Voice Command. It didn't start with expensive peripherals this generation. Why, just last generation, the least powerful console had SOCOM. No, not starting with SOCOM 3, after years of getting the engine right and well enough to "squeeze" in the processing required for voice command. Nope, it started with SOCOM *ONE*. But that game used small, linear levels and......what's that? SOCOM used fairly large, fairly opened up levels? Ah, yes, that's right.
But old game systems using voice commands without aid is only the beginning of the revelations.
Tell me....what systems is Mass Effect 3 coming to? PS3 and Xbox 360. That's right. PS3 and Xbox360 only. Just those platforms. Not any others.
.....Oh yeah....PC.
Wait....so what is the barrier there? PCs built with gaming in mind with modern processors can't muster up the miniscule processing power required for voice commands that last generation and older systems no issue with?
Just how powerful IS this processor in the Kinect, then?
The Marvell PXA 168. Powerhouse of epic proportions. Enabler of technology used in games over a decade ago. The gentleman's choice of Digital Photo Frame application processor. That's right, this processor's few notable uses include being the processor of displaying pictures. The Marvell PXA 168 is an application processor, meant for menial tasks in digital devices.
In short, the claim that the internal hardware is the reason for the voice commands being only on the Xbox 360 via Kinect is balderdash, because the hardware really isn't so impressive that the ps3 couldn't handle the small task and the PC can have much better hardware to handle it anyway, and older games on older systems had no issue doing voice control without damaging the integrity of the game. From all angles, this argument is worthless. The reason for exclusivity is clearly due to a background deal, and that's fine......just don't try to insult our intelligence when making up excuses.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
This excuse has been busted from all angles. There is no reason why voice control shouldn't be a minor processing matter (as on games like SOCOM with large lists of possible commands) and available on the other systems, especially of which, the PC.
And I'll post this PDF first, from the company, of its theoretical uses and top specs:
http://www.marvell.com/sele...
....that I can practically guarantee it is not at in a device (kinect) that has a $50 BOM.
****Even if it were the most power application (or even non-application) processor in existence, this still would not excuse the fact that the task of voice commands is NOT a difficult process, as demonstrated by games like SOCOM, running on the Playstation 2's relatively weak hardware.
People seem to forget rainbow six Vegas had voice controls too.
That its in Binary Domain says that voice command in ME3 is just to sell Kinect to Xbox users.
>Implying people even care about the voice controls.
Better with Kinect..PFF