First, a quick introduction of what Monster Rancher is for those who don't know:
Quote:
"In Monster Rancher, one takes the role of a monster breeder whose goal is to raise monsters to fight in tournaments. The breeder must take it in hand to raise the monster throughout its life, training it, keeping it healthy, making an exercise schedule, and trying to maximize its abilities before it dies of old age or is retired. Monsters have good or bad morale depending on how they are raised; loyal monsters are more likely to perform critical hits, while disloyal monsters might refuse to obey commands or not fight at all. Retired monsters can be combined to create more powerful monsters." - Wikipedia
The major draw for this series back in the PlayStation 1 and 2 days was gamer's could pop in just about any CD (and later DVDs) and it would generate a unique monster. This created nearly an endless possibility of monsters and playing options within the game. Sadly, this doesn't appear to have transitioned well to the new generation of consoles and portables, but all of that can change with the PlayStation Vita.
In February, Sony will be unleashing the most powerful and feature-packed handheld console to-date. Among those features is a read camera. Now, imagine all those little barcodes on just about every single item and product we have lying around in our homes, at work, and especially in stores. Realistically, they could take Monster Rancher 4 (PS2), add in the ability to use the rear camera for scanning barcodes, and voila! Monster Rancher Portable.
With the portable-ness of the Vita and the ability to scan barcodes, this could be a perfect opportunity for Monster Rancher to come back into the spotlight. Heck, they could even throw in location-based monsters when checking into certain places. Needless-to-say, the idea alone has me very excited. Whether anyone will act on this idea is still to be seen, but one can only hope so!
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
Sounds pretty cool.
I don't remember Monster Rancher but I do remember those barcode battler toys. I think you should throw Invizimals into the mix and make it an augmented reality game too.
i remember the anime