things we’ve ever seen in the gaming industry. Specular and diffuse maps are usely applied when light is being casted on various textures. Ironically, they are also those that have kept us behind this whole time, as most developers use detailed specular and diffuse maps to ‘hide’ their blurry and low-resolution textures. This can be easily noticed even in Crysis, especially when there is no light to hide the textures of those awful rocks. As a result of that, textures in shadow places look flat and blurry as hell."
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
Someone should write an article on the importance of proof reading and send it to the "author" of this article.
Good read.
CPU: 3.58 MHz 16-bit
8 Digital Audio Channels
Audio RAM: 64 KB
Resolution: 256x224, 256x448, 512x224, 512x448
RAM: 128 KB
Video RAM: 64 KB
It can make this:
http://www.youtube.com/watc...
And is still better than most modern games. Wanna drool over graphics? Go see Avatar.