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GDC: Resistance 3: "Choice-Based Shooter"

Cat|4803d ago |Blog Post|17|

First off, if you haven't played Resistance 1 or 2 and would prefer to not to read any spoilers, don't read this. If you have played through Resistance 2, then it's safe to proceed.

This afternoon was the multiplayer reveal for Resistance 3, and while there was the opportunity to play the single player the big news is that the multiplayer in Resistance 3 will have 16 players max. Of course, I think it's just as important that they brought back the weapon wheel - yes, return of the weapon wheel in R3!

Four years after the close of Resistance 2 you join Jospeh Capelli in his hometown of Haven, Oklahoma. Creative Director Marcus Smith cited a "focus on humanity and focus on the individual stories." Four years is just enough time for the Chimera to set their sites on Oklahoma, a cue for you to fight them off. There was mention of the campaign single-player and co-op, but no further discussion of co-op.

All the multiplayer maps are set outside the United States so you will be seeing areas not appearing in the single player campaign - which is centered on the U.S. The multiplayer map shown was set in the Republic of Chad, and featured team deathmatch - later they will announce the objective-based game modes. Asked about vehicles, Insomniac's Senior Community Manager said there will be "no drivable vehicles in the multiplayer".

With 16 players max in the multiplayer the maps are scaled accordingly with the ability to choose a smaller map. Smith touted the ability to "get much more intimate with our enemies" and described the game as a "choice-based shooter". with more open level design .

Abilities are passive and active with the former catering to your play style and offering things like stat buffs. Active abilities on the other hand can grant health or ammo to allies (Ammo Beacon), enhance ally radar (Radar Beacon), make a doppelganger appear or electric hula hoop that causes enemies firing on you to take damage when a shot hits. By earning points you can customize your loadouts. Power-ups in MP are species-specific: an electric riot shield for humans and invisibility for Chimera. Each weapon has primary and secondary fire, and weapons upgrade.

Multiplayer Beta coming to PSN later this year.

(and, like the inFAMOUS 2 event, no photography allowed)

Megaton4803d ago

16-player caps on the multi? Boo.

Christopher4803d ago

So, does that mean 16v16 or 8v8?

Christopher4803d ago

Wow... that's a massive step back for them. I'm not sure this is good news unless they come out with some extremely phenomenal multiplayer options and concepts.

Megaton4803d ago

What? That's even worse. I thought 16v16 when I said "boo".

BOOOOOOO!!!

Buho4803d ago (Edited 4803d ago )

8v8(TDM,OBJ.),and 1v8(DM) is perfect IMO. Things got way too crazy in Resistance 2 with 60 players. 40 player Meltdown/Breach matches in FOM were great fun,though. I prefer smaller matches because they feel more balanced, but that's just me. Just remember guys, more players does not make a game better. I can't wait to hear more about Resistance 3. Resistance 3 is looking and sounding amazing!

Spitfire_Riggz4791d ago

Exactly. I hated randomly dying. "WHICH ONE OF YOU DID THAT" *points to 59 players*

tony67674803d ago

maybe because the graphics are better they had to downgrade the players online who knows

Christopher4803d ago

No, there's something else with this decision. The graphics would have to be a pretty big advancement to force such a limitation. An advancement I'm not sure we will see until the next gen of consoles.

-Alpha4803d ago (Edited 4803d ago )

It's simply what they wanted to do. The decision was part of their idea to make a "Streamlined" MP experience.

I know it upsets many fans but I've always thought Sony needed more "Arena" shooters

It's a massive drop, but also a massively different experience. It's not like Killzone 3 where it dropped from 32 to 24. For K3, it was a technical limit (or so they say)

For R3, it seems purely made to offer a radically different style.

Christopher4802d ago (Edited 4802d ago )

I get that Alpha. But, like I said above, they better offer some phenomenal multiplayer experiences out of this or the community will consider it as a huge setback and loss from the second game.

In this day and age, you can't cut something without replacing it and not incur the wrath of the online community and game journalists.

Raf1k14802d ago

I agree with Alpha. I don't see it as a bad thing as long as they can pull it off. Some of the best multiplayer matches I played were in smaller numbers. Even a 1v1 match can be an amazing experience as it was with Quake 3 Arena.

DelbertGrady4803d ago (Edited 4803d ago )

Will you only be covering PS3 exclusives?

Show all comments (17)
210°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai9h ago

Wow what the actual hell 🤣🤣🤣

just_looken8h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye7h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken5h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno3h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop2h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger3h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer2h ago

It's not a remaster, it's a next gen update.

badz1491h ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos1h ago(Edited 1h ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

Show all comments (14)
120°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein7h ago

Shouldn't be allowed in any field.

Inverno4h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k42h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson2h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu3h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson2h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

100°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra30302h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris1h ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .