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GDC: inFAMOUS 2's User Generated Content to "let players into that sandbox"

Cat|4804d ago |Blog Post|21|

At this afternoon's inFAMOUS 2 presentation and demo the big reveal was user-generated content. Citing the problem with inFAMOUS as "at some point, it ended" the possibility of limitless missions created by players was introduced.

Sucker Punch's development director Chris Zimmerman and designer Karl Deckard revealed the full-featured tools - with the same assets and behaviors as those used to create the game - available to players of inFAMOUS 2. Including the game's own templates of defense, escort, survival and search and destroy players and creators are not limited to those types: "if you think inFAMOUS 2 should be a platforming game, go for it". That you can create a level independent of existing canon and using the tools write the story to go with the level makes inFAMOUS 2 something of the ultimate fanfic possibility. inFAMOUS 2 is a sandbox game, and Deckard asserts, "We feel like we're the first people to let players into that sandbox".

From the main menu and choosing "Create Mission" you can enter the environment and begin structuring your missions and game - even changing the game's existing rulesets if you want. That means a Cole without certain powers, or a game with combat similar to the core game but perhaps with a re-imagined storyline. Placement of enemies, triggers, rings for racing, time limits, even things like after defeating X number of enemies Cole is granted one of his powers. Within the creator you can easily hop back and forth between the editor and testing the mission.

Having created a mission, it exists alongside the campaign. There is a ranking system that will focus what everyone sees in their game, with Sucker Punch's featured content appearing by default - missions that are not only great but that the guys at Sucker Punch like. Levels that are well-received by the community will appear as "Famous". Filters allow players to narrow that content by mission type or by time of creation of "best shooters".

The user generated features will be part of the game when it ships in June, with only certain elements dependent on latter portions of the story locked until completion (Just Say "No" to Spoilers!).

Public beta for inFAMOUS 2 starts in April, details on signing up March 14th on the game's official site.

Getting some play time earlier today

Joule4804d ago

Catastrophe, change your name back and give me a copy of inFAMOUS 2, thanks. ;)

BenEViolent4803d ago

lol sorry. not cat(astrophy?). just first to comment I guess.

If you get a copy, I want one too BTW.

-Mezzo-4804d ago

I WANT TO BE THERE...... this looks interesting. Thanks for the Details.

negroguy4804d ago

So doing 1 vs 100 of the strongest enemies in the game. LETS GO. Thanks for the coverage

Syko4804d ago (Edited 4804d ago )

Few typo's in this here article but I am going to let it slide. I just hope they are lack of sleep induced and not Martini induced =P

Sounds great about infamous 2, Loved the first one and this one sounds every bit as good...but I have to admit I am a bit skeptical about a "Mission Creator" in a sandbox game. but I both see how it could work and also how it could be a total failure.

Guess we will find out soon enough, I will keeps my hopes in the middle so I can be surprised either way.

snoop_dizzle4804d ago (Edited 4804d ago )

Lemme pull out my AP Style book and we will start knit-picking! :P jk

I'm looking forward to Infamous 2. I wasn't that big on the first one, but I didn't hate it.

Christopher4804d ago

Proof that Sony, as a company, really are trying to stick to their philosophy of Play, Create, Share. What's next, map editor in Uncharted 3, Resistance 3, and/or Twisted Metal?

I support any game that encourages prolonged replayability through community support. This is great news and can't wait to test it out.

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