Warp Zoned writes:
"With a generational shift looming for all three console manufacturers, a lot of digital ink has been spilled over the price of games and the belief that… SOMETHING. MUST. BE. DONE. Because didn’t you hear? Games are more expensive now than they’ve ever been. It’s true. I read it on the Internet.
No! Just Stop! YOU. ARE. WRONG."
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Well there is egg on my face now. I think the difference is that companies decided to all sell at the same price except for wii. Because looking through that catalog all those games on different systems had different set prices all random.
those games were more expensive because they were on cartridge, and in the inside not all of them were the same. Some had additional components to make the graphics look better or memory for bigger save files etc.. When the PS1 came out it made the CD ROM standard and these were much more cheaper to produce than the cartridge and so the prices went down to $50 while N64 games were still being sold for like $80 each.
I mean, how else do you think a rookie brand like Playstaion could have beaten the all mighty Nintendo in its first try? But then the prices went up again this gen because of the higher production costs of game development while the Wii is still like developing for a last gen console.
In conclusion? This article is bad and full of misinformation.
I can't remember how much games cost back in the NES/SNES era. But I remember when I was little and owned a Nintendo 64, my mum refused to buy me any games that were over $100. So yep, they've always cost a buttload of money. Though this might only apply in Australia. Our game prices are ridiculous over here :(
I had street fighter 2 turbo limited edition in the steel tin back in the early 90's and it cost me on the day it was released £59.99. The average cartridge price was around £39.99 which is the same as today. It is a bit of a rip off the price we pay for todays games, back in the good old snes, mega drive days when you brought a game you felt like you were getting something for you money. A lovely boxed cartridge game, it felt special.
Thing is this, shop round for todays games you can get some good deals, I brought forza 4 brand new of amazon for £14.99! Its £24.99 now, trick is keep looking there's bargains out there to be had.
I remember way back when Game Players was a magazine, there was an ad on the back for Toys R Us promoting a sale on Sega Genesis games. Sale prices ranged from 69.99 to 84.99. The average was around 79 bucks for games like NBA Jam and Batman Forever. I'm pretty happy with an average $20 price drop. That being said, I do think that developers and publishers need to realize that putting a fair price on a game is a big deal. You don't see Super Meat Boy on a shelf in a store retailing for 59.99. It's priced according to the amount of content it has, and also takes into consideration the amount of development costs.